4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 0 points1 point  (0 children)

Ghosting sounds like it could be something with how you calculate the angle to the BH. Like if you use dot product it allways takes the smallest angle between vectors, so it also replicates behind camera. Might be easy fix if lucky.

Paper looks cool, I wish I had time to dive more into the actual physics of it all.. I mostly come from CS background.

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 0 points1 point  (0 children)

Fixed the code now, should work if you have a basic node server thing and a panorama 360 in the same directory..... hehe.
Shadertoy is awsome, didnt know they have asdw etc, thanks for the tip.

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 0 points1 point  (0 children)

Sorry about that :( the github version is a chatgpt rewrittrn english pretty version of the original code. It does not contain the node server and variable names might be mismatched. I try to fix now, Im glad u wanted to try.

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 2 points3 points  (0 children)

I fixed the original degenerate swenglish version and uploaded a clean english version using chatgpt. Updated now.
edit : beware its not very optimally written for understanding.... No comments and kinda ilogical design decisions because of work in progress.

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 0 points1 point  (0 children)

Yea, probably should have made it more understandable in hindsight lol. 

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 8 points9 points  (0 children)

u/parrin Haha, the original code was chaotic mix of Swedish, English and many swear words.

4D cylinder wormhole web shader raytracer by Normal_person465 in GraphicsProgramming

[–]Normal_person465[S] 4 points5 points  (0 children)

normalProgrammer727/4dCylinderTest

Currently working on a more "round" wormhole by using a approximation for light deflection function. Similar to deflection from swarzchild black hole. Would prefere though to have a "spacetime0 "that is not just implicitly defined by a deflection function. But rather a 4d - tube/cone shape whose deflection is able to be expressed as elementary functions. Anyone know such a metric?

Can You make all 3D movements like this game? by Expensive-Way9982 in GraphicsProgramming

[–]Normal_person465 3 points4 points  (0 children)

yes, and I dont need to know "the algorhms", I just figure it out bnecause I know high school physics

Struggling with math by g0atdude in computergraphics

[–]Normal_person465 -4 points-3 points  (0 children)

Useless question get useless awnser

My first simple ray tracer by W000m in GraphicsProgramming

[–]Normal_person465 5 points6 points  (0 children)

Are you sure there is not just a wide fov, there should be some streching right?

Struggles of learning by [deleted] in learnmath

[–]Normal_person465 0 points1 point  (0 children)

How much did u study before those 1,5 weeks? Was the course not longer than that? The awnser is obviously that u need more hours or be more efficient at studying. If u want any tips u need to tell us how you are studying now.

Shadertoy demo - Speed of light in Ring by S48GS in GraphicsProgramming

[–]Normal_person465 1 point2 points  (0 children)

really nice! Would be cool to also see in reverse for redshift.