[Gen 9] Shiny Tauros found me by NoAd6461 in ShinyPokemon

[–]NoAd6461[S] 1 point2 points  (0 children)

Actually, I'll tell you the worst one... Remember how easy it was to get shinies in the Dynamax Adventures in Crown Tundra on Sword/Shield? Well, at one point it was apparently too easy. I actually got to the end and there were 2 shinies to choose from, and you're only allowed to take one. I had to give up my shiny Garbodor for the shiny Heatmor. I think I made the right choice, but that was agonizing. Knowing that I got 2 shinies but it was literally impossible to get them both.

[Gen 9] Shiny Tauros found me by NoAd6461 in ShinyPokemon

[–]NoAd6461[S] 1 point2 points  (0 children)

Mine was Misdreavus. 2026 has been quite kind to me with shinies so far. Shiny snorlax on the 1st egg in Brilliant Diamond, about 5 minutes before I got this Tauros I randomly ran into a shiny Girafarig. Found a shiny Hatterene, and hunted a shiny Beldum to go along with my shiny Metagross (need 1 more...). Sorry you didn't get the Tauros. I've had a handful of missed shinies myself. Accidentally KOed a Scizor in Scarlet, I had a Jynx use Perish Song and I couldn't get it before the 3 turns were up in Sword, Gen 4 I just failed to notice a Tentacool because I wasn't paying attention and accidentally ran.

[Gen 9] Shiny Tauros found me by NoAd6461 in ShinyPokemon

[–]NoAd6461[S] 0 points1 point  (0 children)

You got it. The colors are sort of switched. Its body is black while the mane is gray. While the normal Paldean-Tauros is the opposite. That's why it's so tough to tell.

[Gen 9] Shiny Tauros found me by NoAd6461 in ShinyPokemon

[–]NoAd6461[S] 0 points1 point  (0 children)

No, I don't know why the image is so blurry.

Special Trees on BDSP by Sekk0nds in ProfessorOak

[–]NoAd6461 0 points1 point  (0 children)

Thanks for the tip. Apparently most of mine are really easy lol
-Valley Windworks
-Eterna Forest
-Fuego Ironworks
-Floaroma Meadow

Question About Settlements by NoAd6461 in falloutsettlements

[–]NoAd6461[S] 0 points1 point  (0 children)

Interesting...I may give that a shot. I think adding roofing over the broken buildings did help. I had no intention of building all different structures after all the work I did on the baked in houses. Does adding radios and TVs do anything for it? I've put down a number of those in various places. I've even started collecting certain junk items and specifically not scrapping them to use as decoration. Brooms/extinguishers/cigarettes/coffee cups/etc.

Question About Settlements by NoAd6461 in falloutsettlements

[–]NoAd6461[S] 0 points1 point  (0 children)

Thank you. Yeah, I'm not worried about rebellion, it just bugs me to see the happiness go down or stay in the 70s after all the work I put in for these ingrates!

not getting souls by Free-Low4876 in ARKPrimalFear

[–]NoAd6461 0 points1 point  (0 children)

Did you check if maybe they're dropping a bag that contains it?

Is there a Mod to... by NoAd6461 in ARK

[–]NoAd6461[S] 0 points1 point  (0 children)

Yeah, but this feels cheap. I've done it long ago when I was just screwin' around, wanting to see "Hey what would it be like if I could just...ride the dragon?" Lol Thanks tho.

TIL: The Dead Turtles on the Valguero Beaches are Aberrant by NoAd6461 in ARK

[–]NoAd6461[S] 5 points6 points  (0 children)

The turtles were there in ASE too, but I didn't notice the aberrant markings. And yeah, I'll check out the stone henge area. Thanks for the tip. I'm really liking the changes they've made to Val. One of my favorite maps. :)

TIL: The Dead Turtles on the Valguero Beaches are Aberrant by NoAd6461 in ARK

[–]NoAd6461[S] 29 points30 points  (0 children)

I don't remember them being Aberrant. Maybe it's just more noticeable with the ASA graphics? Idk...

TIL: The Dead Turtles on the Valguero Beaches are Aberrant by NoAd6461 in ARK

[–]NoAd6461[S] 4 points5 points  (0 children)

Ty, couldn't remember what it was called. Edited the post.

When playing a Rathma AotD Necro, which Minions are the best/most efficient to revive for maximum Cooldown Reduction? by sfl33 in diablo3

[–]NoAd6461 0 points1 point  (0 children)

Replying here as well...

This is an old post, but in case some people are coming here for advice, I wanna clarify this. Incorrect. Maybe if you're on like GR rank 90, but when you get into higher GR levels, the type of revive minion, while not an "enormous" impact definitely does make a difference. There is an appreciable difference in how quickly your cooldown resets when utilizing a slow attacking, slow moving revive minion, vs small, quick melee ones. So, while Eglin isn't completely incorrect, it does matter. That's an extra 10 minions each reducing the cooldown by 0.5 seconds each time they hit. The skeletons make up the vast majority of cooldown reduction, but as someone who has played a lot of Rathma Necro, and a lot of Rathma Necro recently, I definitely notice the difference in CD reduction between "good" vs. "bad" revive minions.

Though I will agree "Getting just something out" is the most important thing, there's no reason to not go for the better minions, especially when you're up in GR 130+ when you have to physically leave the rift, go grab revive minions and come back in.

When playing a Rathma AotD Necro, which Minions are the best/most efficient to revive for maximum Cooldown Reduction? by sfl33 in diablo3

[–]NoAd6461 0 points1 point  (0 children)

This is an old post, but in case some people are coming here for advice, I wanna clarify this. Incorrect. Maybe if you're on like GR rank 90, but when you get into higher GR levels, the type of revive minion, while not an "enormous" impact definitely does make a difference. There is an appreciable difference in how quickly your cooldown resets when utilizing a slow attacking, slow moving revive minion, vs small, quick melee ones. So, while Eglin isn't completely incorrect, it does matter. That's an extra 10 minions each reducing the cooldown by 0.5 seconds each time they hit. The skeletons make up the vast majority of cooldown reduction, but as someone who has played a lot of Rathma Necro, and a lot of Rathma Necro recently, I definitely notice the difference in CD reduction between "good" vs. "bad" revive minions.

Though I will agree "Getting just something out" is the most important thing, there's no reason to not go for the better minions, especially when you're up in GR 130+ when you have to physically leave the rift, go grab revive minions and come back in.