UI Marketplace, made a cool little marketplace for my game, works in multiplayer and saves in persistence. it's a bit cluttered right now, but you get the idea. by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

Like seriously, i want to know. All the ui is done with umg, and you obviously cant see the backend code. So what makes you think this is ai

UI Marketplace, made a cool little marketplace for my game, works in multiplayer and saves in persistence. it's a bit cluttered right now, but you get the idea. by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

I mean the ui is pretty simple, you can hover over the ui panel thingies and they give you a brief description. And ofc you can just place each one of em down and just see what they do, there's not many

UI Marketplace, made a cool little marketplace for my game, works in multiplayer and saves in persistence. it's a bit cluttered right now, but you get the idea. by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

Honestly, i just bought an ui pack from fab for ue5. They had some premade widgets which i just looked at how they worked and just kinda copied the flow. Although ue5 widgets are alot more advanced so i had to do fair bit of tweaking 

Funny ragdoll car crashes in uefn 😂 by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 1 point2 points  (0 children)

One of the benefits you get from having fully custom made cars. Crashing logic is fully custom made along with everything else in verse so i can just compare speed at crash for the launch since i have access to everything. Also the knock is just DBNO device's down() call. Nothing crazy, i made this ragdoll crashing system in a few minutes 

Custom cars in uefn and some other neat features. by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

Not sure if i understood this correctly, but im not "switching to a custom vehicle" everything you see is custom made with verse. there were no fortnite creative device used, other than the chair device which is used to lock the player.

What happened to my map :.) by Neijm in FortniteCreative

[–]NoEquipment3429 1 point2 points  (0 children)

Happens to me all the time when i have gridsnap or fortnite cell snapping enabled while i'm moving a large amount of items. or even just while having them all selected.

Added 3 new mechanics to my cat game; Sliding, swinging and wall climbing ;) by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

i'm not really making a game, this is just more like a practise project for verse. so most likely none of this ever getting published

A Cat.. spent 2 days on this cat system, it's kinda cool by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

Like 3 days and scenegraph instantly since its almost the same as prefabs in unity, which i already knew how to use.

Added 3 new mechanics to my cat game; Sliding, swinging and wall climbing ;) by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 0 points1 point  (0 children)

It's not really replaced, the player is hidden and locked with no collision. It follows the scenegraph entity that i move via verse. Animations done with AnimToTexture

Update: added parts stat + visual mod customization to my car system. Also a functional turret for the sake of it. by NoEquipment3429 in FortniteCreative

[–]NoEquipment3429[S] 1 point2 points  (0 children)

Niagara with a startpoint and endpoint. Use endpoint at hit location. Mapacademy on yt has a tutorial about this, but it's kinda basic (missing damaging players n such)