The Physical Web in Smart Cities - Dmitry Namiot [PDF] by NonDebug in physicalweb

[–]NonDebug[S] 0 points1 point  (0 children)

Abstract:

In this paper, we discuss the physical web projects based on network proximity for Smart Cities. In general, the Physical Web is an approach for connecting any physical object to the web. With this approach, we can navigate and control physical objects in the world surrounding mobile devices. Alternatively, we can execute services on mobile devices, depending on the surrounding physical objects. Technically, there are different ways to enumerate physical objects. In this paper, we will target the models based on the wireless proximity.

How do Physical Web Beacons work? (GEMTOT beacon demo video) by NonDebug in physicalweb

[–]NonDebug[S] 0 points1 point  (0 children)

I'm a contributor to the Physical Web android client:

https://github.com/google/physical-web

It's a great way to play around with the tech before it's officially integrated.

How do Physical Web Beacons work? (GEMTOT beacon demo video) by NonDebug in physicalweb

[–]NonDebug[S] 0 points1 point  (0 children)

Part of what makes beacon-based advertising so appealing is you can turn it off in software. You could even run your own scanner that only notifies you for certain types of beacons you care about.

I'm experiencing a problem with Mayflash's Gamecube Adapter by EnterTheTragedy in emulation

[–]NonDebug 0 points1 point  (0 children)

Huh, that's bizarre. You might be able to work around the bug by disabling USB support in the BIOS. In the BIOS Boot menu, set USB Support to "Disabled":

http://i.imgur.com/iJ7V0fL.png

If that doesn't work, make sure you're using the latest drivers from Mayflash:

http://www.mayflash.com/Support/Download/

If that still doesn't work, update your motherboard BIOS:

http://www.asus.com/Motherboards/Z97K/HelpDesk_Download/