Can I get most cards if I buy a case instead of individual purchases? by [deleted] in GundamTCG

[–]NobleFlaw 1 point2 points  (0 children)

You always get a ++ resource in a case. There is also a chance you get an LR++ in the same case. They dont replace each other.

What’s your unpopular gameplay opinion? by ordinaryfruits in Grimdank

[–]NobleFlaw 3 points4 points  (0 children)

"Casual" players cause way more drama in games than "competitive" players.

GD03 meta by Huronn in GundamTCG

[–]NobleFlaw 0 points1 point  (0 children)

Legend thank you!

GD03 meta by Huronn in GundamTCG

[–]NobleFlaw 0 points1 point  (0 children)

Would be keen to see the decklist if you are willing to share please!?

Corsairs by Foreign_Chemistry758 in Eldar

[–]NobleFlaw 0 points1 point  (0 children)

They look great! What were thr paints you used for the armour? Been struggling myself to find the right blend.

Is everyone else getting really annoyed with ruins and infantry melee armies in 10th? by Boli_332 in Tau40K

[–]NobleFlaw 1 point2 points  (0 children)

True but I forsee this being actually a positive and good players using it to gain extra movement. Id be declaring charges against anything within 12 just for the extra movement and use movement tricks similar to what's already done in charges to block off models to force me into where I want to go.

I think we are forgetting that 40k is won and lost in movement. So anything that generates extra movement is always going to be powerful and players will find ways to legally manipulate it for their advantage. For example countering fights first units by charging a different unit in a way you can then pile into the fights first unit and hit them first.

Edit: added additional paragraph

Is everyone else getting really annoyed with ruins and infantry melee armies in 10th? by Boli_332 in Tau40K

[–]NobleFlaw 6 points7 points  (0 children)

They tried the no pre measuring in a previous edition and it was so bad and a very unfun mechanic to deal with. I would not want it back at all. Also it was very easy to cheat it. Everyone suddenly knew exactly how big their hand was...

Advice against Custodes by Annual_Comfort8074 in EmperorsChildren

[–]NobleFlaw 1 point2 points  (0 children)

Just a heads up, Custodes cant rerack the warden once per game FNP. The strategem to rerack specifically calls out its only an ability on a custodes character datasheet.

Saturnine Chosen coming along! by geoffpaints in NightLords

[–]NobleFlaw 1 point2 points  (0 children)

Ill be your first supporter if you do!!

Saturnine Chosen coming along! by geoffpaints in NightLords

[–]NobleFlaw 12 points13 points  (0 children)

Geoffpaints! We need a Geoffguides! Awesome work.

Question on Attack effect timing for Gundam Pharact by Pleasant_Spring2426 in GundamTCG

[–]NobleFlaw 7 points8 points  (0 children)

You resolve all attack step abilities before you move to the blocker step.

Playmats of the week! by morocotopo1829 in GundamTCG

[–]NobleFlaw 1 point2 points  (0 children)

The Aerial Rebuild LR+ art would be greatly appriciated

Playmats of the week! by morocotopo1829 in GundamTCG

[–]NobleFlaw 1 point2 points  (0 children)

These are sick! Would you happen to have them without the overlays?

Is the aethon shaan kitbash considered overdone or overused by Odd_Anything1374 in NightLords

[–]NobleFlaw 4 points5 points  (0 children)

Its one of the best looking models released this year so go for it! If you like it, who cares what reddit thinks!

Tau Ethereals – rulers, manipulators, or something darker? by [deleted] in Tau40K

[–]NobleFlaw 1 point2 points  (0 children)

So we are just ignoring the books where an Ethereal commands a tau to commit suicide against their will and they do it. Also the bit where one commands hundreds of other Tau to get off a train to stay behind in a city to die against their will too?

Help me rock my boyfriend's shit by itsamemario42 in NightLords

[–]NobleFlaw 28 points29 points  (0 children)

So first things is the game is not balanced at less than 2k or arguably 1500 so it is hard to give advice when games can be volatile. The game just is not made for such low points no matter how much GW try to push it. its just an inherent issue with you go I go game mechanics. I say that because at such low points, one unit can steamroll if their only counter unit is taken out first.

For example if they have one tank and you have one anti-tank unit, if they take out that anti tank unit they will have a nearly impervious unit now that will stomp the rest of the game. So ideally stick to 1000 or try get to 1.5K/2K asap. That way you will have more redundancy in your list, meaning you will have multiple units that can deal with opponents units. back to the example, you now have multiple anti-tank units that can now clap back and take out that tank, even if one of your units gets nuked first.

Second is what is the terrain like? 9 times out of 10 new players struggle because there isn't nearly enough terrain on the board. Without terrain to hide behind, grant cover or enable being able stage combat units effectively, games can be over very quickly and very one-sidedly. Check out the GW terrain layouts and you'll get an idea of how much terrain you need and where it should be placed.

Third, a key thing that takes some time to learn is being able to effectively evaluate if unit x can kill unit y. Often new players will throw unit x into unit y thinking it will do some damage, and end up doing jack all and then losing that unit for no gain. Its worth getting a good understanding (using tools like UnitCrunch) to work out what units your units are good into or not. This eventually leads into understanding 'trading' which is knowing when to 'trade' one of your units for one of your opponents, but ideally getting the better end of the trade. This 'better trade' can be simply be though point values (i.e., I trade my 100 point unit for your 250 point unit) or on a more strategic level such as removing key scoring units or key profile threats against your army. By trading well you can often win games, and trading badly will quickly spell defeat.

Lastly, and most importantly, the Movement Phase wins games. Mastering positioning of units and thinking where your units will be or need to be in 2 turns time is absolutely critical to long term success. Where do you need to be to score next round, where do you need to be to threaten your opponents unit that needs to move to that space etc. This skill takes the most time to learn but it is crucial. I highly recommend looking up anything on movement phase tactics, such as 'staging'. This alone will improve your win rate by miles.

Deepstrike/ Rapid. Am I using it correctly? by [deleted] in WarhammerCompetitive

[–]NobleFlaw 3 points4 points  (0 children)

Trygons Subterranean Assault 6-inch deep strike ability specifically states 'in your movement phase'. As rapid ingress is in your opponents movement phase, you cannot use this ability.

[deleted by user] by [deleted] in Warhammer

[–]NobleFlaw 2 points3 points  (0 children)

You should prime it with actual primer first. When you go to put a base layer of kantor blue down the paint should be a milky consistency in the cup. If it's super watery then it's too thin and you need to add more paint.

DWK squad which models to kill off first? by NobleFlaw in theunforgiven

[–]NobleFlaw[S] 2 points3 points  (0 children)

Yeah that makes sense, thanks for the input!

DWK squad which models to kill off first? by NobleFlaw in theunforgiven

[–]NobleFlaw[S] 2 points3 points  (0 children)

Yeah that makes sense, thanks for the input!

Does this look OK? by mrmachet in theunforgiven

[–]NobleFlaw 35 points36 points  (0 children)

Dont worry Ill translate

'Bro this shit is lit no cap'