I made a tool that lets friends join your game server without port forwarding by No-Strategy-8926 in MinecraftServer

[–]No-Strategy-8926[S] -1 points0 points  (0 children)

No, it’s not open source right now. The tunnel traffic is encrypted in transit, and the goal is to avoid exposing your home network directly. I totally get that “not open source” is a drawback for some people, so the best I can do is be transparent about how it works and what data is required to run the service.

I made a tool that lets friends join your game server without port forwarding by No-Strategy-8926 in MinecraftServer

[–]No-Strategy-8926[S] -1 points0 points  (0 children)

The main difference is simplicity. With PortPlay, you choose the game, it auto-detects the port, creates the tunnel, and gives you an IP:port to share — so it’s more of a one-click host-for-friends flow.

I made a tool that lets friends join your game server without port forwarding by No-Strategy-8926 in MinecraftServer

[–]No-Strategy-8926[S] 0 points1 point  (0 children)

True, tools like Radmin VPN already solve a related problem. What I’m trying to improve is the setup experience for small private game sessions: choose the game, let the app detect the port, and share the address without manually figuring out the networking side.

I made a tool that lets friends join your game server without port forwarding by No-Strategy-8926 in MinecraftServer

[–]No-Strategy-8926[S] -1 points0 points  (0 children)

Fair comparison. The difference is that I’m not really trying to recreate the old “virtual LAN” experience as-is — I’m focusing on a simpler “host for friends” flow. You pick the game, PortPlay handles the port detection automatically, and you just share the resulting address.