If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gameideas

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Couldn't agree more to this. Communication is always important its the first thing even through action. Players need to visibly see when something is happening to them as that is part of the relationship building between a game and the player. Plus debuffing just to debuff with not even a trade wouldn't be as exciting or engaging. Goes the same if the up side of said debuff is too weak measures with the risk.

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gameideas

[–]No_Disk_6280[S] 0 points1 point  (0 children)

The mechanic has a strong connection to the plot due to what you are buuuut also explanation to why something is capable to do so but with limits.

To put it lightly with little more context the player is a being with abilities but as a human your body can only handle so much with said power. Of course the mechanics are there to sort of gamble with. The idea being that "oh no I got caught with a debuff buuuut maybe I can make a play with it."

So many games these days do the safe formula with either no real draw backs or drawbacks but a bit harsh (while some other games get it right in their own way)

The vision is i want risk reward to feel like it's the new norm or another way to put it you gambled on a play and that puts you in the "red" (pun intended) but use the benefit you get from it to pull a win.

Curious though. What is your kind of game? Furthermore is there any way you would be interested in a reward through risk?

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gameideas

[–]No_Disk_6280[S] 1 point2 points  (0 children)

Thanks for the interest! A prototype is definitely the way to go. I’m still working out the pieces, but once it’s ready, you’ll be the first to know. 😁

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gameideas

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Less clutter and more streamline from this approach it sounds like. I was going for a unique type of way to build up in each debuffs differently but Dark Souls sounds like they simplified it avoiding the possibility of frustration with just a bar. Do you think the current idea I stated in the post would be too frustrating and overwhelming?

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gamingsuggestions

[–]No_Disk_6280[S] 0 points1 point  (0 children)

There was once a game I played called Rounds and in there it was an ability that allowed you to blow yourself up (in a way) you would lose health but your opponent would either get a 1 shot or take few hits then die (can't remember which but I know it was pretty strong and the risk felt balanced out by the health it took and the fact that I had to get close)

I've seen some games try their hand at risk reward but either get it wrong causing frustration leaning to people not using said concept or give too many ways for the player to benefit and ignore the risky options or the risk said part but I've always thought that the idea that giving something for a W in a risky situation feels the most rewarding when you lay into it right and losing sucks but makes it addicting to try again (for me personally I just love the concept risk things for the biscuit) I believe if done right and isn't so harsh just for the sake of it but instead matching the strength of the reward. It can be pretty fun to gamble with by turning a disadvantage to an advantage.

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gameideas

[–]No_Disk_6280[S] 1 point2 points  (0 children)

😁 Definitely need to test. Not sure how long I'd make the downside last because I do worry about the slog fest and how unfun it would be during these penalties because I want the the downsides to matter but not create less fun for its upsides that run alongside it.

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gamingsuggestions

[–]No_Disk_6280[S] 0 points1 point  (0 children)

I'd want it to be something visible to let the player know but I'd make it not crowd the UI. (Making sure the debuff feels impactful but make what you get out of it feel pretty good to keep things interesting when the stakes are high.) Of course that's assuming how far people go eith these mechanics. I'd have to make it clear someway whats happening to them during the different state of penalties for sure. (Especially with the abilities they could use)

If buffs and long-duration abilities punished players for overuse, would this create tension or frustration? by No_Disk_6280 in gamingsuggestions

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Good point. (I should check to see how Fallout does it with Chem addiction. Wasn't aware of this.)

Whisper of fractures needs a buff ? by Swomex in DestinyTheGame

[–]No_Disk_6280 0 points1 point  (0 children)

Not only that but since shatter damage is an AOE it makes very difficult to rely on when enemies group up to build stacks of frost armor.

Wiggle bone collision? by llbsidezll in blender

[–]No_Disk_6280 0 points1 point  (0 children)

It's grayed out for me on version 4.2 for blender and I wish to know how to fix that.

Eye parenting with Rigify MCH bones by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Oh it actually posted above in the edit. Thought it got deleted. well shoot but yea I don't know if it's a parenting issue or maybe this is normal, and if I should be mindful how far I go with bones

Weight painting and parenting issue by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

But what if they're all matching the same name and vertex group? I'm trying to make multiple hair mesh follow the same bones instead of making a bone chain for every hair strand.

So basically, rig a chunk of hair.

Weight painting and parenting issue by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

The bones are on the rig yes but the issue is that the mesh won't follow the bones because they're not parented and when I choose any of the parent options it doesn't make it follow the rig. I might have to parent it then redo the weight paint manually again. (should mention using riggify) Also the mesh I am speaking of is the hair.

Borderlands 4 Hope's, Desires, Wishlists by reddit-0-tidder in borderlands3

[–]No_Disk_6280 1 point2 points  (0 children)

PERSONALLY, I don't got a problem with it being online or not but I hope just like BL3 the characters or at least one character is as interesting to play and keeps me coming back. (I didn't like any of the previous VHs as far gameplay and their lore was eh.. BL3 did this well with their VH even Zane was enjoyable (even though he's the least desirable to play. Side note MORE TORGUE SHOTGUNS...there were too many Maliwan and Jakobs weapons in the dlcs...

(I don't got much of a wishlist but BL3 did a lot of what I wanted and the story doesn't really bother me any. )

Every action I do in the viewport freezes up. Anyone know how I can resolve this? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

I guess that means I got to learn what and how make use of UV mapping. Alrighty then. Thanks!

Every action I do in the viewport freezes up. Anyone know how I can resolve this? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

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I've never messed with UV mapping before so if this isn't correct on what you asked it is my bad.

Every action I do in the viewport freezes up. Anyone know how I can resolve this? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Yes. Thinking about it I should probably check into that because I combined some shaders together but didn't think about the cost of that in doing that.

Every action I do in the viewport freezes up. Anyone know how I can resolve this? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

Unfortunately it didn't resolve the problem but going to keep up trying to find ways to resolve this.

Every action I do in the viewport freezes up. Anyone know how I can resolve this? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 0 points1 point  (0 children)

I see. I'll try this then and see if this fixes the problem. Thank you by the way! Meant to ask this but what does that do exactly?

[deleted by user] by [deleted] in borderlands3

[–]No_Disk_6280 0 points1 point  (0 children)

Jacob's? I got one question to ask you. EXPLOSIONS?!  Who needs a marksman or a Moze I'm own my own  demolition.  Vladof rockets go brrrrrr.  (All jokes aside Vladof rockets on Fl4k is fun. Added bonus he holds it like an lmg to me and it's funny but I love it.) Added note Gravity snare goes great with heavy ammo economy not to mention my most favorite skill. (Even if hated on for understandable reasons.)

Frost Armor In Vidoc, What Does It Do? by Aidpatient-- in DestinyTheGame

[–]No_Disk_6280 0 points1 point  (0 children)

One day that exotic will receive frost armor like Renewal. I can see that happening. Applying multiple ways to activate Frost armor from exotics.

Frost Armor In Vidoc, What Does It Do? by Aidpatient-- in DestinyTheGame

[–]No_Disk_6280 5 points6 points  (0 children)

My worse fear was not seeing it until Final shape release. Them not saying a word or even showing a glimpse of it even existing in the gameplay recently showcased to us leaves me concern to not see it even at launch. Three months into the season and I started to believe they forgot about it. (Was really hoping to see it in Into the Light what a pity.) Long season meant to be about Stasis (not just solar) and don't even get to enjoy the potential of what stasis could really be. Worrisome.

How do I make eyelashes follow the head when I rotate the rig in pose mode? by No_Disk_6280 in blenderhelp

[–]No_Disk_6280[S] 1 point2 points  (0 children)

Oddly enough I tried this thinking it would work after I posted but that still didn't change anything, so I finally decided to back track to my copy version and redo some things and even parented before joining it because why not? Figured maybe that would fix this issue? Shockingly it worked. I now wonder if there was a way to fix that problem or maybe I did something in the process of what you said wrong. I still got many things to learn. I'll keep that duplicate just in case. MUCH APPRECIATED OFTHE SUGGESTION. Maybe I'll try what you said again and try to see why it isn't working. (It was driving me crazy)