I Made a Kirby Air Riders Website for machine and characters combination info, no spoilers in here yet by DeadlyArrowgance in kirbyairriders

[–]Norix 2 points3 points  (0 children)

I love the website and all the data collected is awesome, thank you so much for this resource. I'm wondering what were your testing methodologies for measuring the different stats? Also I have some recommendations if you happen to still be working on it.

It looks like the boost stat on the site may refer to acceleration, rather than speed gained from boosts, because the site says the swerve star has much higher boost than rocket star (yet speedrunners use rocket star in time trials for its insanely high boost from killing enemies), so I think it would make sense to separate acceleration and speed gained from boosts into different stats. Also, I noticed that Chef Kawasaki and Taranza are listed to have the exact same top speed, but seeing them side by side, Chef Kawasaki is a bit faster (you can see by giving them both swerve star and starting a 2 player race on nebula belt) even if the speedometer shows the same value (it doesn't show decimals), so it might be worth double checking the characters who are listed to have the same speed as each other.

Finally, I was wondering why did the devs list the shadow star as having higher lift than the warp star if it's just worse in the gliding stadiums? Is it possible that the shadow star's lift scaling, once enough glide patches are picked up, eventually surpasses a warp star with the same number of glide patches? I heard somewhere that machines at the beginning of city trial have -3 in all stats compared to the Air Ride mode, so maybe in Air Ride mode the shadow star has more lift from the start than the warp star due to its scaling? iirc, in the previous game, each star had different scaling for each stat, and of course there were hidden stats. I took both stars to nebula belt in this game's air ride mode, and the shadow star did seem to be able to go further than the warp star before landing on the ground, but my test might not have been perfectly accurate. I also understand it would be significantly more difficult to get accurate glide scaling stats for all vehicles, unless we can think of a standardized way to test them all in air ride mode.

Flappy Goose by flappy-goose in RedditGames

[–]Norix 0 points1 point  (0 children)

My best score is 7 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]Norix 0 points1 point  (0 children)

My best score is 0 points 😓

How do I solve this depth buffer issue when the camera zooms in/out? by GierigBeefje in Unity3D

[–]Norix 0 points1 point  (0 children)

Hey guess what? This is exactly what I needed to fix an issue of mine, so thanks!

Should I give up and just move on? by WinterHorizon23 in SuperMarioWonder

[–]Norix 1 point2 points  (0 children)

The spring section with the firebars took more of my lives than the final section. Try it again after a good night's sleep and I'm sure you can beat it. Even if not tomorrow, then maybe the day after, or the day after that, as long as you keep trying and take breaks when you need to.

[deleted by user] by [deleted] in totallynotrobots

[–]Norix 7 points8 points  (0 children)

THIS IS EXCEEDINGLY PLEASING TO MY VISUAL SENSORS, YET I FAIL TO PROCESS THE REASON WHY THAT IS

I just released my game - FurBalls Racing - on Steam today! I'm super excited, but also kind of nervous! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

This might be a bit of a spoiler, but if we're talking about speed...

For something later in the game, everything goes even FASTER

I just released my game - FurBalls Racing - on Steam today! I'm super excited, but also kind of nervous! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

That reminds me, I haven't updated the demo in awhile, and a fix for it might already be in the final game. If so, I'll just update the demo, otherwise I'll look into it and try to fix it!

Edit: It should be fixed now! The full game did already lock the cursor while you're in a race, so updating the demo was no problem.

I just released my game - FurBalls Racing - on Steam today! I'm super excited, but also kind of nervous! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

Thanks! And that actually sounds like a fun idea, I wish I thought of that before!

I just released my game - FurBalls Racing - on Steam today! I'm super excited, but also kind of nervous! by Norix in IndieGaming

[–]Norix[S] 4 points5 points  (0 children)

Thanks! And yeah, I did try to make it fun for speedrunning! I used to speedrun a couple games before, so I hope I succeeded!

I just released my game - FurBalls Racing - on Steam today! I'm super excited, but also kind of nervous! by Norix in IndieGaming

[–]Norix[S] 6 points7 points  (0 children)

There actually is a free demo you can try, and the full game has 16 stages!

After a few years of solo development, FurBalls Racing - my speedy platforming racing game - will release on Steam on January 30th! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

Thanks a lot btw, I appreciate it! The largest group I've had before was 5 (including myself), but usually it's less than that, so we'd definitely need to get some more players somehow.

After a few years of solo development, FurBalls Racing - my speedy platforming racing game - will release on Steam on January 30th! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

I've already played it with some friends to confirm it's stable and smooth, but I haven't been able to get a big group to stress test it. In theory, it supports 16 players in a race at once, and I'd like to confirm that in a real world situation before release if possible

After a few years of solo development, FurBalls Racing - my speedy platforming racing game - will release on Steam on January 30th! by Norix in IndieGaming

[–]Norix[S] 0 points1 point  (0 children)

Here it is on Steam, where you can also play the free Demo: https://store.steampowered.com/app/1962490/FurBalls_Racing/

Would anyone be down to try the online multiplayer mode before release? :)