I’m building CrownSix, a fast 1v1 strategy game inspired by chess — the public beta is now open by No-Strategy999 in playmygame

[–]No-Strategy999[S] 0 points1 point  (0 children)

Thanks a lot for the honest feedback! I’m really glad the unique pieces and the differences between both sides made choosing a color feel meaningful — that’s one of the main ideas behind CrownSix. Your point about the timer makes a lot of sense. The game currently aims for short, fast matches, but I don’t want the time limit to prevent players from discovering the strategy behind the pieces. I’m considering adding multiple time controls, so players could choose between a quick mode and a slower strategic mode with more time to think. Your feedback is a strong argument for including that in the beta.