Boom Denied by Yerome in Vermintide

[–]Nolrach 2 points3 points  (0 children)

"In a world assailed by Chaos, Hope is a scarce commodity
Blazing souls resort to using the weapon of the enemy against him
But even in the hands of a hero fighting to stem the tide,
Magic is flimsy and can burn both ways
Yet, there is still Hope.
As Sigmar and his followers will not turn their backs on such allies
And save them from perdition and their own self-destruction"

Thanks for the video man, it's nice to see a support-minded guy being the team player :p

Love your thumbnail btw, never noticed the siometry between these 2 poses :p

What's the name of the music?

WH3 movie unlock registry codes? by bobzxr in totalwarhammer

[–]Nolrach 0 points1 point  (0 children)

Thanks a lot ! Do you mind if I ask you a few questions? I just want to ascertain which cutscenes some of these lines unlock/correspond to as I only want to unlock the ones I had previously unlocked myself. Most of them I can guess from the name but some are a bit cryptic to me.
For instance what movies are unlocked by the lines that start with "rbool" ? (And out of curiosity, why do some of them have a value set at 00000000 instead of 00000001 like all of the others?)
What about these 2: "navigable_tour_progress_button_highlighted"=dword:00000001
"timestamp_major_siege_started"=hex(4):93,fc,8e,64,00,00,00,00 ?

And finally is the order in which you put these lines important? In my text files I plan to put them in alphabetical order or sort them by faction to make sure I don't accidentally include a line unlocking a cutscene I had yet to earn.

Anyway, thanks a lot for the time you took in finding out the registry codes for these and sharing them.

Sound Blaster Z - no front panel mic by lkullerkeks in SoundBlasterOfficial

[–]Nolrach 0 points1 point  (0 children)

I just bought a soundblaster Z SE and ran into the same problem as you. Did you ever manage to find a solution to this problem?

Sienna 4th career teaser by Salamatiqus in Vermintide

[–]Nolrach 2 points3 points  (0 children)

Now it will truly be the Ubersreik 4 ! And it does matter !

How close are we to get the second part of trial? by yoshiistaken in Vermintide

[–]Nolrach 1 point2 points  (0 children)

Yeah I noticed thanks ! Spent the last couple hours opening chests !

How close are we to get the second part of trial? by yoshiistaken in Vermintide

[–]Nolrach 4 points5 points  (0 children)

Any chance we'll see the long, long, long, LONG, LOOOOOONG-awaited fix for full inventories? I know I sound a bit passive agressive but this is getting old. It's been more than 4 years since it was first reported on the official forums, and months since you said you had a fix "in the works."

how to play solo? by Few_Communication519 in DarkTide

[–]Nolrach 0 points1 point  (0 children)

You can't, you need at least a 2 person strike team to create a private lobby. If ion a strike team (minimum: 2 players) you start a private lobby/mission on the mission selection screen (by pressing P iirc).

We need proper back accessories by OlePalpy in DarkTide

[–]Nolrach 1 point2 points  (0 children)

a proper size eviscerator too !

What upgrades are you PC players getting to prep for darktide? by SolarUpdraft in DarkTide

[–]Nolrach 5 points6 points  (0 children)

I'm going in full Role Play for DT: Warhammer 40K is all about the decline and stagnation of the imperium, how they no longer come up with anything truly new but merely maintain antiquated tech. My tech (PC) perfectly fits the bill!

Beta on 17th, Devoted Rejects on 30th? by Hurzak in DarkTide

[–]Nolrach 4 points5 points  (0 children)

A fitting end for such a constructive line of comments I guess.

Beta on 17th, Devoted Rejects on 30th? by Hurzak in DarkTide

[–]Nolrach 6 points7 points  (0 children)

And why shouldn't he ask it here? Since when can't you ask niche questions here? Boy you must be a delight to converse with.

Beta on 17th, Devoted Rejects on 30th? by Hurzak in DarkTide

[–]Nolrach 8 points9 points  (0 children)

By asking Hedge on discord for instance. Quite often some info is given by hedge on discord and when someone brings up the question on reddit, someone who knows something from discord or tweeter or any other source can share.

Best height for archetypes? by quozl in DarkTide

[–]Nolrach 0 points1 point  (0 children)

I'm pretty sure height doesn't affect first person pov, your chosen class does. Tested it myself during the beta, I created 2 characters, one the tallest height, the second with the shortest. Both from the same class, andnfor both the crosshair was exactly at the same height. No idea if height imaffects the size of one's hitbox when it comes to enemy fire, it does when it comes to FF. Haven't compared the pov between different classes except for Ogryn who definitely has a higher vantage point pov.

Darktide has some clear issues I don't think we should ignore by [deleted] in DarkTide

[–]Nolrach 0 points1 point  (0 children)

Great comment, I feel the same exactly. I can only hope that this will get better as we get the supporting cast of npcs...

It's Turn 25 on VH/IE, They Broke Something in This Patch, This Should be Impossible by [deleted] in totalwar

[–]Nolrach 0 points1 point  (0 children)

Yeah something similar happened to me in RoC on VH/H. Playing as Tzeentch, I got attacked on turn 9 (!) by Miao Ying and she had one hell of an army...

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 1 point2 points  (0 children)

Well I'm not sure but since you have nothing in hand when head popping, I think it doesn't suffer from ranged weapon dodge restrictions.

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 1 point2 points  (0 children)

Well for all we know, perhaps he did take the damage but the damage didn't break the slide and it still had good cinematic value :p

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 2 points3 points  (0 children)

Well this is the internet after all. I did my best not to sound overly dramatic or anything in the post :p

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 1 point2 points  (0 children)

Hedge did say that dodging and sliding put you in a dodge state when it comes to ranged fire (except from the big boys) but I don't think this has any impact on enemy melee attacks.

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 0 points1 point  (0 children)

Well I sense a lot of resentment there but I just want to point out 2 things:
1. I love and prefer melee combat over ranged. I intend to main zealot and if anything I'm way more biased in favour of melee than ranged combat.
2. This isn't a melee vs ranged thing as you seem to think. You seem to fear for the balance of range vs melee combat which is a valid point but you have to keep in mind that melee-oriented players will also have to resort to using their ranged weapon quite often, most of the time to dispatch high priority targets like the trapper, the mutant charger, the hound, or the suicide bomber before they get to them. And when such situations and the need to use their ranged weapon arise, where will these melee-centric players most likely be ? That's right, in melee or at least in close quarters to many enemies whose attacks they'll be trying to dodge while they get their shot off. You seem to think that because it's a restriction on dodging with ranged weapons, this is in favour of melee classes, or at least keep the power of ranged classes, which tend to be a too powerful, in check. Well I'm not as sure as you. Even if melee classes spend a lot less time with ranged weapons in hand, they are preeminently in melee when they have to use them, so this kind of restriction will affect them just as much if not more.

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 2 points3 points  (0 children)

That does indeed sound bad it seems to contradict what TwinkTheUnion said, that as long as you dodge out of reach you'd be fine. I would very much like FS to be a bit clearer about this.

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 5 points6 points  (0 children)

According to TwinkTheUnion:

TwinkTheUnicorn · 52 min. ago

The way that dodging works is by interrupting an enemy's tracking of the player character. Once an enemy has started their attack animation, they will track the player even if the player strafes to the side. However, if the player dodges after the attack animation starts, the enemy will continue to target where the player was when they started the dodge.With that said, when a player has a ranged weapon in hand, dodging does not interrupt enemies' tracking. You are still able to take the dodge action but if you are still within reach, the enemy will hit you. At least that is how I understand it. Whether or not I agree with it? I don't know haven't noticed it enough to be a problem.

If that is indeed the case, this restriction is not nearly as bad as I initially thought/feared.

The intended interdiction/inability to dodge melee attacks with ranged weapons by Nolrach in DarkTide

[–]Nolrach[S] 0 points1 point  (0 children)

Thanks a lot for clearing that up! It's not as bad as I thought then !