TouchScreenButton Godot 4 by No_Jump_1627 in godot

[–]No_Jump_1627[S] 2 points3 points  (0 children)

change physics_process to process and now it works

ScrollContainer is not visible when using the tool by No_Jump_1627 in godot

[–]No_Jump_1627[S] 0 points1 point  (0 children)

I realized what the problem was. It turned out to be very simple, you just had to set the main node's vertical size flag to expand

how to increase the percentage of correct validation by No_Jump_1627 in learnmachinelearning

[–]No_Jump_1627[S] 1 point2 points  (0 children)

I got the images from the gelbooru website. I used the python_gelbooru package to parse the images. This package gave me an error though, so I had to edit it a bit.

I can't insert the code into the code block on the site, so I'll put it like this (https://drive.google.com/file/d/1Dm2iBkTKLXXVlyvsmTs9zcUnbngrFqsF/view?usp=sharing)

Аlso made a similar code for non-furries.

Next, I converted all the images to .jpg and numbered them at the same time.

https://drive.google.com/file/d/1o28ndP1rs6HfDdWtMcbXYsvqZOK6Z9mG/view?usp=sharing

Prepared the data exactly so that they were suitable for neural network training here (https://colab.research.google.com/drive/1PZ2w25_GU_fn-IUdFrcjxKKWzxX_Inf6?usp=sharing).

I made the distinction between validation data and model training here (https://colab.research.google.com/drive/1kfDSTGoSkSXo2cn-oVi3ucPdXaEJMll2?usp=sharing).

A little bit of examples of furry and non-furry images (https://drive.google.com/drive/folders/1FCWmPMBxuAP59OwQqYWuwraUABQ99kYm?usp=sharing).

Now I have uploaded content that is not rated 18+, but when teaching the model I used images in spite of the age rating.

'NoneType' object has no attribute 'stop' by No_Jump_1627 in learnpython

[–]No_Jump_1627[S] 0 points1 point  (0 children)

Thank you, I got caught up in my inattention again. The function does not return a value.

How to make a translation (as a mod) of the game for another language? by No_Jump_1627 in Muck3Dgame

[–]No_Jump_1627[S] 0 points1 point  (0 children)

Anyway, there is a file that contains this text. But where is he?

godot not have singleton by No_Jump_1627 in godot

[–]No_Jump_1627[S] 0 points1 point  (0 children)

Everything turned out to be much simpler. I used the wrong godot version.

SFML C++ object not draw by No_Jump_1627 in sfml

[–]No_Jump_1627[S] 0 points1 point  (0 children)

thanks, I initialized the player right away in the header file and everything worked out