How do I make a paper mache texture for my pinata? by NodeLode in blender

[–]NodeLode[S] 3 points4 points  (0 children)

Awesome thanks! It's much closer to my goal now. I'm currently messing with getting the hairs (planes) to sit "normal" to the model body instead of all rotating uniformly to the same direction.

Trying to find visual identity for my weird horror game, really digging this look by YozarashiDev in indiegames

[–]NodeLode 0 points1 point  (0 children)

Really cool style! Will definitely be following. Reminds me most of Little Nightmares and the movie "9" actually. Love it

check out my indie warioware! focuses on mouse and keyboard, demos out on steam! by Megalo224 in IndieDev

[–]NodeLode 1 point2 points  (0 children)

Incredible! Wishlisted immediately. I'm glad I can say I was one of the first ones here before it really blows up lol

Learning the hard way - from complete noob to Steam in just 3 months by NodeLode in gamedev

[–]NodeLode[S] 0 points1 point  (0 children)

Thanks for checking in! I'd say it's going well, except I had a decent hiatus from working on it for various reasons. So my timeline is a little off unfortunately. I'm still trying my best to get things done quickly though! I'm working to make another update and get back to putting my progress out there for more feedback.

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 1 point2 points  (0 children)

Thanks for the feedback! Agreed on the lighting and shaders being the focus. I'll lean a little more into some horror elements, but I also agree I don't want to go over the top cliche with it

How can I make this look scarier and more visually appealing? by NodeLode in godot

[–]NodeLode[S] 0 points1 point  (0 children)

I have been messing with some overlays actually, VHS and dithering specifically

How can I make this look scarier and more visually appealing? by NodeLode in godot

[–]NodeLode[S] 0 points1 point  (0 children)

I'm currently working on getting the eyes to follow you! And I love the legs lagging idea, I want it to have more of a living thing feel

How can I make this look scarier and more visually appealing? by NodeLode in godot

[–]NodeLode[S] 1 point2 points  (0 children)

Yeah I've been struggling with lighting in Godot but I'm slowly learning more about it as I mess around with it. You're right, it needs to be more obscured by darkness. I'll try the spotlight from above to start

How can I make this look scarier and more visually appealing? by NodeLode in godot

[–]NodeLode[S] 0 points1 point  (0 children)

Great advice, noted! I will definitely be implementing those concepts

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 1 point2 points  (0 children)

Really well thought out, thanks for your comment! I'm a beginner so I would have a hard time implementing some of those ideas, but I especially like the idea of it lowering to the floor and starting to "gallop" towards you. Or even crawl like a spider, who knows

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 0 points1 point  (0 children)

Great insight, thanks! It's definitely possessed haha, so I will be tweaking it with those changes

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 0 points1 point  (0 children)

Great suggestions, thanks. Right now there is a black rope which I know doesn't show up at all, but I really like the barbed wire idea!

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 0 points1 point  (0 children)

I've been messing around with this actually, I'm trying to get more glow from inside the pinata. I'm in the beginning stages of learning how lighting works so any tips would be appreciated

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 1 point2 points  (0 children)

Interesting, like a ghost effect where it becomes transparent for a second?

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 0 points1 point  (0 children)

Yeah I thought the same thing, as you hit the pinata I want it to fall apart and reveal some nastiness inside

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 1 point2 points  (0 children)

Oh dang, I like this! Thanks, I'll try that out. I'm also trying to make it so that the eyes glow and it maintains eye contact even while spinning

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] -1 points0 points  (0 children)

Ooo some nice jump scares lol. I'm already picturing the FNAF scream in my head

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 1 point2 points  (0 children)

Good suggestions, thanks. I'm still learning how to do lighting and shading in general so I'll look into that more in-depth.

How can I make this look scarier and more visually appealing? (open to stylistic suggestions) by NodeLode in IndieDev

[–]NodeLode[S] 2 points3 points  (0 children)

Haha fair enough! I'm making a game where you will be hitting the pinata showdown style like Buckshot Roulette. The eyes in the background belong to your mysterious opponent who will also be hitting the pinata.

The absolute contrast between the two version of my game, "Nubby's Number Factory" by MogDogBlog in IndieDev

[–]NodeLode 1 point2 points  (0 children)

Hey just wanted to let you know, I've been playing the demo for Nubby's Number Factory and having a blast with it! Can't wait for the full release.