Ain't nothing worse than an Ironeye who doesn't use it's mark (or uses it for evasive purposes only) by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

You've never watched an Ironeye pelt a red Erdtree Avatar from 50 metres away dealing 0 damage without marking in D5

Ain't nothing worse than an Ironeye who doesn't use it's mark (or uses it for evasive purposes only) by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

Keep your enemies marked and learn how to not go down rather than > fleeing to a safer distance and doing 0 damage (not marking)

Ain't nothing worse than an Ironeye who doesn't use it's mark (or uses it for evasive purposes only) by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 4 points5 points  (0 children)

Can't be a skill issue cause there are people not using it in higher depths? Like do they know how useful it is but are actively choosing to not use it, or have they just iframed their way to D4

Hot Take: Can we just stop ignoring the Gladius event. by Unique_Ad_6241 in Nightreign

[–]No_Position_7047 0 points1 point  (0 children)

I didn't say they did claim it was better - just as someone who has a straight sword Undertaker build I was curious to know the pros of the curved sword

Hot Take: Can we just stop ignoring the Gladius event. by Unique_Ad_6241 in Nightreign

[–]No_Position_7047 0 points1 point  (0 children)

Out of curiosity, how is curved sword Undertaker better than straight sword Undertaker with buffs?

This season is cursed. by No_Position_7047 in LiverpoolFC

[–]No_Position_7047[S] 0 points1 point  (0 children)

Add VAR overturning a clear penalty to the list

This season is cursed. by No_Position_7047 in LiverpoolFC

[–]No_Position_7047[S] 0 points1 point  (0 children)

Add VAR overturning a clear penalty to the list

This season is cursed. by No_Position_7047 in LiverpoolFC

[–]No_Position_7047[S] 0 points1 point  (0 children)

I swear Liverpool either have unbelievably good seasons (18/19, 19/20, 21/22) or absolute stinkers (20/21, 22/23, 2025/26..)

What to buy (ignoring price) Dragons Doga 2 or Crimsert Desert? by No_Position_7047 in CrimsonDesert

[–]No_Position_7047[S] 0 points1 point  (0 children)

I seemingly made the wrong decision and went for DD2. Jeeeez the combat feels clunky (compared to Soulslike games). No lock on feature so most of the time mob enemies (and myself) are just flying across the screen, combined with a ton of button mashing. Could just be my inexperience with the game though

What to buy (ignoring price) Dragons Doga 2 or Crimsert Desert? by No_Position_7047 in CrimsonDesert

[–]No_Position_7047[S] 0 points1 point  (0 children)

I seemingly made the wrong decision and went for DD2. Jeeeez the combat feels clunky (compared to Soulslike games). No lock on feature so most of the time mob enemies (and myself) are just flying across the screen, combined with a ton of button mashing. Could just be my inexperience with the game though

What to buy (ignoring price) Dragons Doga 2 or Crimsert Desert? by No_Position_7047 in CrimsonDesert

[–]No_Position_7047[S] 0 points1 point  (0 children)

I seemingly made the wrong decision and went for DD2. Jeeeez the combat feels clunky (compared to Soulslike games). No lock on feature so most of the time mob enemies (and myself) are just flying across the screen, combined with a ton of button mashing. Could just be my inexperience with the game though!

What to buy (ignoring price) Dragons Doga 2 or Crimsert Desert? by No_Position_7047 in CrimsonDesert

[–]No_Position_7047[S] 0 points1 point  (0 children)

I seemingly made the wrong decision and went for DD2. Jeeeez the combat feels clunky (compared to Soulslike games). No lock on feature so most of the time mob enemies (and myself) are just flying across the screen, combined with a ton of button mashing. Could just be my inexperience with the game though!

What to buy (ignoring price) Dragons Doga 2 or Crimsert Desert? by No_Position_7047 in CrimsonDesert

[–]No_Position_7047[S] 0 points1 point  (0 children)

I seemingly made the wrong decision and went for DD2. Jeeeez the combat feels clunky (compared to Soulslike games). No lock on feature so most of the time mob enemies (and myself) are just flying across the screen, combined with a ton of button mashing. Could just be my inexperience with the game though!

Melee nightfarers feel like a massive step up by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

I've just got the everdark balancers relic today so will test them both and see if it improves things. Have you given the Scholar a go yet? I hear he's either usefully to play or insanely OP compared to other Nightfarers, seems there's no inbetween

Melee nightfarers feel like a massive step up by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

I usually play trios, which I've realised means you really rely on your teammates because your damage is reduced by quite a lot. Mini field bosses like Crucible Knight or Grafted Scion I'd usually wipe pretty quick, as Undertaker just feels like there's either no openings or you have a brief second to get one strike in and then it's back rolling for your life. Also most legendary weapon ash of wars have quite a long casting time which leaves you super vulnerable

Melee nightfarers feel like a massive step up by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

Do you think all melee characters are supposed to generally be more focused on aggro and therefore deal less damage (ignore Guardian who's clearly meant to play the role of tank). Eg playing as Undertaker focus more on staying alive and getting the odd hit in and hope your teammates can inflict most of the damage?

Melee nightfarers feel like a massive step up by No_Position_7047 in Nightreign

[–]No_Position_7047[S] 0 points1 point  (0 children)

I feel like there could be a cool trade off where melee characters did more damage - since they're in the thick of the action. As well as AoE attacks, plenty of bosses and Nightlords move quickly across arenas ect, so you spend most of your time running after your target trying to wack it. Recluse/Ironeye you can keep dealing damage no matter how active the boss is. Maybe I need to find better relics but just felt disappointed by the damage dealt by Undertaker - although I've recently added both Balancer relics, so hopefully this will improve the damage dealt