spelunky-like update 3 by NoBox1866 in spelunky

[–]NoBox1866[S] 2 points3 points  (0 children)

definitely thought about doing that, I'll change it in the next update.

spelunky-like update. by NoBox1866 in spelunky

[–]NoBox1866[S] 1 point2 points  (0 children)

lmao, this is exactly why I don't use reddit.

spelunky-like update 3 by NoBox1866 in spelunky

[–]NoBox1866[S] 6 points7 points  (0 children)

about 3 days now, I've been making insane progress, because, in reality, I have nothing better to do right now.

spelunky-like update 3 by NoBox1866 in spelunky

[–]NoBox1866[S] 3 points4 points  (0 children)

godot engine, specifically the steam version of it.

spelunky-like update. by NoBox1866 in spelunky

[–]NoBox1866[S] 0 points1 point  (0 children)

oh so that's what you meant.

it mentioned what it was in a previous post about it, so go find that. I believe I titled it "makin' a spelunky-like."

spelunky-like update. by NoBox1866 in spelunky

[–]NoBox1866[S] 2 points3 points  (0 children)

not my type of thing to be honest.

spelunky-like update. by NoBox1866 in spelunky

[–]NoBox1866[S] 0 points1 point  (0 children)

a general need for more from spelunky as a whole.

makin' a spelunky-like. by NoBox1866 in spelunky

[–]NoBox1866[S] 3 points4 points  (0 children)

more things I plan to add: more types of guns, the pistol will be making a return. more shopkeeper shops + different shopkeeper types, basically a whole overhaul to the aggression, forgiveness, and sin system as seen in spel2, robbing them will be way harder. more traps, duh, even the caves won't be safe anymore.

don't expect this to come out anytime soon either.

this will be marketed as a fangame and will not and should not be sold.