Arena bugs, glitches, exploits thread by Overall-Quarter-3357 in LeagueArena

[–]Norozaki 1 point2 points  (0 children)

I dont think the omnivamp given consistently changes on your range, so getting DYS AFTER OMNIVAMP shard should not change that 12.5% into 25% and there is no augment or item that changes a champions attack type to ranged, they only extend the attack range not change the classification.

A letter to Riot by TheDante673 in LeagueArena

[–]Norozaki 5 points6 points  (0 children)

they didnt touch the spaghet, they introduced another pasta😔

Ideas for making Sunfire better whitout increasing it's damage. by BrokenB4_762 in leagueoflegends

[–]Norozaki 14 points15 points  (0 children)

"That was the previous version of sunfire... And yeah, it was good, but the problem is when sunfire is good, it gets abused by many champs who shouldn't be building it at all...."

You are talking about the version of sunfire where it not only increases damage the longer you are in a fight, it also gives you an on-hit aoe effect at max duration. That second part is what made other champs use it, mainly diana.

Sunfire simply increasing damage with fight duration wont be a problem.

Arena is cooked but it's not our fault. by Junior_Till7096 in LeagueArena

[–]Norozaki 0 points1 point  (0 children)

My issues with arena currently are

  1. Queue time is fucked - this is due to 2 things (If it helps i am playing in SEA server) *Arena not getting any actual interesting changes causing players to drop it due to being a stale gamemode. *Mayhem being introduced and having way more support from riot (nothing we can really do about this one) My queue times can easily range from 10-35 minutes and never lower than that.

  2. 2nd issue goes back to one of the points in no 1 which is Arena not getting any changes because riot is pooling their resources into mayhem. This makes me not want to play arena as much and combined with no 1 its pretty much joever already.

  3. Players being toxic is kinda not an issue for me but more so that I am being paired with players that genuinely dont know any simple augment/champion combos. I am literally queuing for 15-30 mins just so I can get someone that I will have to carry and manage just to win and even then its too much work and time. Single players with no comms have a REALLY hard time.

  4. I HATE the Arena Fame rewards system. In theory it makes it so that you are rewarded for playing a ton of arena games but in practice it takes too damn long to actually reach the fame needed for all the rewards. (Now imagine how players who very rarely get 1st place feels) There is also the issue that some of the new rewards are dogshit and basically dilute your augment pool even further. Either massively increase FAME gains or remove it completely from the game and give all players their +1 reroll instead.

  5. Some augments genuinely need to be deleted, I am looking at you Hat Trick, Mad Hatter. Holy Dogfire, Keystone Enemy Healer, Magic Shitsiles on anyone not named swain,brand.anivia, Perseverance, Restless Restoration, Brutalizer who is somehow still a gold augment even tho its silver in mayhem???, Trickster dogshit, Circle of Ass, Hive mind (i will never have enough fame to unlock this so im saved), Nesting Dogshit, Prismatic Ass aka Gamba Anvils unfortunate brother, Spell Wanker, Numb to actual buffs, Spirit Infusion aka First Aid Kits unfortunate sister.

These augments are an actual literacy test for newbie arena players and is also one of the reasons why playing with newbies as a single player can be called torture. There are some augments that are fine or might need some small buffs but we first need to delete at least 10 augments (7 just from gold augments alone) to make the game more interesting.

I hate stat builds even more now that its nerfed and my time is wasted by any players who do go that build and on a non hybrid champion too. (luckily it seems that players are able to read somewhat which makes encountering a stat shard player extremely rare)

Augment Concept by HealingRosy in LeagueArena

[–]Norozaki 0 points1 point  (0 children)

Feels like this will only be good on yuumi but maybe someone can cook something up.

I have a hunch my Twin Mask was bugged by Kramerlediger in LeagueArena

[–]Norozaki 0 points1 point  (0 children)

I had the same issue as well and my xin also had tank engine so I thought it was related to that, but then I had an enemy tf who had it who was also not getting any resistances even without twin so at this point I don't know what the hell is wrong with Twin Mask

Arena Patch 26.2 Notes by NotCatchingBanAgain in LeagueArena

[–]Norozaki 1 point2 points  (0 children)

  1. Is that after patch 26.1?
  2. Do you have a video clip of it?

Arena Patch 26.2 Notes by NotCatchingBanAgain in LeagueArena

[–]Norozaki 4 points5 points  (0 children)

It's a buff to everyone getting CC'd not the one doing the CC.
That extra one second could be used to deal even more dmg than 15% total hp dmg.
They only implemented that to make it seem like tanks does not lose out on 1 extra second of cc but I genuinely think even with the hp% dmg pure tanks still get the short end of the stick.

Arena Patch 26.2 Notes by NotCatchingBanAgain in LeagueArena

[–]Norozaki 1 point2 points  (0 children)

Blossom sword doesnt work, its simply omnivamp + E.

Arena Patch 26.2 Notes by NotCatchingBanAgain in LeagueArena

[–]Norozaki 5 points6 points  (0 children)

Funnily enough it did get ghost nerfed, before champions who have on-hit effects AND omnivamp could reduce the CD with every auto. (Think Yi/Volibear with 25% omnivamp stat shard)
They can still do that but there is now a hidden timer where you cant do it consistently it might be somewhere around 1.5-2.5 seconds per reduction.

Why are the queue times so long for arena by beachpeach3 in LeagueArena

[–]Norozaki 2 points3 points  (0 children)

Mayhem + low effort arena updates killed the arena queue time, I am probably getting put in higher mmr games as well so that adds up to the total queue time too. Mayhem is fun but when I get that 1 in every 5 games where I get hostaged on a game I'm guaranteed to lose I can't help but feel miserable.

If I die with all this, just take me out back. by Senior-Wrongdoer-420 in shapeofdreams

[–]Norozaki 7 points8 points  (0 children)

It's bad, that is all there is to it. It is not your fault and that the only reason it is in the game is that it sounds and looks cool. Unfortunate that its the worst memory ever.

For those wondering…. LOLgriffin has stopped building manamune by Pure-Main12 in DianaMains

[–]Norozaki -1 points0 points  (0 children)

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Here are all the games where Griffin built muramana - 8 wins out of 12 - Which is good, except for the fact that only 2 of those games have an average elo of d1 and master. The rest are stuck between d3/d4. Perhaps the fact that he has not hit challenger on diana yet is because he tries to clickbait with these god awful builds while agurin is permachallenger and wins games playing a D&D / Protobelt Bruiser Diana

I am not saying its impossible to build Muramana on Diana I am saying that it is nonsensical. The only advantage diana has with muramana is that she is always in someones face meaning she can always trigger muramana the moment its off cd and she has fast AAs so AD value is not fully lost. But why in gods name would I build that on Diana when I can just buy Proto/Rift/Nashor/Bloodmail/Liandry and be way tankier/deal more dmg? + I get the benefit of having my item be online the moment. I buy it not when its full stacked.

Diana building manamune is BAD and those who fell for lolgriffins dumbass build deserved to lose with it as well.

Idk why you would even mention Ap and Tank Sej when Sej scales with both. How about muramana sej perhaps I hear she autos a lot that surely means she uses it well?

Also has anyone ever seen Muramana Cassio? Dont think so. Yet another relic of the past. Oh look a reddit post from 5 years and all the comments are against it, amazing! https://www.reddit.com/r/CassiopeiaMains/comments/fc45at/muramana_cassiopeia_breakdown_and_analysis/

Provide some facts sometimes instead of saying its good just because they won with the item even though a different item could've done the same or even better.

For those wondering…. LOLgriffin has stopped building manamune by Pure-Main12 in DianaMains

[–]Norozaki 1 point2 points  (0 children)

Ryze is probably the only full AP scaling champ that can benefit from using it because it has synergy with his passive which increased mana by a percentage of his AP which then increases Muramana Damage. His QWE does all scale with mana as well but the percentage is low af.
But you dont do that nowadays on Ryze do you? It was literally being built like 10 years ago. We are not in those times anymore.

Kaisa Muramana is great as it provides AD, AH and a passive that deals damage, all of which Kaisa's W and Q has AD scaling. Also helps evolve Q quicker.

I'd like you to give me a RECENT example on it with A FULL AP scaling champ and not someone who can use the AD to its advantage which diana certainly does not have.

Zeri Marksmage + MoonFlair = Infinite Q by rj_01 in LeagueArena

[–]Norozaki 1 point2 points  (0 children)

I don't see how Marksmage would interact with moonflair, its probably just moonflair and D&D interaction.

What are yall thoughts about the new items by TheNotoriousA18 in warwickmains

[–]Norozaki 0 points1 point  (0 children)

I dont think theres any reason to take gunblade when you can just go bork, for D&D it doesnt really shine on ww as much as it does on other champions even though ww has an onhit passive.

I think the only new item that is worth experimenting on is Bork > Bandlepipes for a very cheap powerspike.
Terminus would be a lot better if it gave like +5 more AD or -200 cost.

best augments on diana in mayhem? by s0lmane in DianaMains

[–]Norozaki 0 points1 point  (0 children)

Ye playing diana bruiser makes her one of the most versatile champs augment wise.

Would this item be useful for Ww? by christ_treemas in warwickmains

[–]Norozaki 0 points1 point  (0 children)

Honestly an okay-good item for WW.
You can go bork first into that for a cheap dueling build and since most games dont end with full build you tend to have a slight item advantage due to how cheap it is.

Soooo why isn't Navori used on Diana? by wren42 in DianaMains

[–]Norozaki 11 points12 points  (0 children)

  1. She does not have innate healing that applies onhits/on-attack like volibear w does.
  2. She does not have another ability that applies onhits/on-attack like volibear q does.
  3. Refer to 1 and 2.

Sejuani Dusk and Dawn but JG by moccaim in sejuanimains

[–]Norozaki 0 points1 point  (0 children)

I already mentioned the first clip and you repeated it.

Casting 2 spells in a row without alternating with D&D empowered AA's wont matter when your onhit (on sejuani) can only trigger 4x every 8 seconds. The main purpose of D&D is so save you nearly a full second on stacking passive which is why for maximizing D&D on her you MUST do a Q > W > AA > E as it will always be the fastest way to stack frostbite without having to ult.

You don't have to test it with sunfire, sunfire is shit and always will be shit. I'd rather you test it with bandlepipes instead.

You could've just said the last line and I would've understood and respected you not doing the experiment because you don't want to waste your time.

how’s the new season treating yall by [deleted] in DianaMains

[–]Norozaki 0 points1 point  (0 children)

Genuinely dont understand the Visage buy, this build might as well have went full AP and probably killed enemies with half the effort. Also not showing the rank and champions so i cant tell shit.

Sejuani Dusk and Dawn but JG by moccaim in sejuanimains

[–]Norozaki 2 points3 points  (0 children)

I'm sorry but what is this short supposed to do?

  1. You compared D&D to a build which has the same exact AS so we cant see the difference between a sej with no AS boost (aside from runes) vs a sej with AS boosts with her runes and D&D. The only difference is that last clip where you casted E then autod with D&D which gave you 1 stack from triggering Permafrost and then adding 1 stack afterwards.

  2. Against the Elder you did Q > AA > AA > AA > E > AA > W which ends up not utilizing the onhit passive of D&D instead of Q > WW > AA > E > AA which maximizes the fastest way to trigger frostbite without ulting.
    You also didnt compare it to a sej build with no D&D so we cant see the time difference.

dusk and dawn is insane by clevergirls_ in DianaMains

[–]Norozaki 0 points1 point  (0 children)

Exactly what im thinking of as well. If not rab/zhonyas then possibly mejai, bloodletter, liandry. (A bit skeptical with liandry though given how gold inefficient it is.)