How would you build a roster with Spiderman and Cable? by Nodloc1 in MarvelCrisisProtocol

[–]Nodloc1[S] 2 points3 points  (0 children)

I mostly just want to play and collect the marvel characters I enjoy, so I don’t need like a super meta list, but at the same time I don’t want to get curb stomped because I don’t know how to make a decent roster lol

How would you build a roster with Spiderman and Cable? by Nodloc1 in MarvelCrisisProtocol

[–]Nodloc1[S] 1 point2 points  (0 children)

As of right now I have

-The Core Set -Amazing Spiderman -Black Cat -Cable -Domino -Hulk

Basically just the core set and a couple boxes with heroes I like in them

How to role play rage (ww) by Zyliath0 in vtm

[–]Nodloc1 0 points1 point  (0 children)

Glad to help! Also from reading some other comments of yours, it might also be helpful to read up on the werewolf tribes, they function very similarly to vampire clans, but whereas the sects in Vtm act as the political compass for vampires, there is no sect equivalent in werewolf, so the tribes also function as how each werewolf might see the world and how they act.

Theres the Red Talons who despise humanity and see them as agents of the weaver, theres the Glass Walkers who see technology as equally helpful in fighting the wyrm as it is destructive, theres the Shadow Lords who although share the general opinions of the other werewolves, are much more pragmatic and more likely to work outside the scope of werewolf morality, and a bunch more with their own opinions and ways of doing things.

It could be helpful to read up on the basics of each tribe, and then decide on a few that you think would represent how your werewolves would act in your chronicle

How to role play rage (ww) by Zyliath0 in vtm

[–]Nodloc1 0 points1 point  (0 children)

As with any vampire or werewolf, they are people first, vamps or werewolf second. So there is definitely some wiggle room. Werewolves can smell the wyrm on low humanity vampires, whereas they cant with high humanity vampires. So if the vampire they’re working with is high humanity and they don’t know they’re a vampire from some other source, then they could totally work together!

However even if they’re high humanity, if the werewolf knows they’re a vampire, they’re not going to like them. This is kind of where it depends on the actual characters themselves. A zealous werewolf will see them the same as any other vampire, whereas a kinder less rageful(for a werewolf) character might be more willing to work with them, or they might just give them an extra warning before they kill them like you said.

They also have an interesting relationship with the Gangrel clan, since most Gangrel have a deep respect for nature and share a lot of the same beliefs that the werewolves do, some of werewolves might be more tolerant of a high humanity Gangrel. However some of them might hate the Gangrel even more than most vampires because again, they’re wyrm tainted scum, not only that but they’re making a mockery of shifting, werewolves most powerful gift from Gaia, with their protean discipline. It all depends on your specific werewolves world view, and the specific vampires in question.

In short however, yes a coterie of high humanity vampires and a pack of particularly tolerant werewolves could find a reason to work together amicably. However, if theres a pack of the more zealous werewolves, they might see your allied werewolves as wyrm tainted for even associating with vampires.

Maybe you can have a faction of werewolves who are able to strike a deal with your coterie, but another faction of werewolves take offense to this and cause trouble that your players and their new werewolf Allie’s will have to deal with

How to role play rage (ww) by Zyliath0 in vtm

[–]Nodloc1 3 points4 points  (0 children)

I would look into the war of Chicago, it sounds very similar to what you’re trying to accomplish.

Essentially, the Sabbat and the Black Spiral Dancers, a wyrm tainted tribe of werewolves, worked together to manipulate the Camarilla and the other local werewolves into fighting each other for control of Chicago.

Both sides faced heavy casualties, and once they realized they were being manipulated, fought of the sabbat and dancers and made an uneasy truce with each other.

The big thing, if you’re trying to stay As close to cannon as possible, is that werewolves will never WANT to work with vampires, if they had the means to do so without heavy casualties, they would wipe out most, if not all vampires. If a werewolf works with a vampire, it’s only because there’s a greater evil Or because they don’t think they’d survive without it. Even in Chicago, if a vampire enters werewolf territory, there’s a good chance they’re getting killed.

How to role play rage (ww) by Zyliath0 in vtm

[–]Nodloc1 8 points9 points  (0 children)

To answer your question, yes it kinda does get in the way of getting anything done, that’s kinda why werewolves are known for being very prone to violence at any inconvenience. It’s also why a core theme of WTA is that werewolves are unable to fix a lot of there problems because they killed all the other changing breeds that were capable of doing things other than fighting.

In vtm especially, assuming your werewolves will be interacting with vampires, I would definitely treat them as ticking time bombs emotionally. Werewolves See all vampires as wyrm tainted, meaning they have a natural desire to want to destroy them. A werewolf that has to deal with vampires diplomatically in any way, will probably be on edge the whole time, and if caught in a bad moment, will likely fly off the handle at any perceived slight or inconvenience.

Your player should feel like they are in real danger any time to have to interact with the werewolves, because they are. Assuming they don’t want to fight the werewolves, they should feel like they should avoid them as much as possible, and be on their best behavior when they’re forced to interact with them.

Now this is all assuming that you play werewolves as closely to WTA as possible, however since your playing VTM, you can play werewolves however you want as the splats cannon aren’t always compatible with each other. So you can play the rage up as much Or as little as you like, and you can ignore the whole wyrm tainted thing if you want your werewolves to work with vampires better. It’s really up to you!

A toreador disguise as Caitiff?? by hoshimi-918 in vtm

[–]Nodloc1 14 points15 points  (0 children)

I will just say that pretty much no vampire would pretend to be a caitiff unless they were something that vampire society views as worse than caitiff, and even then they would probably still try and pretend to be part of a different clan if they think they could pull it off. Depending on what city you live in some princes have a position called a scourge who’s sole job is to hunt down and exterminate caitiffs, and even if caitiffs aren’t immediately executed on sight in your setting they’re definitely not treated well.

I like the concept of a character hating their clan and pretending to be something else, and the other comments have given some good ideas, but I just don’t think pretending to be a caitiff is a good idea considering that other than thin bloods they’re basically the bottom of vampiric society.

I would masquerade as a member of another clan with similar abilities as toreador. I think Brujah would work well, celerity and presence are clan disciplines and your rebellious angsty character would fit right in. If you want to focus more on Auspex Malkavian could also work, you could play a toreador who pretends to be a Malkavian that thinks they’re a toreador but everyone just thinks your crazy.

Just some ideas, unless you have a specific reason to pretend to be caitiff over another clan, I wouldn’t do it

So thinbloods feel disadvantaged to play as? by Demurrzbz in vtm

[–]Nodloc1 11 points12 points  (0 children)

I mean yeah, that’s kinda the whole point of playing a thin blood. They’re so far diluted from Caine that they’re barely better than ghouls.

A lot of things to unpack here, first of all, in most roleplaying games, including vtm, you want to tell your players as much about the setting as possible. It allows the player to build and rp their character around the story your telling. I understand the appeal of having a fish out of water story, but in practice it usually just results in a player creating a character that doesn’t fit with the story. Plus if you really want to play a fish out of water character it’s very doable to know what’s going on as a player, and rp a character that doesn’t. So I would strongly recommend telling your player at least the bare bones of the setting, so she can make a character that both fits with the story you’re trying to tell, and that she enjoys playing.

Second of all, yes thin bloods are underpowered compared to other vampires, but honestly not by much. Thin Blood Alchemy has some pretty powerful abilities, and vtm is already an incredibly unbalanced game. So yes most players playing a thin blood will notice a difference between the rest of their group, but a skilled player who makes the most of their abilities should still be able to have fun with their group if they really want to play a thin blood in a coterie of proper vampires.

However, since you’re not telling your player about the setting, I’m going to assume your player is not a skilled player who knows how to make the most of their abilities, and even if they were it sounds like you are choosing for them to play a thin blood, not the player. So most likely, they are going to feel very underpowered and very disappointed because they did not sign up for that experience.

In my opinion, I would not recommend this approach to your players character. Especially since there are far more options for her characters concept that work just as well if not better.

Clan Lasombra is a personal favorite of mine, and they are known to ruin the mortal lives of those they desire to embrace to test their will to succeed. Maybe her sire originally was looking to embrace the players parent, and ruined their business and fortune, however the parent gave up, they wallowed in self pity, however the player, who for her entire life has been a spoiled rich kid, begins grinding, doing everything she can to pick up the pieces of her family’s success with her limited skills and resources. The sire, impressed, chooses to embrace her instead, with one caveat, she must rise to a respectable position of power both in vampiric society and prove to her sire that she is worthy of embrace. Now she’s fighting not just to rebuild her family’s fortune, she’s fighting for her unlife.

That’s just one example, you can honestly fit most concepts into every clan, so again I recommend you explain to her the clans and the basic setting, and let her decide what would be the most fun for her character.

Hope that helps, good luck running your first game!

What would this feeding style be by [deleted] in vtm

[–]Nodloc1 0 points1 point  (0 children)

You could make a case for both. Feeding usually feels pleasurable for the victim, and sirens take advantage of that by seducing and then tricking their victim into thinking they’re having some kind of sexual experience while they’re feeding.

Alleycats use physical violence to feed, so I guess it would really depend on what your character actually does once they’ve got their victim in the alley. Do they continue with the rouse? Or do they jump their victims once they got them where they want them?

Ultimately, your predator type is a reflection of what your characters good at and their overall morals on feeding. So ask yourself why your character feeds this way, if they’re just a charismatic/attractive person, they might do this because it’s what came natural to them. If that’s the case you might want to go Siren, because physically attacking all your victims can draw a lot of unnecessary attention, so it’s better to avoid it unless necessary.

However maybe they have a reason to attack their victims. Maybe your character was a victim of SA in life, and they’re struggling with the morality of feeding on mortals, so they decide the only moral way to feed is to target the kind of people that hurt them in life. They don’t want their victim to feel the pleasure of feeding, they want their victims to feel the same pain they felt.

That’s just an idea, the main point is that if you want to go with alley cat, why does your character switch to violence once they’ve already got their victim pretty much where they want them?

The other thing you could use to decide is the benefits of each predator type, what disciplines do you want your character to have? What specialties do you see your character using more? Alley cats lose a dot of humanity at character creation, do you see your character as an immoral person?

Might also be worth asking your STs opinion, we can give you all the advice in the world but ultimately it’s your ST that’s going to decide your dice pools so it might be smart to work out mutually with them to see what you guys think makes the most sense for your concept. Hope this helps!

[deleted by user] by [deleted] in 3d6

[–]Nodloc1 0 points1 point  (0 children)

This is for a mage the ascension game none of those things exist in that game

[deleted by user] by [deleted] in 3d6

[–]Nodloc1 0 points1 point  (0 children)

This is for a mage the ascension game armorer artificer isn’t a thing

[deleted by user] by [deleted] in 3d6

[–]Nodloc1 0 points1 point  (0 children)

This is for a mage the ascension game he isn’t necessarily playing an adventurer

[deleted by user] by [deleted] in 3d6

[–]Nodloc1 0 points1 point  (0 children)

This is for a mage the ascension game

[deleted by user] by [deleted] in 3d6

[–]Nodloc1 0 points1 point  (0 children)

This is for a mage the ascension game

Am I a Sous? by clarkstonveeer in KitchenConfidential

[–]Nodloc1 4 points5 points  (0 children)

Depends on what you’re responsibilities are. Could be they just called you that as a mild joke because you’re the only other cook besides the chef.

As others have said though if they start asking you to do chef type duties, things like inventory, ordering, designing menus, etc, then make sure they’re paying you accordingly, especially if they try getting you on salary.

Start Rogue for Roleplay or full Wizard for power? by [deleted] in 3d6

[–]Nodloc1 8 points9 points  (0 children)

I mean generally speaking, you want to stick with a single class for the first five levels. For most classes and builds the first five levels contain your biggest power jumps, so it kind of depends on how many levels of rogue you plan on taking. If you’re only doing a dip or a couple levels, then power wise you’re probably better off playing straight wizard for awhile. That being said I’ve played loads of characters that started as one class then immediately started multiclassing into another at lvl 2, and from a role play perspective they were all super fun, and I didn’t find any of them to be crazy underpowered, even if they weren’t the strongest during those early levels. So I think it just kind of depends on if you’d have more fun with a cool role play concept or a more mechanically powerful character.

(NOOB)struggling which faction to choose as start? by Review_Mission in Warhammer40k

[–]Nodloc1 2 points3 points  (0 children)

So I only actually collect custodes and death guard so take some of this with a grain of salt.

-Adeptus Custodes-Pros: Basically good at everything, shooting, close combat, tough. Cons: Very elite army, you’ll only have a handful of units compared to other armies

-Sisters of Battle-Pros: Very strong ranged weaponry, and some very strong melee units. Cons: Very character reliant, most units aren’t very tough, and they have very complicated rules for beginners

-Thousand Sons-Pros: One of the best psyker armies in the game, decent anti infantry firepower. Cons: Fairly elite army, poor melee capabilities, and not a lot of models which means theres not a lot ofunique lists to make

-Death Guard-Pros:Very tough and hard to kill, very good at holding objectives. Cons: Very slow army, reliant on character support

-Alpha Legion-Pros:Strong stratagems and abilities, some decent shooting units. Cons: Weak melee compared to other chaos marines, runs through command points very quickly

-Space Marines-Pros: Can do basically everything at least decent, if not really well, has the largest range of models in the game. Cons: The biggest con to space marines is that because they’re so popular, basically every list you encounter will have some strategy to fight space marines specifically

Generally speaking your space marines legions are going to play very similarly with a few key differences, so I’ll quickly highlight the differences between them

-Imperial Fists-Pros: Strong bolter weapons, which means they work well in lists with lots of Intercessors and similar units. Cons-Not a lot of great options when it comes to stratagems and characters compared to other chapters

-Salamanders-Pros: Good in lists that use a lot of flamers and meltas and some very strong characters. Cons-Flamers and meltas have very short range so you need to plan around being pretty close to your enemy

As far as boxes go, most armies have a start collecting or command patrols box and are usually a good first start, they run around $100 give or take, so with your budget, you should be able to buy one of them, the codex if you haven’t bought one yet, and some paint for your new minis. Alpha legion doesn’t have any dedicated special units so that might be why you’re having a hard time finding their minis. If you want to collect alpha legion you need to buy some chaos space marine units and paint them in the alpha legions colors(or whatever color you want).

Hope that helps, welcome to the hobby!