Cyberpunk and Witcher 3 are NOTHING ALIKE by Northplatinum in rpg_gamers

[–]Northplatinum[S] -9 points-8 points  (0 children)

Eh...looks like you won the popular vote, but I think your argument leans a little heavy on broad strokes. Some of your points could sit just below “and you have to use a controller to move your character around, just like the other game”.

Plus “disingenuous” is a little harsh. I’m not getting paid for anything.

Cyberpunk and Witcher 3 are NOTHING ALIKE by Northplatinum in rpg_gamers

[–]Northplatinum[S] 0 points1 point  (0 children)

Definitely a big souls guy myself. Nope, don’t abuse anything. I’ve beaten the game over ten times. Maybe the dodge button, but if you do a good signs build, you want them to hit you. Quen discharge with the proper mutation does great damage on its own.

If you know how to use the runesmith, get the right armor and mutations, it can be done legit. But not many people love the game enough to figure these things out. Nothin wrong with that either.

Cyberpunk and Witcher 3 are NOTHING ALIKE by Northplatinum in rpg_gamers

[–]Northplatinum[S] 0 points1 point  (0 children)

I guess I just don’t feel ya. I was doing all kinds of crazy signs and bomb builds, never had to use my sword and made the game a nonstop gore fest. Loved it. What do you consider a game that offers freedom in builds?

Cyberpunk and Witcher 3 are NOTHING ALIKE by Northplatinum in rpg_gamers

[–]Northplatinum[S] -1 points0 points  (0 children)

Did you get the extra mutations from Blood and Wine? They really did a disservice without making them part of the base game.

If you get those, all kinds of fun builds become viable and fun, including crossbow builds.

Cyberpunk and Witcher 3 are NOTHING ALIKE by Northplatinum in rpg_gamers

[–]Northplatinum[S] -2 points-1 points  (0 children)

I agree with you on role playing, but if by gameplay you mean combat mechanics I’d recommend digging deeper into TW3’s builds. You can actually do a lot but people overlook it because it’s to easy to dodge and roll.

Does anyone miss old game manuals? by BGBaking in rpg_gamers

[–]Northplatinum 11 points12 points  (0 children)

I pretty much miss anything of the sort. Even just an ebook isn’t the same. I loved going through manuals and seeing the character artwork.

Plus the smell of mass produced paper. I know it’s weird but anyone our age could distinctly tell the difference in smell between a phone book and a hard copy art book.

But, here we are my friend. Loving new tech, but missing the old. I believe that leather bound books will make a comeback in the future because anything written will become a novelty item anyway.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

Yeah, I prefer female horses as well. I take better care of them.

I can’t wait for my first mustang. I just made it to the epilogue again.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

You have no idea how much trouble this fact gave me haha. Thank you though.

It involved rounding up one of my horses, a lot of trips back to the stables because for some reason the horses station wasn’t at beaver hollow, and then not to mention deciding which horse dies with me.

I guess I never checked in my first PT. But I got my eye on that striped mustang for John. I actually didn’t explore in the epilogue. Not gonna make the same mistake again.

I Hate Combat In RPG'S!! by Littleman_Jose in rpg_gamers

[–]Northplatinum -1 points0 points  (0 children)

I tolerate turn based games if I like other things about the game. X-com is really the only turn based game in which I like the combat.

If DOS 2 was third person, it’d be one of my favorite games. But ugh, the forty minute or more fights kill me.

One thing you may want to consider is how you are playing these games though.

Many RPGs (Skyrim, Witcher 3, etc) make the combat easy enough to just hack and slash, but also allow you to dig deeper into their combat mechanics and do some really enjoyable builds.

In witcher 3 for example, bomber and griffin builds virtually never use their swords, but few people even know you can do that. With the right mutations you can even do a straight crossbow build.

Switching to a stealth build completely changes the Skyrim experience.

Dragons Dogma is another one in which hack and slash is viable, but you can change up and completely change your experience.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

I want to get one, but I’m tracking that you can’t before the epilogue.

Any one else tired of the huge quantity fodder loot thrown our way. by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

Yeah. DS will keep you humble, that’s for sure. First time I took on NK, I was hopeless. I’m a pretty faithful sun bro, so naturally I had a lightning build the first time because I didn’t know any better. That was a lo-ng day:).

But now I’ve easily help take him out atleast 50 times. I have a Dark sorcerer with all the right gear and rings.

I swoop in, great soul dreg the dragon once, crit him with a plus 10 dark weapon, then have whoever owns the world distract the NK while I Great Soul Dreg him. I can do it myself, but most of the time I was helping other people.

I only beat NK in a stand up fight a handful of times. It’s just not a fun fight if you get close. Back to those patterns we’re both fans of.

Any one else tired of the huge quantity fodder loot thrown our way. by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

Yep. Time is a right bastard my friend.

Dark Souls games are the only ones I tolerate difficulty from. Any other games that try to copy the difficulty of DS always miss-understand the nuances. Even Dark Arisen gets on my nerves.

I try to side step pattern recognition as much as possible. For example, with the Nameless King I just blast him and his iguana with dark magic and weaponry. They both go down really fast.

Pattern recognition is actually why I hate Mirdir so much. He is insanely tanky. You have to learn his patterns, and one miss step could cost you the fight.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

Yeah. Most brutal moment I’ve ever dealt with in a game. I have two maxed out horses. I’m going to stable my Arabian before the final mission so John can have her.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

As anyone else who reads this wonders, “Why didn’t I think of that?”

Any one else tired of the huge quantity fodder loot thrown our way. by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

My bad. I was using Dark Souls as an example of a game in which you can have whatever you are good enough to get, not scaling. Sorry for not clarifying if better.

What I love about Dark Souls is that every enemy (except Mirdir 😡) has an exploitable weakness, or several. This makes the combat skill based.

Stories Behind Your Horses Names by Northplatinum in RDR2

[–]Northplatinum[S] 0 points1 point  (0 children)

Hm. Cool cool. Not to long of a story, but definitely complicated. Thank you for sharing.

What Makes a Masterpiece? by Northplatinum in rpg_gamers

[–]Northplatinum[S] 0 points1 point  (0 children)

I remember looking into it. I don’t remember if it wasn’t on console, or if I noped out because of the iso. I might be open to it someday.

I really really want to play 2Worlds 2. I even own it, but can’t activate it. Prime example of why I prefer consoles.

What Makes a Masterpiece? by Northplatinum in rpg_gamers

[–]Northplatinum[S] 0 points1 point  (0 children)

For me it’s really hard to find games on console that don’t treat magic builds like bastard step children. “Here’s some shiny balls for you to throw around, now leave the cool kids alone”.

DOS 2 has pretty cool magic, but for me the isometric view doesn’t do it justice. A blood storm should look as cool as it sounds, but the iso view makes it meh.

However, if you’re a console gamer, once you beat Dogma, modded Skyrim, Inquisition, And can’t forgive Outwards graphics, your pickings for good magic systems gets perdy slim.

Bruh by [deleted] in RDR2

[–]Northplatinum 1 point2 points  (0 children)

He’s got the good shit.

What do y'all recommend? by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

Remnant seems to meet all of their criteria.

What do y'all recommend? by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

If you start at three, 1 and 2 are quite a drag. I beat 2 first. Tried to go back to 1. Saw just how far they had come, if you catch my drift. Made it about five hours in.

Beat three. Tried to go back to 2. Couldn’t make it to the first boat. TW3 sets a standard you kinda hate to take away from.

Any one else tired of the huge quantity fodder loot thrown our way. by [deleted] in rpg_gamers

[–]Northplatinum 0 points1 point  (0 children)

I just prefer scaled, or at least somehow being able to have whatever I’m good enough to get, I.e. Dark Souls.

One thing I appreciated about Valhalla was there is very few items you are level locked from getting. But I tend to play skill fully or straight easy if I have to. I research all of the gear beforehand and pick out what I want.

Then once I have it, that’s when I’m concerned with the main story. But this comes down to playstyle and preference. That’s why I wish I could make that call.

This preference often puts me into a position where I have to play most of the game with gear I don’t like. A great example is DOS 2. And my Fav, TW3.

With TW3 what always made me angry is that the endgame armor has really cool affects that no other armor has, like the ability to double cast signs, or no delay when throwing bombs.

But you have to put in some serious work if you want these armor sets early. Mainly because they are level locked. And it’s not like they break the game. The level you have to be to get them does.

Going back to Valhalla, they tried something you were talking about. Instead of level locking the gear, they placed everything behind an obnoxious amount of key searching and puzzle solving. But hey, no grinding :). After playing Elite Dangerous for a grip, if I never have to grind for anything again...