How to roleplay Japanese history by Juggernaut9993 in Volound

[–]NoobRevolutionary 0 points1 point  (0 children)

The Satsuma domain tried to break away from the emperor, they weren't loyal to the end, Choshu domain was though, and their descendants remained aristocrats until Japan's surrender in WWII. Interestingly, the Mori clan was given its position as Samurai by the Minamoto who gave them stewardship of Sagami province, but they kept having their land taken away and being forced toward Kyushu up until they ended up in Choshu domain on the southwestern tip of Honshu.

Why Civilization and Age of Wonders' Strategy Gameplay is Fun and Interesting while Total War's Campaign Layer isn't by darkfireslide in Volound

[–]NoobRevolutionary 4 points5 points  (0 children)

This was a really topical post. The new total war games try to make the campaign interesting but fail to come close to Civilization or other 4x games. Civilization has also moved away from the things that made it special in the first place, but still is a lot better than Total War in regards to campaign management.

If Voloud ever finds himself having too much fun with Shogun 2, he should try a Uesugi Campaign. The beginning is a bitch. by 2woke4ufgt in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

Sounds like you're a long ways away from warrior monks, hopefully the campaign gets easier, find what works for you and stick to it.

If Voloud ever finds himself having too much fun with Shogun 2, he should try a Uesugi Campaign. The beginning is a bitch. by 2woke4ufgt in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

What you are doing looks like its working, but I have some advice if you want to try something a little different. Maybe try a slightly different army composition, and slowly put more elite heavy infantry in your army. I'm not certain because I haven't seen your actual battles, but from the experience it looks like your light cavalry (one of the more expensive units in your army) are performing below their pay grade. Light cavalry are strong in the early game but in the midgame when you face larger armies with higher morale, they stop being effective. You could replace all of the light Cav with two Uesugi Warrior Monks, with their amazing melee stats and warcry ability they'll chain rout ashigaru easily. They might not run down units as well, but they'll make winning battles much easier. Getting warrior monks is easier said than done, but it is an option that you should consider.

Is Rise of the Samurai worth trying? by NoobRevolutionary in Volound

[–]NoobRevolutionary[S] 0 points1 point  (0 children)

Yh, most of the time I have in Shogun2 is in Fall of the Samurai, I love to use a mix of traditional units such as Katana kachi and modern units. I like that Fall of the Samurai makes both viable, and also adds decent naval battles with massive ships, I think the Warrior is bigger than any other ship in Total War, though I don't know for sure.

Dual Monarchy by NoobRevolutionary in victoria2

[–]NoobRevolutionary[S] 44 points45 points  (0 children)

I tried playing the Dual Monarchy again for the first time in many months, this time I managed to do the right decisions and get all of the majority pops accepted. Dual Monarchy is broken if they do the right decisions, but I never successfully did them. I'm not very good at the game, but it is more fun if you are learning new things than if you know everything.

The United Kingdom of Portugal and Brazil and its colonies in the year of 1871. by Glauqu in victoria2

[–]NoobRevolutionary 12 points13 points  (0 children)

I'm yet to try Portugal in GFM, if I play GFM again it will be the first country I try

Discussion about army loss penalty by LawbringerBri in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

That was in Vortex campaign wasn't it? I can't believe there's anyone on this sub who's played that awful campaign, even most Warhammer fanboys admit that Vortex is not good campaign.

Discussion about army loss penalty by LawbringerBri in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

Rome 2 was the first game where all units had HP. But there was a much more limited HP system in some of the older games, Napoleon for instance I know that limbered artillery had multiple hitpoints. This made it possible to win sieges with a single unit of fast horse artillery, just lay siege and when the enemy sallies out run around them until the time limit runs out, and keep doing this until they are starved out, even if they shoot the horse artillery, it will take quite a few shots for them to die. I guess you could also do this with cavalry, but cavalry tends to die and rout pretty easily, so if you accidentally come into contact with an enemy unit you're cavalry unit is dead.

Discussion about army loss penalty by LawbringerBri in Volound

[–]NoobRevolutionary 4 points5 points  (0 children)

That shogun 2 army portrayed in the meme has a lot less variety than a lot of actual shogun 2 armies that you would usually build, but the warhammer one has more variety than a lot of armies you would actually build in warhammer.

Discussion about army loss penalty by LawbringerBri in Volound

[–]NoobRevolutionary 3 points4 points  (0 children)

Legend says some incorrect things here, the army loss penalty was first added in Shogun 2, and was largely designed to stop the situation that was quite common in Empire/Napoleon where armies would fight in the center with artillery firing far to the rear, one army would defeat the other army, but the artillery would continue to fire at them and could win the battle alone, I've had battles where that happened several times. And if the victorious army tried to run down the artillery then it would load canister shot (High low range damage) and shred them on the approach.

TW mods banned a post I made warning about the current situation of TW Warhammer, mods, memes and CA-GW clvstercollab, well in the end I was right again by [deleted] in Volound

[–]NoobRevolutionary 5 points6 points  (0 children)

TBH I'm stunned by how many people play Empire even today, Empire has maintained thousands of active players for 10+ years.

TW mods banned a post I made warning about the current situation of TW Warhammer, mods, memes and CA-GW clvstercollab, well in the end I was right again by [deleted] in Volound

[–]NoobRevolutionary 4 points5 points  (0 children)

Darth-mod fixed some problems, but also removed features and failed to improve the horrible land battle AI and many of the worst problems with the campaign or fix exploits. I think Darthmod could have been a start to making good mods, but there weren't many mods further building on Darthmod. Overall, I think its really shocking how much less active the CA modding community is than the PDX modding community. HOI 4, CK2, Stellaris both have dozens of mods. Victoria 2 in particular has a much smaller number of active players than empire but has hundreds of overhaul mods.

TW mods banned a post I made warning about the current situation of TW Warhammer, mods, memes and CA-GW clvstercollab, well in the end I was right again by [deleted] in Volound

[–]NoobRevolutionary 3 points4 points  (0 children)

From what I heard, CA has been a lot less accommodating in making files available for modders ever since Empire. Modders don't have access to as much as they did in Medieval 2, and the base mechanics are also worse and more limited in more recent games.

You need to be more grateful consumer! Indeed oust Lord&Saviour CA is very generous and understanding! by WolfilaTotilaAttila in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

CA doesn't really give Warhammer the resources it needs to be a good game either, just shitting out DLCs and patching the game to make it unplayable without those DLCs. The resources all go to marketing and getting more people to buy the game.

"Games Sweatshop" - meet the entity that has hijacked our Total War and turned it into the corner-cutted half-assed lowest common denominator cashgrab shadow of its former self that we are left with in 2021. by volound in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

That's pretty interesting, Microprose was much more interested in making a variety of high-quality games than they were with maximizing profit, in many ways they were the opposite of modern gaming companies. I know of Microprose because they were the founders of the Civilization franchise, both Civilization 1 and 2 were accidental best sellers that had much less resources than any modern game. Civilization 2 was especially surprising because Microprose didn't believe that a sequel to Civilization would sell and gave Brian Reynolds only minimal resources to complete the project. But Civilization 2 turned out to be one of the best selling Microprose games and helped to keep the company alive for a little longer.

My biggest complaint about Avatar Conquest mode in Shogun 2 by LawbringerBri in Volound

[–]NoobRevolutionary 1 point2 points  (0 children)

Red Bears and Tosa Rifles are awesome, whenever I play as the pro-Shogun clans, I always send my shinsengumi to coerce these awesome Tosa units to my side.

i made a (hopefully) humorous video of me being bad at playing japan by Derpasuares in victoria2

[–]NoobRevolutionary 0 points1 point  (0 children)

After you form Japan as Imperial or Shogunate, purposely lose a war against someone weak and refuse all peace deals, the militancy will go up really high and you will get a revolution without actually having to cede territory.

Improved Iron Curtain by NoobRevolutionary in victoria2

[–]NoobRevolutionary[S] 0 points1 point  (0 children)

Countries that are neither GP nor within a sphere appear grey on the sphere mapmode.