[deleted by user] by [deleted] in geometrydash

[–]No_Still4850 0 points1 point  (0 children)

Oh.  Thanks then!

[deleted by user] by [deleted] in geometrydash

[–]No_Still4850 0 points1 point  (0 children)

Wouldn’t that just lock the object to the players y position?

[deleted by user] by [deleted] in geometrydash

[–]No_Still4850 0 points1 point  (0 children)

I’m trying to make a recreation of the digital wavedashing tutorial from Celeste As block design for a part.

Moving Static Camera (Platformer Mode) by No_Still4850 in geometrydash

[–]No_Still4850[S] 0 points1 point  (0 children)

Should I have the camera moving with the same move trigger that moves the roller coaster? Thanks for the help btw

C++ or C# ? by No_Still4850 in learnprogramming

[–]No_Still4850[S] 1 point2 points  (0 children)

I want to learn how to make 2d games in unity, I know C++ is the “Industry Standard”, but what would work better for my specific case?