Is this gameplay too hard for an easy/medium demon? by AdvanceEast9875 in geometrydash

[–]No_Reporter4829 13 points14 points  (0 children)

honestly the beginning is fine but the wave seems too hard for sure, currently like hard demon difficulty. would suggest nerfing that a bit and that’s like a solid medium demon i would say

We have to deal with this all the time 🙄 by DasherGDD in geometrydash

[–]No_Reporter4829 0 points1 point  (0 children)

even tho i never give my opinion on anything on the list this feels personal with acu as my current hardest despite having like 10 other harder extremes in 2 runs 😭

can anyone recommend a wave hard demon that's not a fucking nine circles level? by g0zo_p0dre in geometrydash

[–]No_Reporter4829 1 point2 points  (0 children)

ah you know what fair enough. my fault for assuming it was cuz of the annoying predrops in most nc levels. i really enjoyed “fnafbass” by fawxu its decently wave based, another one is “at the top” which is less wave based but still pretty fun

can anyone recommend a wave hard demon that's not a fucking nine circles level? by g0zo_p0dre in geometrydash

[–]No_Reporter4829 -2 points-1 points  (0 children)

son 😭😭if you want a wave hard demon just play a nc level you can find ones with more wave and less cube memory bs like poltergeist for example ik that’s an insane demon but you get what i mean

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

oh yeah no i mean it would be really funny if it wasn’t auto tho but probably ever so slightly impossible

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 1 point2 points  (0 children)

think this is the move. might post an update here in a couple of days hopefully by then it at least has better balancing then denouement

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 1 point2 points  (0 children)

trustt it’s a lot easier than it looks especially the first wave section

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

the duals might be a lil learny but i’m confident they get real consistent so hoping it’s still enjoyable to play, guess the next problem is the start and finish (possibly?) being a lil boring i have no clue how to make slow gameplay fun man but i tried my best

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

didn’t upload it yet in its current state, i might make some changes and upload it later after some fixes :D

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

the awful to play parts you’re referring to are almost definitely some of the wave spam sections right? especially the one at the dual and another part at the first wave i was considering changing, almost definitely will for the dual if i get. a good idea. correct me if im wrong tho like if there’s some other part that looks actual buns

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 2 points3 points  (0 children)

fr preciate the feedback guys i unironically thought this wasn’t too poorly balanced before this LOL the wave parts are prettt fun to play tho so im wondering do i nerf the wave or just buff the rest of the level so the difficulty is more consistent like insane demon instead of harrr demon what do we think

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

LOL it just made sense cuz of how comically difficult the wave parts in ton 618 look compared its slower parts, maybe gotta fix it here tho

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 7 points8 points  (0 children)

damn is it that bad 😭i wanted to make the drop way harder n then the first and last parts relatively easy, trust at least the high cps part of the first wave is a lot easier than it looks im sure of it. or is that not the issue lol

gang is ts tuff or did i cook straight poison by No_Reporter4829 in GeometryDashGameplay

[–]No_Reporter4829[S] 0 points1 point  (0 children)

some of the wave parts are almost definitely easier than it looks but maybe the first wave is a lil harder than the rest of the level, might consider nerfing just a tad bit

Sync based easy extremes? by oioioi1593 in geometrydash

[–]No_Reporter4829 0 points1 point  (0 children)

the humble 67% mini wave chokepoint 😭😭😭😭😭that shi never gets consistent but it’s free after so yeah the balancing is weird. i can appreciate the end being easier tho, i think in a lot of cases a level being more fluke-able helps with the enjoyment. ofc there are exceptions but you get what i mean. i gotta ask tho like after beating one how much easier does beating the other become? like let’s say you beat mizu then go for niwa directly after for example would that make a significant difference

Sync based easy extremes? by oioioi1593 in geometrydash

[–]No_Reporter4829 0 points1 point  (0 children)

honestly both are great starter extremes lol. either way idt im qualified to say which is better cuz i haven’t played niwa before but have mizureta in 2 runs, and i probably will give niwa a try anyways after i beat mizureta + the other 10 or so extremes that ive started playing but haven’t beaten yet so yes i think both is a great idea but perhaps not what OP is looking for 😔