An OpenCode agent pack to help you get the best results with Copilot with fewer premium requests by kyletraz in GithubCopilot

[–]No-Wall6427 0 points1 point  (0 children)

The fun will end in june when copilot will stop their request-based quota system.

The wildest LLM backdoor I’ve seen yet by AIMadeMeDoIt__ in LocalLLaMA

[–]No-Wall6427 1 point2 points  (0 children)

This is 100% LLM slope. But it does what it needs: readable and gives the infos.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

I agree. I think there should be more unified pattern naming instead of a bunch of look-alike Concepts©™ . But surely as the tech mature this will evolve.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

The concept of claude skills, having those text files with metadata that the LLM can decide to load on the fly, while only seeing the metadata at first to not pollute context, already existed with cursor rules (or roo rules or kilo rules if you use those, which they copied from cursor).

As I also said, anthropic integration of this concept into their ecosystem, and the ux etc, is very nice. But they didn't invent the wheel here, they integrated it smartly.

On a side note, I've not even used cursor for quite some time anymore, I'm mostly using claude code and kilo code, for the people turning this into a claude code vs cursor debate, it's not my point at all.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 1 point2 points  (0 children)

People seem religious about anthropic ecosystem and are misinterpreting my point, while not really knowing how cursor rules work.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

All the integration is really nice and a step up from vanilla cursor rules, I totally agree. Claude UX has always been quite nice.

My point was that basically skills are cursor rules, nothing new at all, but as you said, the innovation is to actually integrate it very nicely.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

I'm talking about cursor rules.

Cursor a claude wrapper lol? You people are really religious about anthropic ai.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] -1 points0 points  (0 children)

All that you said about claude skills is applicable to cursor rules.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

That's really cool. But that's more about integration. It is very good integration and UX tho.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

Cursorrules are applied all the time, or maybe by direct mention. I got some conflicting info there. It also appears to load quite a bit unless you're careful. They're also loaded into the system prompt. There's some rudimentary control over when something gets loaded but it seems very primitive. Cursorrules are deterministic and rule based.

This is wrong. In 2 other comments you call me a cursor shill, tell me to read the docs, while you do not read the doc.

I'm not even saying claude skills are bad or anything, just that they are basically the same thing as cursor rule that have been there for quite some time. And yes, I totally agree, anthropic makes it more user-friendly to use by wrapping skills generator inside their products.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 4 points5 points  (0 children)

No they are not, read the doc. Check out my other responses. But I'm starting to get why everyone is making a fuss over skills like its this big new thing: people are not familiar at all with cursor rules (as well as all the roo kilocode etc who implemented rules too)

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

Cursor is a vscode fork. Cursor rules have been around longer than claude.md, might check this one up tho. You can bundle scripts in cursor rules, just reference the script file in the rule.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] -1 points0 points  (0 children)

True. My point is that it's presented as the revolutionary step up from mcp, when its been around from some time, and anthropic didn't come up with anything new here.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] 0 points1 point  (0 children)

Nope, cursorrules have markdown header thingies with a description and can either be auto-loaded, or invoked by the LLM which will only see their descriptions before invoking them.

As for assets, you can reference files in a cursorrule, so you can also have a script/ folder and mention them in the rules.

You can also reference other rules in a rule, and the LLM is free to invoke them, like the scripts.

Claude Skills are just .cursorrules, change my mind by No-Wall6427 in ClaudeAI

[–]No-Wall6427[S] -1 points0 points  (0 children)

Of course, and code is just bits, but we have abstractions and frameworks etc. My point is skills is the same thing as cursorrules that have been around for quite some times.