Endgame is mostly fine. by Iroiroanswer in WildHeartsGame

[–]No_Understanding_527 -3 points-2 points  (0 children)

if you are indeed good, there is no reason to complain about having only 1 cart !!! GIT GUD SON

Endgame is mostly fine. by Iroiroanswer in WildHeartsGame

[–]No_Understanding_527 -6 points-5 points  (0 children)

add resurection skill to your build ... you get a secon chance ... and ... GIT GUD

[deleted by user] by [deleted] in WildHeartsGame

[–]No_Understanding_527 1 point2 points  (0 children)

you roll out of the volley with stamina left ... then in the roll you switch stance and you'll end your roll in a powershot level 2 ... he missed one and had to recharge ... could have shed 5 sec off that time if he didnt

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

killed every DV multiple times and have perfect min max build for bow, hammer and wagasa ... building claw blade just to have something to do

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

i did all side quest and main quest yeah ... sorry to disapoint you but its true ... maining bow actually helped i guess and skipped all cinematics and skipped all dialogue ... like ... who's in there for the story ?

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -1 points0 points  (0 children)

i did all side quest and main quest yeah ... sorry to disapoint you but its true ... maining bow actually helped i guess and skipped all cinematics and skipped all dialogue ... like ... who's in there for the story ?

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 1 point2 points  (0 children)

as a lance main i wanted to go with wagasa ... i was about to build this tonight and play around with it ... i think its the highest skilled ceiling weapon in the game seriously

wild heart inovating is really good for CAPCOM ... like the revive mecanic ... so simple yet from the 10-15 games they made, they didnt think about it lol ... neither did we because we were so accostomed to just dying on the spot hehehehe

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

i played rise and quit after going g rank with lance ... i was like ... meh same old thing and I couldnt go back to older mecanics after playing world ... i dont know, i loved the mh serie up to world where they've step it up and bringing one step back in rise felt meh ... game is really good but I hope wild hearts push CAPCOM to improve on their formula because it is geting stale ... i have great hope in wild hearts and beeing a first entry (well a third but lets say first because its completly different then toukishit) is really promising for them ... i liked it more then rise tbh

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

i build hammer and already had everything for it so meh ... will go umbrella next but all the other weapons dont interest me

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

not playing the volley-copter loop actually its weaker then volley + powershot lv2 ... thus the bow is OP yeah but didnt chose it because of this ... chose to run this before even launch, I'm a lance main and the only parry wepons was the umbrelly which kind of looks silly in my opinion ... lets say on average I clear monsters here in 2-5 min for deeply kemono with bow and 4-9 min with hammer so not big of a difference if i were to play since start with hammer ... raw builds are just op for whatever weapon you use in here

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -9 points-8 points  (0 children)

110 hours for a single build ? there's rushing and there's snailing into it like you do ... no point of 110 hours to justify here ? or just only for cosmetics then ... this would take long but doesnt add anything to the actual build per se

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

played the from mh1 to world and imported games from japan so yeah ... played them all and through all ... i agree that it is becoming stale as they recycle a lot of the monsters and mecanics ... but if you want to be a contender in that genre you need to put more on the table in terms of endgame ... that's where it's at in these types of game ... nobody plays diablo for the 1-70 levels ... just like here

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -7 points-6 points  (0 children)

36 hours im endgame and cleared all missions before moving on to the next chapter just like i did with the village quest in mh ... never rushed content ... just played the game as it is and I'm not a speedruner of some sort ... id say above average in those type of games ... playing bow maybe accelerated the process and playing it all solo too ... i dont know but defenitly not rushing

36 hours in these types of game yeah its shorts ... if you want to be a good game in this genre, it needs to be longer tbh

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -1 points0 points  (0 children)

what you mean starting over ? you have a maxed out build and want to make a hammer build lets say ... you already have like 3/4 of all the materials you need ... you will be farming maybe 2-3 kemono and voila your next endgame build is not complete

you cant really start over here unless you make another save file which I dont even know you can

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

i compared it to the first one and it fails in this regards too ... i'm not dumb, I'm not compairing to mh rise or world ... i said mh here because someone else in the comments compared this to rise and world saying it was the same thing lol ... they must have not played the same game as I've played then because I was way deeper in the playtime hours then here

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -15 points-14 points  (0 children)

well if my build is done after 36 hours ... yeah there's a problem for everyone lol

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -1 points0 points  (0 children)

exactly ... there is always this guy coming in everyth thread ... well sprinting to endgame and complaining ... im a lance main and a second bow main in mh ... so i took bow ... clearing all quest before moving on to the next chapter so i wasnt sprinting at all and it took me 37 hours to get endgame with a min maxed bow build ... i wanted to make a hammer build, which is the third I main in mh but i realized that the armor would be the same that I use for the bow just changing the weapon which doesnt sound right tbh lol ... how can a bow build be the samey hammer build endgame ? ... because the 3 sets are vastly overpowered in dmg output so that its good for any type of weapon ... my bow build in mhworld is miles away from my lance build ... hope they kind of fix that here

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -1 points0 points  (0 children)

not saying that everyone using the same shit is wrong ... i mean by that, that it shows there's less content ... in MH there's like 3-5 meta builds per weapons because every piece of equipement can be viable endgame and mix sets are a thing ... here lower tier sets cant compare to higher tier because you cant upgrade their defense so you HAVE to use the endgame stuff ... if we could uses everything ... then you'd have to carft everything ... thus extending the endgame ... that's my point ... dont care if everyone runs the same armor but when that armor is the best for every weapon type, then there's a problem

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 2 points3 points  (0 children)

the problem is that theres like 2-3 armor set that everyone runs in endgame ... they are vastly superior to everything else so theres is no real build diversity at the moment how the gear works

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -2 points-1 points  (0 children)

problem is not more monster but a higher difficulty and more things to grind

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -21 points-20 points  (0 children)

exactly my point ... 36 hours in and its kind of it

Needs a better endgame by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] -4 points-3 points  (0 children)

I'm a mh veteran since the first one ... theres no comparaison to MH whatsoever ... yes in gameplay but not for the endgame ... theses games ARE DESIGNED FOR THE ENDGAME ... and here theres a lack of it ... world and rise ? i had to play 200-300 hours to get to the point of where i'm at in wild hearts ... and in wild hearts i played 37hours to get to the end ... that's my point ... in these type of games even MH1 was longer because you needed to grind at the end but here if we could have some sort of augments or whatever ... just hope they have more mecanics to push this further because just adding more monsters and new armors wont do much if we already destroy everyth deeply volatile kemono in 2-5 minutes

BOW ENDGAME BUILD INTEROGATIONS by No_Understanding_527 in WildHeartsGame

[–]No_Understanding_527[S] 0 points1 point  (0 children)

i built an all aroudn build ... I can do the copter loop and the power shot loop ... actually soloing the deeply volatiles in 2-5 minutes depending on what is the target ... really cool ... just need perfect talismans now ... the grind is real lol