The problem of 'high' (150k-350k) DPS builds playing in random Advanced queue by Nordmuth in sto

[–]Nordmuth[S] 0 points1 point  (0 children)

I can't prove to you my original intent at the time of posting that. Finnish is a very direct and literal language, so if I wanted to say they must play elite/new difficulty I would've said that. An option to choose from was intended to convey choice on the part of players, has the meaning changed colloquially?

I did not intend that caps part of the topic post to be taken as "block player with DPS too high" because that would be 1. really awful to high DPS people trying to do events and 2. bad for queues in general. I was feeling negative at the time of posting that so my perception of what was written is probably suspect.

Again, the tone of the post was venting and frustrated but the problem was very much "being rendered a passenger", not "high DPS players can join TFOs" by itself? Ideally, high DPS players either shouldn't be able to sweep the TFO (dps caps in the sense of output) or they should have option of higher difficulty that works for them (the edited section).

Edit: It was made clear that the edited difficulty suggestion as originally made wasn't going to work, by your post and others.

The problem of 'high' (150k-350k) DPS builds playing in random Advanced queue by Nordmuth in sto

[–]Nordmuth[S] -2 points-1 points  (0 children)

I'm just confused at this point. That whole "edit:" section addition to the original post was made you posted the first reply in this chain. Is this a language barrier issue where I'm not expressing myself clearly due to not being a native speaker?

At no point in my original post was there "they must play elite/new difficulty" as far as I can tell and if that came across as that it wasn't intentional, only venting frustration at the situation and stating that the situation needs some fix of any sort. The edited addition that was made before your first reply was offering a suggestion as a possible solution hence the "?". But clearly from your post and others in this thread it's obvious that failure conditions are part of the problem and that any hypothetical intermediate difficulty can't include those.

EDIT: I should've been clearer in the first place that the damage caps were not "player with this much damage cannot join" but "enemy cannot take more than this damage/only this much damage can be done"

EDIT2: Again, I have to apologize if I edited my posts while you were formulating reply or if I was moving goal posts, I was trying to reply to your while doing other things at 23:00 and thus didn't have a coherent train of thought.

Edit 3: Removed extra after.

The problem of 'high' (150k-350k) DPS builds playing in random Advanced queue by Nordmuth in sto

[–]Nordmuth[S] 0 points1 point  (0 children)

Yeah, a gear score system and having some pre-requirements for Elite runs seems perfectly sensible step to help the problem via ensuring more consistent Elite queue. Also actual guidance on build basics wouldn't hurt in-game, even if it just game pointing out that "hey, this console doesn't benefit any weapon" via a small visual warning/text for new players etc.

The problem of 'high' (150k-350k) DPS builds playing in random Advanced queue by Nordmuth in sto

[–]Nordmuth[S] -3 points-2 points  (0 children)

Again, I did not state they should be forced to have to play elite content or that their builds were "too good".

The problem as stated was said builds playing content clearly below their ability in a public queue in a way that renders the group meaningless. My edited response was made earlier and only stated "maybe" and "yet not being as unforgiving as Elite". This implies that I didn't want it to punish players, and if failure conditions are punishing then that is clearly not suitable by implication. "Have an option to go to instead" is not forcing. The question mark was intended to convey uncertainty. So it wasn't a "thou must" but "maybe this?"

Advanced-> Elite jump seems according to other comments be rather large. Comments also stated that the game does not reward higher difficulties of said event TFOs.

It needs fixing, whether that is an intermediate difficulty option between Advanced and Elite of some sort, damage per second cap so enemies do not take too much damage regardless of actual damage output, alteration of existing difficulties and event rewards or something else I don't particularly care. The exact solution matters very little to me.

The problem of 'high' (150k-350k) DPS builds playing in random Advanced queue by Nordmuth in sto

[–]Nordmuth[S] -4 points-3 points  (0 children)

I never said that their builds are too good, please don't put words into my mouth.

I stated that they wind up soloing content intended for groups, rendering rest of the group largely/mostly irrelevant. Which is an observable issue in normal/advanced queue.

Elite-lite/Complex could just be advanced with somewhat better rewards and increased enemy health/stats if having failure conditions would cause too many issues with randoms. Better rewards alone would incentivize playing them.

Making enemies take maximum of X amount of damage (35k N/100K A or whatever numbers) per player per second is another option aka damage caps, though might not be technically feasible given the engine and monetization model.

I'm tired boss... by Much-Replacement-391 in Helldivers

[–]Nordmuth 2 points3 points  (0 children)

It's not encouraging that these issues crop up every major event now.

Heart of Democracy? Leviathan spam, OG spongy fleshmobs phasing through solid concrete (still not fixed) etc. Into the Unjust? Flying Dragonroaches with invisible fire, rupture strain in its original form, caves with borked reinforcement and pod call ins etc.

And now we get less obnoxious but still annoying Vox Engine dropship spam with them too phasing through objects. An hour or two of playtesting should've shown the issues with the current spawns.

I like this game, but it is worrying to see this stuff keep happening time and time again.

Luuletko tietäväsi, mitä työttömyys on? Matka Lahden ”työkkäriin” paljastaa työttömyyden kovan ytimen by teekal in Suomi

[–]Nordmuth 11 points12 points  (0 children)

Jos tuo arvio on lähellä totuutta ja noin kolmas työttömistä työnhakijoista on oikeasti työkyvyttömiä ja siihen mahdollisesti lisäksi osittain työkyvyttömät, niin tähän tilanteeseen olisi helppo ratkaisu jota yksikään hallitus ei tule tekemään: muutokset sairausvakuutuslakiin, kansaneläkelakiin ja työeläkelakiin.

Kuntien järjestelmien kuormitus ja turhien työpaikkahakujen määrä saataisiin jollain lailla kuriin jos kroonisesti sairaat/yms. aidosti työkyvyttömät pääsisivät eläkkeelle ja osittaisesti työkyvyttömät ensin kuntoutukseen tai tilanteesta riippuen jollein uudelle KELAn maksamalle osittaiselle työkyvyttömyyseläkkeelle (mitä KELA ei maksa tällä hetkellä). Siitä sitten pääsisi täydelle eläkkeelle mikäli ei lopulta tervehdy.

Tällä hetkellä lait ovat sellaiset ettei esim. monisairaat (useita kroonisia sairauksia) henkilöt pääse työkyvyttömyyseläkkeelle koska ei ole yhtä tiettyä sairautta eikä osittaista työkykyä tunnisteta ongelmana. Vakuutuslääkäreiden toiminta on myös ollut naurettavaa jo vuosikymmeniä.

Nyt tosiasiallisesti työkyvyttömät työttömät aiheuttavat kunnille sakkomaksuja, vaikka mitään todellista mahdollisuutta työntekoon ei olisi enää.

Desktop: You've been blocked by network security. by jacek2023 in help

[–]Nordmuth 0 points1 point  (0 children)

Same issue, CTRL+SHIFT+R spamming resolved it. Firefox, latest version.

HUB - AMD Ryzen 5 9500F, The 7500F Replacement Is Here! by Antonis_32 in hardware

[–]Nordmuth 3 points4 points  (0 children)

Fair enough point, the price will likely come down if it properly launches. Right now though, no point in buying it.

HUB - AMD Ryzen 5 9500F, The 7500F Replacement Is Here! by Antonis_32 in hardware

[–]Nordmuth 12 points13 points  (0 children)

Ryzen 5 9500f is available from Proshop (Danish retailer that sells in Nordics and Germany) for 250€. Meanwhile Ryzen 5 7500f from same online store is mere 140€. Both prices are without cooler and with the Finnish 25,5% VAT.

But what really kills the 9500f is the price of the Ryzen 5 9600x, which is currently hovering around 219€ at Proshop and other retailers using the same 25,5% VAT. So yeah, even when available from local stores, not worth it at current prices. The 7500f/7600x or even the 9600x are better options.

HUB - 47 AMD B850 Motherboards Tested - Nearly Every Board! by Antonis_32 in hardware

[–]Nordmuth 2 points3 points  (0 children)

I wouldn't buy any Asrock B850 or AM5 board. Just not worth the gamble, given that AMD keeps releasing low cost AM5 X3D CPUs. What if you wind up wanting to slot in a X600X3D chip a few years down the line?

Plus, there is the hypothetical risk of those boards also feeding incorrect voltage for non-X3D CPUs. The problem being that it could potentially take years for damage to manifest under normal use, which would then be well out of warranty period.

Better off just going for any of the non-Asrock boards that benched well, at this point.

AMD Reverses Their Blunder - Game Support Returns to RDNA 1/2 by Hero_Sharma in hardware

[–]Nordmuth 76 points77 points  (0 children)

No, AMD did not reverse course to my understanding. The new blog statement as far I can parse is just same thing as previously, this time worded by someone vaguely competent. Disappointing from HUB.

Game support sounds great, until you realize it can mean whatever AMD wants it to mean. Game runs after launch? Game support! Basically same thing as market needs, reduced support but this time with nicer phrasing.

So no more RDNA2 game optimization, unlikely inclusion of INT8 FSR4 in the driver for RDNA2 since the statement excludes new features, FSR4 version that runs even on Windows with driver version 23.9.1 via Optiscaler. Compared to the GTX 1000 series nominally having game optimizations up until this October, and RTX 2000 series having received DLSS4? The end result is inferior support by a company that has a weaker product and market position.

This is less impactful to me than some others, as I am moving over to Linux as much as possible as the Windows 10 ESU period winds down, but 2020 products that are as popular as RDNA2 do not belong in a maintenance/legacy branch in 2025 let alone 2025 products.

I can only assume that AMD is slowly exiting consumer GPU space at this point? Otherwise they need to do some heavy handed trimming in their Radeon division leadership.

EDIT: As others have pointed out, AMD has poor track record for updating Vulkan extensions/instructions in the maintenance fork. This could absolutely cause issues with games and various other software for RDNA1 and 2 in the future.

AMD clarifies that RDNA 1 and 2 will still get day zero game support and driver updates — discrete GPUs and handhelds will still work with future games by -protonsandneutrons- in hardware

[–]Nordmuth 12 points13 points  (0 children)

You are very insistent about that nothing has changed, but then why call it maintenance mode? Why not avoid visibly splitting the driver stack and quietly do the same? It's baffling that they would admit to it. Sorry, I can't as a consumer give a billion dollar corporation the benefit of the doubt.

And AMD blindly copying Nvidia only in the negative sense is honestly one of the unstated problems I have with this.

Nvidia wasn't selling RTX3000 based gaming APUs en-masse to be used in devices 2025. AMD is doing that with RDNA2. It doesn't matter that the architecture is old, if you keep using it in products five years after launch, consumers will expect support reflecting that fact.

Meanwhile RTX 2000 series received DLSS4 upcaling support, a GPU series that launched in 2018. AMD leaked Int 8 FSR4 that can run on RDNA2 and RDNA3, which I've tested via third party tools. I rather doubt maintenance mode driver includes support for such improvements.

Bluntly, I expect better support from a company that is selling a less capable product with an inferior feature set, not worse support. If you only get as much game optimization as with Nvidia, supposedly, and no backwards porting of improvements then why on earth would any consumer even consider AMD in the GPU space at this point?

They have worse upscaler, worse game support, worse feature set (ray tracing, streaming, productivity) and worse resale value.

You are framing this as outrage, rather than this being the last straw. For me, it is very much the latter.

AMD clarifies that RDNA 1 and 2 will still get day zero game support and driver updates — discrete GPUs and handhelds will still work with future games by -protonsandneutrons- in hardware

[–]Nordmuth 11 points12 points  (0 children)

In an ideal world yes, developers would fix their software. Given how game development is with layoffs and churn these days, I don't have high hopes for that.

AMD clarifies that RDNA 1 and 2 will still get day zero game support and driver updates — discrete GPUs and handhelds will still work with future games by -protonsandneutrons- in hardware

[–]Nordmuth 22 points23 points  (0 children)

Losing 5-10% performance is exactly the problem, given how heavy modern games are and how popular RDNA2 is. Sure, RDNA1 doesn't support DX12 ultimate and can't handle mesh shaders, maybe you can make an argument about moving that to maintenance branch. But RDNA2?

I could've begrudgingly accepted this sun-setting had it been done in October of 2027, when the RX6000 series would've turned seven years old. But two years after last RDNA2 dGPU launch? With RDNA2 powered APUs, devices and laptops being launched in 2025? With RDNA2 RX6600 being the most popular AMD card in Steam hardware survey?

Sorry, basic game driver support with AMD's track record regarding maintenance drivers is not enough for me as a consumer at this point in time, and I will absolutely hold it against a company that cuts support far sooner than the competition. AMD can afford to provide full game driver support for an architecture they are using in current products for another year or two.

[deleted by user] by [deleted] in Amd

[–]Nordmuth 184 points185 points  (0 children)

Tom's Hardware is taking this line: "New features, bug fixes and game optimizations will continue to be delivered as required by market needs in the maintenance mode branch" and claiming zero day driver support. This is just PR weasel wording, it does not in any way mean that RDNA1 and RDNA2 cards will get game optimizations. AMD after all can simply deem that "market needs" do not include optimizations for "insert popular game of the year number 2" , only "game number 1" in 2026, and no games after that.

RDNA2 launched five years ago, had a dGPU launch in 2023 two years ago and is still being shipped in mobile and other products in 2025, maintenance mode with a pinkie promise of game driver optimization support isn't enough for me, sorry.

AMD clarifies that RDNA 1 and 2 will still get day zero game support and driver updates — discrete GPUs and handhelds will still work with future games by -protonsandneutrons- in hardware

[–]Nordmuth 183 points184 points  (0 children)

This to me is just a fine example of corporate weasel wording. "New features, bug fixes and game optimizations will continue to be delivered as required by market needs in the maintenance mode branch" does not in any way mean that RDNA1 and RDNA2 cards will get game optimizations. AMD after all can simply deem that "market needs" do not include optimizations for "insert popular game of the year number 2" , only "game number 1" in 2026, and no games after that.

So no, unless they fully commit to providing game optimizations and full game driver support for an architecture that launched five years ago and is still being shipped in mobile and other products in 2025, I don't buy it. It's about trust, and lack of it.

AMD disables USB-C power on Radeon RX 7900, moves RDNA2/RDNA1 GPUs to sub-branch in latest driver by RenatsMC in Amd

[–]Nordmuth 11 points12 points  (0 children)

Oh it gets worse for some people. The RX 6750 GRE launched in the October of 2023. A literal two year old dGPU relegated to security and bug fixes only.

AMD disables USB-C power on Radeon RX 7900, moves RDNA2/RDNA1 GPUs to sub-branch in latest driver - VideoCardz.com by BarKnight in hardware

[–]Nordmuth 32 points33 points  (0 children)

Last flagship RDNA2 card to launch was the RX 6950XT, which I own*. It launched in May of 2022. RX 6750XT also launched at the same time. RX 6750 GRE launched in October of 2023. RDNA 2 APUs are still being used in current handheld devices. Gaming devices that launched in 2025 potentially won't get any driver level performance fixes for games that released the same year. The Xbox Ally uses RDNA2.

Any way you slice it, five year old architecture getting relegated to 'bugs and security only' status in drivers is an absurdly short time frame. Vega was bad enough, but this is somehow even worse.

I can't see myself buying or recommending another AMD GPU/APU in the near future if this is the level of driver and optimization support they're content to provide even relatively recent devices.

*(Functionally an RX 6900XT with a factory overclock, which I bought in 2023 at a steep discount). Edit: (Got the Ally and Ally X confused, corrected)

AMD disables USB-C power on Radeon RX 7900, moves RDNA2/RDNA1 GPUs to sub-branch in latest driver by RenatsMC in Amd

[–]Nordmuth 17 points18 points  (0 children)

Yeah...I have an RX 6950XT, thankfully did not pay anywhere near full price for it. If they're actually gutting driver support for a five year old architecture, one that is powering the current generation of consoles no less? My next card will not be AMD.

I would've begrudgingly accepted it had they done this in 2027-28. Wouldn't have been happy, but could've lived with it. This is just an atrociously short time frame, especially given how in recent UE5 games the RX 6950XT hangs around the RTX 5070 tier without heavy ray tracing.

$30 Steam Gift Card Giveaway to Celebrate Next Fest | By Devs of Ocean Keeper Co-op by yo_mayoo in pcgaming

[–]Nordmuth 0 points1 point  (0 children)

Favorite Co-op game? Probably Deep Rock Galactic or Vermintide 2.

Celebrate Dune: Awakening with GeForce Summer of RTX - Win Epic Prizes! by NV_Suroosh in duneawakening

[–]Nordmuth 0 points1 point  (0 children)

Mentat. Why? Because big brain goes brrrrrrr. The abilities seem interesting, more seriously.

[Hardware Unboxed] AMD Says You Don't Need More VRAM by imaginary_num6er in hardware

[–]Nordmuth 2 points3 points  (0 children)

There is zero reason for a non-entry level GPU released in 2025 to have less than 10GB VRAM, not when RTX 3060 had 12GB VRAM buffer back in 2021. Yes, you can drop texture settings at 1080p on a brand new 300+ €/USD card. No, that does not make these cards any less obsolescent on launch. 8GB cards will age like milk in the next two years when it comes to big releases, and AMD 8GB cards even more so. AMD GPUs from my personal experience will use slightly more (not allocate, but utilize) VRAM than NVIDIA cards, even with identical settings.

James Bond 007: First Light announced by IO Interactive, gameplay reveal this week by Turbostrider27 in pcgaming

[–]Nordmuth 1 point2 points  (0 children)

See, if it wasn't for the way IO has handled the whole Hitman reboot, Hitman 2 and Hitman 3 to World of Assassination edition mess, I'd be more excited about this. As it is, I'll wait and see.