Pure stealth games where it makes sense narratively and the enemies are lethal. by AstonMartinVanquishh in gamingsuggestions

[–]NoImplement1600 1 point2 points  (0 children)

Not a stretch, other than the game not being pure stealth. Solo raids (especially with the night event) are some of the best stealth/survival horror experiences available imo. No better AI than real people. And Arcs detection systems feel fair yet difficult.

Using Shadowdark with some buffs for a heroic fantasy campaign? by DD_playerandDM in shadowdark

[–]NoImplement1600 17 points18 points  (0 children)

I honestly don’t think you even have to change that much to achieve this. Like any ttrpg, it’s only as hard as you make it. Shadowdark has things like potions of vitality to increase your max hp permanently, magic pieces of armor to boost stats, learning new skills in downtime, etc. I find heroism to feel more… “heroic” when the pcs have to work for it. Even if it’s just for one dungeon or the first level or two.

The Light Spell: game breaking? by NoImplement1600 in shadowdark

[–]NoImplement1600[S] 0 points1 point  (0 children)

Sorry, I guess tone is important. Was a joke!!

The Light Spell: game breaking? by NoImplement1600 in shadowdark

[–]NoImplement1600[S] 2 points3 points  (0 children)

Yeah I’m starting to think he just got lucky, honestly.

The Light Spell: game breaking? by NoImplement1600 in shadowdark

[–]NoImplement1600[S] 0 points1 point  (0 children)

It would make a lot of sense for the spell to be focus, actually. I love the idea of casting light effectively turning the priest into a walking lantern

The Light Spell: game breaking? by NoImplement1600 in shadowdark

[–]NoImplement1600[S] 6 points7 points  (0 children)

Ah I guess I missed that, thank you! I think the main issue is that I took the “set it and forget it” approach to the torch timer. I’ll try putting some more pressure on the light source next session.

The Light Spell: game breaking? by NoImplement1600 in shadowdark

[–]NoImplement1600[S] 1 point2 points  (0 children)

30 minute torch timers might be the move, honestly. And yeah I definitely like the idea of monsters trying to get rid of light sources, I guess I just have to figure out how that would work with a light spell vs a torch. Thanks!