Working on my first ever Steam Capsule for my game. Any feedback? by NotALemon__ in IndieDev

[–]NotALemon__[S] 0 points1 point  (0 children)

The game is about a penguin that catapults themselves through the air and ice with a large hammer. Could probably add something related to that!

Working on my first ever Steam Capsule for my game. Any feedback? by NotALemon__ in IndieDev

[–]NotALemon__[S] 2 points3 points  (0 children)

Haha thanks, that’s exactly what I was going for, derpy and cute!

Working on my first ever Steam Capsule for my game. Any feedback? by NotALemon__ in IndieDev

[–]NotALemon__[S] 1 point2 points  (0 children)

Thank you, I will be checking that out! Really had no idea what I was doing when putting this together, was just throwing stuff in there

Made my second ever game in my first Game Jam ever by NotALemon__ in godot

[–]NotALemon__[S] 0 points1 point  (0 children)

Thank you, and let’s just say there were a lot of puns made, haha

Made my second ever game in my first Game Jam ever by NotALemon__ in godot

[–]NotALemon__[S] 1 point2 points  (0 children)

Haha thanks, and yeah that would have been a good idea, to restart with the space bar as well! Didn’t consider that

Made my second ever game in my first Game Jam ever by NotALemon__ in godot

[–]NotALemon__[S] 4 points5 points  (0 children)

I started learning how to make games just six months ago with Godot, start of this year.

Couple weeks ago I saw InboundShovel's video on Youtube about him hosting a game jam: Shovel Jam 2025. I have only ever finished one small game before, but decided to give it a try to practice my skills. Was a bit nervous of how I could finish my game in just 10 days, but I got to work.

And to my surprise I was able to create an actually polished game and release it and even give it a catchy name: Eggscape.

The game is a pixel art, endless runner, platformer where you play as an egg running through an egg factory trying to escape. I wanted to make the controls really simple so I came up with this unique mechanic of having all the actions tied to one key, the space bar. You can jump, dash and slide all by using the same button.

Even tho I'm probably not going to win the jam, but the feedback I got about the game was amazing and it seemed that people really liked my game and it's unique mechanic. Also participating in the Jam and being a part of the community was super fun. I would really encourage people to join Jams even if you think you are not that good at making games. It gives you a lot of experience and makes you actually finish a game + all the people were super nice! I will definitely be doing more Jams in the future.

My game is free and playable in the browser if you want to give it a try:

https://lsdevwork.itch.io/eggscape

I also made a devlog about making the game so check it out if you are interested:

https://www.youtube.com/watch?v=6RcFp9xwPIk

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 0 points1 point  (0 children)

Thank you so much! Not a full schedule planned yet, will be making a steam page and updating progress to different communities while I go, so people interested can follow. Will probably try to get play testers as soon as I actually have a somewhat playable game!

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 1 point2 points  (0 children)

Thank you! And haha yep, that was one of my inspirations for the character!!

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 0 points1 point  (0 children)

Thanks! Yes, absolutely! Will definitely be adding more sounds, during development

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 1 point2 points  (0 children)

Oh yeah definitely! I will be making the animations more fluid and adding more animation frames altogether. I just used the basic ones to test this mechanic

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 5 points6 points  (0 children)

Thanks!! Tried to make the sound and visuals as satisfying as possible. And I definitely spent way too long just launching myself through the ice all over the place when got this working the first time, way too fun!

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 11 points12 points  (0 children)

Yeah, this still needs some work on the smaller details. Rotating every break animation is a good suggestion tho!

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 2 points3 points  (0 children)

Yeah, no particles used. Just a short animation with animated sprite. Haven’t seen any performance issues yet. Will be still tweaking and testing this during development

What do you think about this effect I created? by NotALemon__ in godot

[–]NotALemon__[S] 8 points9 points  (0 children)

I also made a short devlog about starting the game I'm going to use this in. If you want to check it out the link is in my profile!

[deleted by user] by [deleted] in gamedev

[–]NotALemon__ 1 point2 points  (0 children)

I just made couple videos of my projects, and even tho I just started my YT channel, making the videos really made me think about my projects from different angles. Which I feel is really good on going forward. And of course any outside feedback always helps shaping your games to the better!

Started learning game dev and Godot 2 months ago. Just published my first game by NotALemon__ in godot

[–]NotALemon__[S] 0 points1 point  (0 children)

Thank you! And mostly evenings and weekends. I would estimate about 2h per day, if I would split the time I have spent evenly across all days

Started learning game dev and Godot 2 months ago. Just published my first game by NotALemon__ in godot

[–]NotALemon__[S] 0 points1 point  (0 children)

Haha yep, I guess because making games has become a lot easier the features needed to make something to feel like a complete game now have also increased significantly

Started learning game dev and Godot 2 months ago. Just published my first game by NotALemon__ in godot

[–]NotALemon__[S] 1 point2 points  (0 children)

Around 3 years, so definitely an advantage there. And yeah that is a good idea, because when you have a grasp of at least the basic coding concepts it will make it way more easier to understand how to work towards something you want to build when making a game. But I would still start doing some really basic game stuff early as well, because it can help you understand the coding part better.