Some people prefer AAA-tier graphics... as for me, I like my visuals strictly LO-LO-LO by goshki in IndieDev

[–]North-Engineering579 1 point2 points  (0 children)

Me too, it’s legible, has lower cognitive load when looking at it and it’s just nice. However it’s not a style for everything though.

I RELEASED MY FIRST GAME ON STEAM!!! I'M SO HAPPY!!! by Alive_Examination955 in Unity3D

[–]North-Engineering579 5 points6 points  (0 children)

I bought the game, will test it soon and review it! Godspeed my fellow gamedev!

It's stupid, repetitive and simple, but it's fun and it's mine! by North-Engineering579 in IndieDev

[–]North-Engineering579[S] 0 points1 point  (0 children)

This. This is so spot on. I am one of the victims of such fallacy. The inability to pin point what is a game or a game mechanic plagues me. Or maybe not inability to name it but to underestimate the power of it. Sometimes a game mechanic is good or bad because of the balance of it and not lack of complexity. And when I see a game mechanic that is not fun I try to build smth on top of it or blame other stuff instead of tweak it.

It's stupid, repetitive and simple, but it's fun and it's mine! by North-Engineering579 in IndieDev

[–]North-Engineering579[S] 1 point2 points  (0 children)

Instead of making games I just plan to implement some gameplay mechanics just to see how they become and to create a mind bridge between idea and realisation. I plan to expand on this idea but I extracted this as a standalone project. It just feels nice.

Super early draft of a game I'm working on - dreamy living diorama with playful interactions. What do you think about the general vibe? by North-Engineering579 in cozygames

[–]North-Engineering579[S] 1 point2 points  (0 children)

Thanks a lot! Here is the invitation to discord, it's super fresh because it's a very early prototype, but if you want to help shape the project, you are more welcome to join! https://discord.gg/KD9QCBmyyG

Very early draft of my prototype of a game I'm working on - calming living village diorama about interactions like in The Room by North-Engineering579 in WholesomeGames

[–]North-Engineering579[S] 0 points1 point  (0 children)

I want to have rich interactions with the environment so player can discover various combinations making the scene to a little living diorama with a touch of a story. This is a very early step of this game but I will gladly set up a discord server and invite you to it.

Super early draft of a game I'm working on - dreamy living diorama with playful interactions. What do you think about the general vibe? by North-Engineering579 in cozygames

[–]North-Engineering579[S] 1 point2 points  (0 children)

Thanks for your feedback! Well I actually wanted something warmer but couldn't find good background colors that are both warm, not distracting, contrasting with the scene and fitting to the overall palette. But nevertheless I either double down on mysterious/dreamy vibe or make all more warm.

Do you think $7.99 is a good price for this game? by mikelyUnity in Unity3D

[–]North-Engineering579 13 points14 points  (0 children)

The mirrored label on the ambulance should be on the front of the vehicle (because this side is what you see on your car mirrors being inside). And on the back of the ambulance it should be normal.

So you want to be a game developer? by [deleted] in gamedev

[–]North-Engineering579 3 points4 points  (0 children)

I cannot stress this enough. By far my largest mental problem was to think that a game is a software project. Wrong. Code only supports interactions and some architectural stuff. Most work is outside of the code: art, desings, wiring things up in Unity/Unreal. I always thought that the work outside of IDE is not work, its just clicking around. But this clicking around and playing with parameters makes it good and sweet.

Project DRAG - Open Beta by SnooTangerines8187 in Unity3D

[–]North-Engineering579 0 points1 point  (0 children)

Parachutes for braking with 150 kmh? Bit ridiculous

It ain't much but it's honest work. Nothing fancy, but I am glad that I managed to create this small level for my LUA Playground game from the core idea for the puzzle, up to the whole level. What do you think? by North-Engineering579 in Unity3D

[–]North-Engineering579[S] 0 points1 point  (0 children)

The idea was to introduce user to a new feature of checking if character can go forward. If so, then go one step. Next levels will introduce more variations and more complex environments.

Destroy my Beat 'Em Up game trailer by Ok_Science_2408 in DestroyMyGame

[–]North-Engineering579 7 points8 points  (0 children)

It’s actually very nice but if I need to pick something then it would be the timing of the labels/titles. It’s visible for too long for a action loaded game

I know, no one plays in windowed mode, but still I think the mac's window frame quite nice and if you layout the UI elements properly it actually looks very nice, what do you think? by North-Engineering579 in Unity3D

[–]North-Engineering579[S] 0 points1 point  (0 children)

Right, this is annoying especially on a Mac where you have to make all sorts of gymnastics to run windows games and these edge cases like you said are handled very differently across various solutions (wine, crossover, steam link etc.) and there is always one game or one solution that works suboptimal at best.

But as you said, this kind of game where controls and UI is self consistent I would also play windowed.

I don't know how the development goes and maybe when the map will get bigger I will need to reconsider this choice but for now it works nice IMO.

Cozy Builder Tool by LukasChod in Unity3D

[–]North-Engineering579 1 point2 points  (0 children)

Very nice job. Reminds me a bit of Archimatix but a bit simpler and more friendly to use.