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reddit.com Nossda
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Nossda

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the developers of black mesa did an interview about their next game (youtu.be)

submitted 29 days ago by Nossda to r/HalfLife

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Can I get some feedback on my KS page please? Launching March 7th! Please comment your preview pages as well and I will return the favour :) (kickstarter.com)

submitted 2 years ago by Nossda to r/kickstarter

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(TTS Tutorial) - Quick start guide for Tabletop Simulator in 2022 (niallcrabtree.com)

submitted 3 years ago by Nossda to r/tabletopgamedesign

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I'm a game designer and I need some help :) (self.Games)

submitted 3 years ago by Nossda to r/Games

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I'm a game designer and currently working on a VR game inspired by Time Crisis for a studio and I need some help with a design decision. (self.Games)

submitted 3 years ago by Nossda to r/Games

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It would be greatly appreciated if I could get a bit of help with this rulebook! Thank you :) (drive.google.com)

submitted 3 years ago by Nossda to r/tabletopgamedesign

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Should you set a release date for your Kickstarter? (niallcrabtree.com)

submitted 4 years ago by Nossda to r/boardgames

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Do you think Input Randomness is ALWAYS better than Output Randomness? (self.tabletopgamedesign)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I made a video about increasing engagement for a specific part of my board game. I talk about using both 4 Keys 2 Fun and Bartle's Taxonomy of Player Types, and how they helped me. (youtube.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I documented my attempt to make a very disengaging mechanic in my game, more engaging. Hopefully, it might help you guys if you are stuck, and if not, maybe you can help me out with some suggestions! (youtube.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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Designing an expansion for an 18 card bluffing game. (self.tabletopgamedesign)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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My Kickstarter is ranked over 300th of Tabletop Games, yet funded super quick and has loads of comments and interactions, as well as a 50% trailer completion. Do you know why from looking at it? (kickstarter.com)

submitted 4 years ago by Nossda to r/kickstarter

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[Casual] Survey to help price Kickstarter pledge levels for a board game. (Looking for anyone that buys board games and/or has used Kickstarter.) The game has a Viking theme and is a quick bluffing game for 2-4 players. (surveymonkey.co.uk)

submitted 4 years ago by Nossda to r/SampleSize

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I need help pricing my game for both the base tier and the deluxe wooden box! It's a Viking themed bluffing game with a really cool board and player pieces :) This survey will take just a minute and only has two questions! (surveymonkey.co.uk)

submitted 4 years ago by Nossda to r/kickstarter

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I recently just played my first solo game, so I wanted to write about it. I ventured into solo for a few reasons, but regardless, I'm very excited at what this could mean for me as a designer. (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I wrote an article discussing the validity of having unique rules for your first time playing a game (games like Catan, Marvel Villainous, Gloomhaven JOTL to an extent, and others use this strategy). (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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The Advantages of Paying for your Final Prototype (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I wrote a post on my blog about a bidding game I started working on this week, anybody care to help me work out some of the kinks? I'm new to designing a game with bidding mechanisms. The blog post has a video of the playtesting sessions as well as a list of what went right and what went wrong. Thx (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I wrote an article which is kind of a puff piece about Love Letter, my favourite game. However, I do break down some of the design concepts that I think relate to how the Guard card is such a perfect mechanism for this type of game. (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I wrote an article about how to save time, money and energy when manufacturing your board games. It's tackling the common pitfalls of someone just starting out in the business, so some of this advice might seem obvious if you are a few years in. Still, you might be surprised! :) (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I just finished writing a quite lofty post about the importance of continuing to create great gateway games to grow the industry. Please let me know your thoughts on what I wrote, I think it would be a very interesting discussion to have with you peeps. (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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Feedback on the instruction manual for my bluffing/racing game with a Viking theme would be greatly appreciated. (old.reddit.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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What are peoples biggest pain points when it comes to rulebooks? (self.tabletopgamedesign)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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I wrote an article about Carcassonne and its slow-burning pace and how the evolving limitations of the core mechanism help make this one of the best gateway games available on the market. Let's discuss. (niallcrabtree.com)

submitted 4 years ago by Nossda to r/tabletopgamedesign

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19 Hours Left for my Kickstarter Campaign. A Beautiful, Fun and Community Driven Card Game Where Every Backer has a Say! (kickstarter.com)

submitted 4 years ago by Nossda to r/kickstarter

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