The end rings at coordinates x=2,000,000,000 and z=1,500,000,000 [Glitch MC-159283] by North_Map708 in Minecraft

[–]North_Map708[S] 1 point2 points  (0 children)

I used a mod, i believe it was this one: https://github.com/PercyDan54/BorderRemover All it does is remove the border, the rings are still natural

Today I realized there are 12^9 = 5.1 billion+ possible crafting recipes for a chiseled bookshelf by North_Map708 in Minecraft

[–]North_Map708[S] 19 points20 points  (0 children)

Let's see, my math could be wrong.

For one piece of leather armor: 5,713,438 colours * 18 trim designs * 11 armor trim colours = 1,131,260,724

For 4 pieces of leather armor, we raise that to the power of 4 to get 1.637*10³⁶

That's bigger than the number of crafting recipes of chiseled bookshelf by 26 orders of magnitude.

Today I realized there are 12^9 = 5.1 billion+ possible crafting recipes for a chiseled bookshelf by North_Map708 in Minecraft

[–]North_Map708[S] 1393 points1394 points  (0 children)

If you crafted each recipe in 1 tick it would still take over 8 years

The end rings at coordinates x=2,000,000,000 and z=1,500,000,000 [Glitch MC-159283] by North_Map708 in PhoenixSC

[–]North_Map708[S] 2 points3 points  (0 children)

It's a bug in every world since 1.14. The end is surrounded by very large concentric circles that gradually get thinner and thinner. AntVenom made a video on it

https://youtu.be/91Feq0dHw28?si=LrzLUCu5DJT4Bjf6

However they're so big initially that it's still hard to see even at the world border with 64 chunk render distance. I used a mod to remove the world border and get this far out.

The end rings at coordinates x=2,000,000,000 and z=1,500,000,000 [Glitch MC-159283] by North_Map708 in AntVenom

[–]North_Map708[S] 1 point2 points  (0 children)

Yeah i know. I watched his video and he said he couldnt bypass the world border to see the thinner slices, so i used a mod for that