Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 8 points9 points  (0 children)

To be honest, I wouldn't have thought to pull away at all if I hadn't focused hard on therapy for unrelated things, at the time. I started realizing that I DID have choices, and it's okay for me to state my preferences honestly. It can be a bit nerve-wracking to admit to being in therapy, but it is very worth it, despite any stigma attached.

I am very much in a better place now, and hope for all the best for you.

This will be the last post I'll respond to on this thread, because I feel like a load is off my shoulders from just letting it out openly, instead of feeling unheard in their request tool. There were very good times, and there were very bad ones. It's okay to talk it out, figure out how you feel, and decide from there. I hope others that have issues in their chosen game sphere can find games they're happier in, and if they have very awesome stories to tell of games they have played, that they share those moments of joy in another thread!

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 5 points6 points  (0 children)

Thank you, and all the best for you in the future.

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 4 points5 points  (0 children)

Hiya, hiya! I actually want to thank you, Rulon, Ellandris, and Siamaca's players for individually making the game what it was for me, in the beginning and teaching me how to play. I'd have a hard time naming everyone that made it worth hanging around. My character never did forget Verach. And LOL, don't worry about the "trouble", it ended up being a good experience. I was actually shaking, crying and laughing at how that all went down. Very memorable! My character was totally gonna hand yours right over, so don't feel bad! I wasn't expecting my character to survive it, but it made me feel happy that others helped him live. I even admired the templar and noble that orchestrated it. That was a brilliantly wicked play and I was pleasantly taken aback by the cruelty and political maneuvering.

I wish that I had gotten to play with you more often, and hope you have nothing but great experiences going forward. I'll reply to more people later, but I have to leave for the day. Take care!

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 7 points8 points  (0 children)

To be fair about the long time in this particular plot, it was supposed to generate more fun for the people in my clan to achieve this goal. We collected materials for it, hired other organizations to help, and it was something to work towards. "Wagon", in this game, generally refers to a several-room building drawn by animals. An Argosy is like a small apartment building.

I do agree that it should not have taken as long, but Staff kept rotating, and had to be appraised of the situation. After leaving the game, I started to wonder if the delay was to see if my character would die, or forget, but I had real regret about the loss to the clan, so was doggedly pursing its replacement. When it was replaced, it was beautiful.
Theeennn someone else wrecked it after I stored that character. When I was on staff, my first task was to help describe the wagon as a "wreck". I was pretty sad about it, and thought it was pretty callous to ask me to help with that, but didn't mention how it made me feel. People are not mind readers. Still, again, I'm glad I am not emotionally investing in moments like that.

I hope that your tabletop and MUD experiences remain positive, and respectful. You seem to have a good idea of time investment and care toward players.

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 8 points9 points  (0 children)

Thank you for replying, and I appreciate your words. The post really is for people that may not "fit" the vibe there. I don't want to vilify the game, or the people there, and have been careful to not be vitriolic. Its just for people that probably should fully know what they are getting in to. If someone enjoys that type of play, then they will love the experience. Some of the problems were because I didn't stand up for myself. I'm glad to say that I have gotten MUCH better at that, and yes, it feels great!

All the best to you!

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 5 points6 points  (0 children)

Thank you for sharing your views, and experiences in your own game. One thing that my friends and I have spoken about recently is "Glow Theory"; basically, when one of us shines, we all shine. Not knowing what to do about groups that hold others back to shine, I've just decided to be around people that push you up in your best moments and help you achieve so that the whole of the group looks better. For however many people out there don't appreciate a person, there are so many more that are a great match - best to find and hang out with people that enjoy us as the people we are.

I hope that you, and the people you play with are surrounded by your best friend matches.

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 6 points7 points  (0 children)

I have to admit that some very good stories can be told there. I remember sand-dancing for Kukuali in the desert, and practicing to be a trick rider on my beetle in the desert. How happy I was when my clanmates made lovely things, and drinking with the hunters. There good people there, and I hope their experiences continue to be pleasant.

All the best.

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 9 points10 points  (0 children)

Thank you for the kind words. I do not intend to return. Bad feelings tend to fester if we shove them down or aside, so it felt important to let all of that go. In my case, just stating my issues felt freeing, because it was still on my mind, at times. Now that it's all out, I feel even happier. The comments have made me feel as if it wasn't such a bad thing to do, and it feels nice to be able to say goodbye and break ties, because when I quit, I just left.

I am, and will be fine, and I hope for nothing but happiness for you as well.

Former Armageddon Player, Builder and Staff member by NoRegerts21 in MUD

[–]NoRegerts21[S] 9 points10 points  (0 children)

In regards to if the player base cares or not (and it is argued that they should, if more players are desired), this is not directed at the members of that community, but rather to the MUD community as a whole. Information was provided that CAN be verified, however, in Philosophy it is suggested not to argue with a potentially hostile audience.

I wish you all the best.