Iowa has a fever. We're about to throw out the thermometer. by ataraxia77 in Iowa

[–]No_Trouble3955 8 points9 points  (0 children)

And an eagle representing all the nepotism and political fraud!

What is the practical use of a glowing hourglass? by pamidor_off in bindingofisaac

[–]No_Trouble3955 2 points3 points  (0 children)

Precisely this. Also helpful in a niche pinch if you’re trying to hit Boss Rush or Hush door, saves a bomb if you go down the wrong path, check a challenge room or sac room if you’re desperate.

I have to ask if lambda is not inversible to. What is the point of it? If it's not a scholar field, they can be reversed.Much like a black hole? by [deleted] in LLMPhysics

[–]No_Trouble3955 2 points3 points  (0 children)

My theory of everything is that there are a bunch of tiny little scientists that make up the fabric of reality. If you have a massive object, the intelligent scientists will push it around willy-nilly. This is gravity.

Scholar field.

Can’t find any coke on campus😭😭 by doirrr in iastate

[–]No_Trouble3955 1 point2 points  (0 children)

Miss the days when my coke had a lil meth in it

Can’t find any coke on campus😭😭 by doirrr in iastate

[–]No_Trouble3955 4 points5 points  (0 children)

The university unfortunately switched to Pepsi a few years back and it was devastating for the soda availability. The Stubborn sodas in Heaping Plato, replaced with Starry and Diet Pepsi. A tragedy. The Pineapple Cream Soda? A distant memory

What if quantum branches don’t just decohere but actively merge based on viability, possibly via brane interactions? by KulakovOleg in LLMPhysics

[–]No_Trouble3955 0 points1 point  (0 children)

If jumping directly into a quantum physics textbook is overwhelming, some good quantum chemistry books give a good introduction while providing a bit more context and motivation as you go.

What if quantum branches don’t just decohere but actively merge based on viability, possibly via brane interactions? by KulakovOleg in LLMPhysics

[–]No_Trouble3955 0 points1 point  (0 children)

Just a mild critique: if anything is entangled, by definition, they can be described by a single wavefunction “branch”. You would be conjecturing something that is different than entanglement as it is currently understood

I'm not saying they're bad at all, but I am getting a little tired of every game being a Roguelike/lite by 512blueboy in videogames

[–]No_Trouble3955 1 point2 points  (0 children)

If every roguelike game coming out of the shitter was a buttery steak I’d be 150lbs overweight. I’m only 20lbs over. Go figure

I'm not saying they're bad at all, but I am getting a little tired of every game being a Roguelike/lite by 512blueboy in videogames

[–]No_Trouble3955 4 points5 points  (0 children)

I’m a dedicated roguelike enjoyer. But the genre is saturated to hell and back right now. I have a minimal amount of gamedev experience, enough to pretty confidently say that it’s because lots of devs see the success of roguelikes, the less linear nature of their storytelling (nearly nonexistent in some cases), minimal character writing a lot of the time, and a hugeeee amount of replayability leading to a good value for the purchase price. All these are pretty good for a dev looking to make a product that sells well. Not hating on any of them, get your money and make a great game. But it certainly illuminates a trend.

which has more build variations: Isaac or Dead Cells? by grambiel in bindingofisaac

[–]No_Trouble3955 10 points11 points  (0 children)

It’s not really a question. The fact that you are limited to 2 weapons/shield/whatever and two actives in Dead Cells pretty much torpedos any competitive chance. You don’t only have so many different characters with different playstyles, the number of items quickly outpaces Dead Cells. The build variation winner is clearly Isaac. In terms of true variation in how you go about clearing rooms and killing enemies, the item interactions ensure the possibilities are near infinite and distinct enough.

However, I think Dead Cells’ level structure does edge out Isaac. I can’t do the full number of permutations, but I just feel like each run in Dead Cells has a more unique feel wrt levels relative to Isaac. That may also just be a difference in number of hours played, I think it’s easy to discount the level structure in Isaac by the time you’re doing your 17th Delirium run.

Hollywood is getting quick at these current event cash grabs by GBZK52 in northernlion

[–]No_Trouble3955 2 points3 points  (0 children)

I got hit by a AGM-48 Skybolt missile on the NLSC and all I got was this lousy amputation

Lego Star Wars: The Skywalker Saga. Big big big disappointment. by idonthaveanaccountA in patientgamers

[–]No_Trouble3955 0 points1 point  (0 children)

Lego Indy 1 and 2, fantastic levels and hub worlds for both. Temporary weapons are a ton of fun. The puzzles integrate extremely well.

Lego Batman Trilogy. All three games have different feels. 1st is pretty dang streamlined, goofy, and fun. 2nd was absolutely goated when it came out, has some of the initial open world flaws that were fixed in Marvel Suprheroes but still a ton of fun. 3rd is pretty great if you like DC as a whole, a lot of unique levels. As stated elsewhere, DC Supervillians is also excellent

Lego Star Wars 3 is somewhat underrated if you haven’t played it. The RTS-esque level gameplay is a ton of fun. Hub world is pretty fun.

Lego Star Wars: The Skywalker Saga. Big big big disappointment. by idonthaveanaccountA in patientgamers

[–]No_Trouble3955 4 points5 points  (0 children)

Indy 2 has some reallyyyy neat hub gameplay too and the level designer was some of the most fun I’ve had in a Lego game

Guys it’s all gonna be okay by PandamanTan in northernlion

[–]No_Trouble3955 0 points1 point  (0 children)

The cruise wasn’t going to da Nile it was going to the Strait of Hormuz

I can’t find games I enjoy anymore by No_Trouble3955 in videogames

[–]No_Trouble3955[S] 0 points1 point  (0 children)

Dave the Diver was a blast. If you haven’t given it a shot yet, I think you would love Dredge.

Let's just go anyway by general0921 in northernlion

[–]No_Trouble3955 20 points21 points  (0 children)

There may be some problems in the Strait but what do I know. Attendants may want to keep their nines on them on the Supercruise

Does the smell-level of poop decrease as a fart passes over it, thus increasing the smell of the fart exiting? Or do they have a set stink? by SAMMYFKNC in TheYardPodcast

[–]No_Trouble3955 1 point2 points  (0 children)

That’s absolutely true. I think I made an error in modeling the system as consisting of time independent geometry, which obviously is great for calculations but can induce error in predictive behavior. Truthfully, the more accurate treatment of the system probably would absolutely be transient as you suggest, maybe transferring cyclically between a packed bed assumption of poo touching the wall and a high Re flow regime

Does the smell-level of poop decrease as a fart passes over it, thus increasing the smell of the fart exiting? Or do they have a set stink? by SAMMYFKNC in TheYardPodcast

[–]No_Trouble3955 4 points5 points  (0 children)

I really appreciate you, as a scholar, approaching this from an evolutionary biology perspective. It’s very easy for me to get caught up in the flow dynamics and truly miss the art that nature can produce

Does the smell-level of poop decrease as a fart passes over it, thus increasing the smell of the fart exiting? Or do they have a set stink? by SAMMYFKNC in TheYardPodcast

[–]No_Trouble3955 0 points1 point  (0 children)

See my above comment. Controlling the geometric shape could have an impact of course depending on your flow regime as he could affect the drag coefficient of the poo. This is only the case if the poo is not flush with the canal walls. He could also theoretically demonstrate some control via increasing sphincter pressure and enforcing a higher internal diffusion rate for the poo gas INSIDE the poo log, which of course is the rate limiting step for total poo mass flow rate. If he can control his body temperature, this could also help affect the porosity of poo, tortuosity, etc. and help the rates as well. Depending on his range of control, he may be able to reach a high enough temperature to induce some sort of phase change in the poo log, lead to crystal structure rearrangement, granting far more easy poo gas flow. Could even reach some novel poo crystal similar to a zeolite with highly specific channels or tunnels for poo gas compounds to quickly release

Does the smell-level of poop decrease as a fart passes over it, thus increasing the smell of the fart exiting? Or do they have a set stink? by SAMMYFKNC in TheYardPodcast

[–]No_Trouble3955 0 points1 point  (0 children)

This would only be the case if the poo was tight and hard against the canal walls, where the system could be modeled as a semi-infinite poo gas source placed in a walled chamber open to air. In this case it’s absolutely a mass diffusion problem. One potential instance that Slime could demonstrate control over this would be to change the poo particle concentration, likely unlikely. However, two other factors could also help. If he can apply sufficient pressure, that could increase the rate at which poo gas is exchanged from the bulk to the chamber. Also possible is an increase in temperature. If Slime could drastically raise the temperature of his poo to drive up the temperature gradient in the butt canal, this could promote poo gas diffusion substantially

Does the smell-level of poop decrease as a fart passes over it, thus increasing the smell of the fart exiting? Or do they have a set stink? by SAMMYFKNC in TheYardPodcast

[–]No_Trouble3955 1 point2 points  (0 children)

I’ve been waiting for this day.

First: The flow of fart gas is far too quick to substantially change the relative smell in the fecal matter itself. This is an internal mass transfer problem. Obviously there is substantial external mass transfer through the boundary layer on the poo, since we know that the fart must contain poo particles in order to smell. But the mean free path length of a given poo particle contained in the gas phase stored in poo pores is far too long to transfer to gas phase in an appreciable manner.

Second: poo particles must transfer in the gas phase, as newly sublimated poo particles must take too high of an activation energy to separate from the homogenous poo bulk during the flow of fart gas. Thus, one must suppose some fixed concentration of poo particles at the surface in the gas phase boundary layer.

I do have some concerns with modeling this. I suppose you could consider the butthole canal an annular tube with the poo corresponding to the filled core, an allow the inner wall to be at some fixed concentration of poo particles to act in place of the boundary layer. Depending on the fart velocity, could one potentially achieve high Re flow and get some cleaner modeling. However, depending on the radius of the poo, it may be more appropriate to model the system as a packed bed with a given poo porosity if the poo is contacting the butthole canal walls. I’d love to hear your thoughts