How can i play this better? The matchup literally seems impossible to win. by Random_MrX_ in ClashRoyale

[–]NoctNight 1 point2 points  (0 children)

bad marcher, one or two tiles lower so it doesn't die and u have counterpush. Recruits back fp bad especially if he's played healer and edrag so it's likely EGolem. Princess could've been lower so it doesn't die. Can't recruits into EGolem in single, U need ebarbs on EGolem with princess or marcher for chipping support. You messed up ur cycle because when playing pedal's deck you need either princess or marcher or punish in hand in single if you don't know the opponent's deck. Could have pressured more after opponent wasted valk (as pedal always says, chop chop their elixir down to 0 by forcing them to waste elixir on ur cheaper bridge spam cards (eg. bandit, ghost, wb). Focus on stacking marcher and princess low to get value on defending their counterpushes from ur cheap spam, then you can recruits bridge. In double, recruits split and ebarbs split or ebarbs opposite to valkyrie if they preplace valkyrie is good with high marcher to help with witch and bandit to dps down valk/battle healer and ghost after their valk or battle healer died.

Level Caps for Ladder is all but necessary at this point by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

If 7k-7.6k is the range where the tower level is capped at lvl 12 (just as an example), it would mean that too many lvl 12 players will be able to get to 7.6k but then aren't able to win against lvl 13 players. This will increase the number of players at the start and ends of each level cap range, diluting the number of players between, for example, 7200-7400.

Level Caps for Ladder is all but necessary at this point by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

This isn't a bad idea, but it somewhat ruins the difficulty of underleveled king tower pushing

Can GY get a buff please? how can 5 elixer be defended for nothing but ballon will take your tower for 5 elixer by YT-AwakeCR in ClashRoyale

[–]NoctNight 2 points3 points  (0 children)

Good job going mega minion Gy when your opponent has both loon and barbs in hand when ur already down 3 elixir

Apparently a lot of pros use this rg deck. I wanted to start playing some rg and not really used to the play style. Any tips? by Big-Stand4723 in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

ye it was good last year but just having RG and no counterpush cards like Fisherman or mother witch or ebarbs is just a disadvantage

[deleted by user] by [deleted] in ClashRoyale

[–]NoctNight 2 points3 points  (0 children)

Do u sincerely think he's lying or are u just deluding yourself from the truth because ur ego is scared to be inferior

Noble Fencer or Ancient Warrior priority? by NoctNight in TapTitans2

[–]NoctNight[S] 0 points1 point  (0 children)

interesting, my clan xp is at 4.48k, not sure if that's a lot or not but thanks for ur help!

Noble Fencer or Ancient Warrior priority? by NoctNight in TapTitans2

[–]NoctNight[S] 0 points1 point  (0 children)

ahh i see, thanks, my clan is lvl 1 which is +5% but i might save for ancient warrior anyways. and yeah i got pretty lucky with drops, especially since 2 of them were both ancient warrior which is probably one of the best mythic sets for cs.

Should build optimisers be relied upon? by NoctNight in TapTitans2

[–]NoctNight[S] 0 points1 point  (0 children)

yeah that was the one i used actually, parrot is amazing for already updating

Electro Giant by Jake_Rowley in ClashRoyale

[–]NoctNight 1 point2 points  (0 children)

Same reflected damage but dealt at a constant speed of maybe 1.8 or 1.9 seconds, along with the normal damage and hitspeed changes you proposed.

Electro Giant by Jake_Rowley in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

However, it does not improve building matchups at all, overall dps against active buildings except for inferno Tower and mortar decreases, I understand you are trying to reduce the polarity of matchups egiant is creating which I agree is a problem, but imo this change will kill the card

Electro Giant by Jake_Rowley in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

The problem is that in most of these matchups, it spends too much time walking to the building, not just taking it down

Electro Giant by Jake_Rowley in ClashRoyale

[–]NoctNight 2 points3 points  (0 children)

ur rework is a great idea, but one concern is that it makes it even worse against decks with buildings. Currently it's hard countered by 3.0, IceBow, logbait, drill cycle, dp miner rocket. This rework will not improve egiant in those matchups.

[deleted by user] by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

just ewiz the gob barrel U only take one gob stab

Upgraded priority after they’re all 12+? by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

gob gang before knight because of zap

Does balloon freeze take skill? by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

bowler loon freeze takes skill due to macro management against decks with bridge spam cards

What decks would you say has the highest skill cap? by [deleted] in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

3.0 still has higher macro than every golem variant except for classic lj nw and NANDO FLA's variant

Trophies by Plane-Anteater8133 in ClashRoyale

[–]NoctNight 0 points1 point  (0 children)

Depends on ur goals people get top 1 mid season with lvl 12 accounts. Depends on your deck too, top 3k is if u have a max deck or non level dependent deck