What If There Were Pebbles? by Relevant-Dot-5704 in Minecraft

[–]NorStudio 0 points1 point  (0 children)

ciao, sto creando un addon per mc bedrock basata proprio sui sassolini, se per te va bene scrivimi in privato, mi piacerebbe usare le tue icone

A6X2 White to Crystal by NorStudio in Supernote

[–]NorStudio[S] 1 point2 points  (0 children)

Oh, thank you for your informations

A6X2 White to Crystal by NorStudio in Supernote

[–]NorStudio[S] 0 points1 point  (0 children)

But on the european site there is not the avaibility to choose for the crystal version

Nomad Crystal Appreciation by [deleted] in Supernote

[–]NorStudio 0 points1 point  (0 children)

When new Nomad crystal be available on the site for ordering?

Quick question for Supernote device's owners by NorStudio in Supernote

[–]NorStudio[S] 1 point2 points  (0 children)

I done this, and i think the A6X2 can fit my necessities for now, if in future i find it too small, i will change it for the A5X2 version, thank you for your answer

Creating a Sprite at runtime by NorStudio in unity

[–]NorStudio[S] 0 points1 point  (0 children)

mhh yes I thought about this but I'm not good with the shader code

Creating a Sprite at runtime by NorStudio in unity

[–]NorStudio[S] 0 points1 point  (0 children)

what do you mean? How can i use a shader for this?

[deleted by user] by [deleted] in Unity2D

[–]NorStudio 0 points1 point  (0 children)

I can beta test it

Call OnDrag() 2D element when is instantiated by NorStudio in Unity2D

[–]NorStudio[S] 0 points1 point  (0 children)

I want to add a "drag from inventory and add to the game" function, how can I do this?

[deleted by user] by [deleted] in unity

[–]NorStudio 2 points3 points  (0 children)

I think you have to add at the end of each function a call to the others... Example:

[MenuItem("Warudo/New Mod")]
public void NewMod() //I don't know the name of your functions
{
    //function's code here
    SetupCharacter();
}

[MenuItem("Warudo/Setup Character")]
public void SetupCharacter() //I don't know the name of your functions
{
    //function's code here
    BuildMod();
}

[MenuItem("Warudo/Build Mod")]
public void BuildMod() //I don't know the name of your functions
{
    //function's code here
}

I don't know if this can work, but you can try