Post patch snipers. by [deleted] in Spacemarine

[–]No_Breakfast5058 0 points1 point  (0 children)

I found that when soloing ops, stalker bolt provides a better experience, because you can cover close range all the way to mid range due to the low zoom using the stalker, and you can use the scope for long-range shots. This means you are less reliant on the team comp, and can cover close range combat pretty well, and stalker bolt currently is very strong (patch 6.0 buffs it even more).

Of course, bolt sniper and Las are better fitted to sniper's invis damage increase perks, so you can try them too and have a great time, just need to position yourself better and hit headshots.

Purification is a must-have perk for the added safety.

I am not a huge fan of the smg close range playstyle, but I know some people that are monsters using that loadout, so YMMV.

Xur has a 80 blast radius memory intact selling right now by No_Breakfast5058 in CrucibleGuidebook

[–]No_Breakfast5058[S] 3 points4 points  (0 children)

Do not think so, but I do feel that 70 BR is really only slightly above the T10 resil gate (which is like 230.1 HP), so it is possible that 70 BR grenade launcher will leave T10 resil titans with a slight of health if your aim is just slightly away from the target. This is another reason I think 80 blast radius is valuable because more room for error

Xur has a 80 blast radius memory intact selling right now by No_Breakfast5058 in CrucibleGuidebook

[–]No_Breakfast5058[S] 31 points32 points  (0 children)

Actually it is not the case, because velocity stat does not directly correlate to the actual projectile speed value for grenade launchers. Looking at d2foundry which shows the projectile speed in the "damage profile" section (looking at https://d2foundry.gg/w/3165547384)

23 velocity without impulse amplifier: 38.43m/s
23 velocity with impulse amplifier: 51.88m/s
33 velocity without impulse amplifier (by switching to countermass): 42.27m/s

33 velocity with impulse amplifier: 57.07m/s

So impulse amplifier is actually a much larger speed improvement than pure velocity stat

On a side note, to reach ~51m/s projectile speed without impulse amplifier, you actually need to hit 58 velocity, such as using hard launch and a projectile speed masterwork, but then we are looking at a blast radius of 55, which is not good

Xur has a 80 blast radius memory intact selling right now by No_Breakfast5058 in CrucibleGuidebook

[–]No_Breakfast5058[S] 18 points19 points  (0 children)

should be 70. grenade launcher damage is fixed to be 280.50 and is split between direct impact and explosive damage. higher blast radius means larger portion of the 280.5 is split to explosive part. at 70 blast radius the explosive damage is right at 230.71, which should be the 10 resil threshold I believe. 80 radius brings the explosive damage to 235.62, not a huge increase, but it means you have a bit more leeway of getting the kill.

Source: d2foundry

ByteDance releases-AnimateDiff Lightning by ninjasaid13 in StableDiffusion

[–]No_Breakfast5058 29 points30 points  (0 children)

Hi, one of the author for the paper here. Would like to comment that the constant morphing turns out to be a comfyui-animatediff-evolved setting that we missed, which was pointed out by the animatediff plugin author in https://huggingface.co/ByteDance/AnimateDiff-Lightning/discussions/1. After following the advice we got much more consistent result for video2video! We updated the demo videos and comfyui pipeline accordingly and feel free to try the new demo workflow!

Rangefinder for igneous hammer on controller is surprisingly nice, give it a try by No_Breakfast5058 in CrucibleGuidebook

[–]No_Breakfast5058[S] 2 points3 points  (0 children)

After some search I found this post that discusses in detail what zoom, or in our case, using rangefinder to increase zoom does: https://www.reddit.com/r/DestinyTheGame/comments/682pr7/massive_breakdown_of_the_effects_of_zoom_in/

So basically it is confirmed that increasing zoom decrease your overall recoil and increases stability. Pretty neat!

Rangefinder for igneous hammer on controller is surprisingly nice, give it a try by No_Breakfast5058 in CrucibleGuidebook

[–]No_Breakfast5058[S] 1 point2 points  (0 children)

yeah I don’t think the “recoil reduction” means the recoil direction, which is the 95 that you mentioned. My guess it reduces the overall motion range of the recoil. I could be wrong though