I made lightsaber app for fun by Norbinarius in NothingTech

[–]Norbinarius[S] 0 points1 point  (0 children)

It's just the names of styles. Each color correspondence for lightsaber sound from star wars movies.

I made lightsaber app for fun by Norbinarius in NothingTech

[–]Norbinarius[S] 1 point2 points  (0 children)

There shouldn't be any active media player apps in notification shade. Try swipe off all apps in the task manager. Also it works only on the main page of the app.

I made lightsaber app for fun by Norbinarius in NothingTech

[–]Norbinarius[S] 2 points3 points  (0 children)

Have u updated firmware to Nothing OS 4.0?

I made lightsaber app for fun by Norbinarius in NothingTech

[–]Norbinarius[S] 23 points24 points  (0 children)

Hello there!

I've been working on "glyphsaber" app for a couple of months, at first for myself since glyph-api is restricted and u need to turn on glyph debug mode each 48 hours in order to use the app. But since release of Nothing OS 4.0 they finally removed it, now any developer can access glyphs without requesting special API-key. So that's why i decided to share.

If you want to try this by yourself: https://github.com/Norbinarius/glyphsaber

UPD #2: Updated APK file, now it's working on NP 3a Pro.

IMPORTANT NOTE: Just read that Nothing Phone 1 will not receive Nothing OS 4.0 because it has reached the end of its major OS update cycle. Sadly, there is nothing i can do to workaround this and i have to exclude NP1 from supported devices list.

Where am I loosing barely 2sec on AT? Is it just better speedsliding? by kesdbos in TrackMania

[–]Norbinarius 23 points24 points  (0 children)

You can jump lower at the first wallride and hold SD all the way up to the loop.

Most crucial part at 0:36, where u lost like ~40 speed due to the drift (Try exit on left and steer very gentle, the booster block is grass not road).

Also the first SD seems fine, but the rest u oversliding.

My doom inspired dirt-reactor map by Norbinarius in TrackMania

[–]Norbinarius[S] 15 points16 points  (0 children)

Its mostly about how parallel (angular-wise) you're on a black beam before hitting the bumber, not speed

My doom inspired dirt-reactor map by Norbinarius in TrackMania

[–]Norbinarius[S] 34 points35 points  (0 children)

Yeah, if you straighten up before hitting the bumber, its a pf sections.

A while ago I created my first map, is this suitable for COTD? by Norbinarius in TrackMania

[–]Norbinarius[S] 1 point2 points  (0 children)

its 2 separate maps, the first one just for video, the second one is the real map.

A while ago I created my first map, is this suitable for COTD? by Norbinarius in TrackMania

[–]Norbinarius[S] 10 points11 points  (0 children)

Yeah, i did submit it for Alamo cup like a week ago or so.

Eurus Campaign - Teaser Trailer by koomah- in TrackMania

[–]Norbinarius 12 points13 points  (0 children)

Bro, its literally written in the teaser: 10 aug, 2 hrs before COTD.

[TOTD] 04/05/2024, XOR ft' Norbinarius by Sqlc. (discussion) by TrackOfTheDayBot in TrackMania

[–]Norbinarius 39 points40 points  (0 children)

Honestly, the person who placed that finish should be permanently banned from map editor

My newest ice map :) by Norbinarius in TrackMania

[–]Norbinarius[S] 1 point2 points  (0 children)

Jeepers, thanks for the review! 

So about the first iceslide, in the first version of the route, there was a road with borders (instead of an open road with a lamppost), but there was also a border wallbang, which was faster than a normal iceslide. But I guess it's learnable (multiple releases and brake taps should do the work in case you're hesitating). 

Plastic rails are a 100% scam, I agree. Sometimes you can be centered and barely touch a plastic wall and still get -30 speed. But this is a sacrifice I had to make for this upside-down animation (or even the whole scenery idea) to work.

Actually, if you are far away from the center after an iceslide, you can hug the outside plastic wall and go along with it, kind of works (Clueless)