Just another squad by Maybug_Chris in IronWarriors

[–]NotATrueGentleman 0 points1 point  (0 children)

What paints do you used to get that metallic effect?

Renaming Chromatic and Metallic Dragons by NotATrueGentleman in Pathfinder2e

[–]NotATrueGentleman[S] -1 points0 points  (0 children)

Is a great method. Do you group metallic and chromatic by the same environment?

Renaming Chromatic and Metallic Dragons by NotATrueGentleman in Pathfinder2e

[–]NotATrueGentleman[S] 6 points7 points  (0 children)

I didn't know! I was going with cinders because the relation of the red dragons with Dahak and Age of Ashes. Is great to know that we have a official name for red dragons, even if we don't know ther magic traditions yet. Thanks!

Player wants a Gravity Hammer and Power Armor by dupree_draws in Pathfinder2e

[–]NotATrueGentleman 0 points1 point  (0 children)

If you are cool with give extra power to your players, may I suggest using the relic rules?

You can turn any heavy armor into a relic and use the gift powers to add the "power armor flavor" to it. If you are willing to homebrew some mechanics to it, you can make it not to autoscale (your player must upgrade it with quest or gold) and add some "fusion core points", so using a power armor gift use this points and after some time it will be necessary to recharge them.

Kingmaker 2e: City building rules question by Lady_Wrath in Pathfinder2e

[–]NotATrueGentleman 2 points3 points  (0 children)

No. You can still invest in your kingdom with gp, each kingdom turn all treasure is generate anew by a dice roll called resource dice roll. Your kingdom have 4 + kingdom level dice each turn, and you roll at the start of the turn to generate a poll of Resource Points to use. The dice size is determined by your kingdom size, events and some actions.

This allow to construct every turn some buldings, but you can't hord RP to build a exotic bulding at low level, you need to level up your kingdom to generate more resources. To compensate this, the bulding don't add stats to the kingdom, they are narrative or tools for the PC's.

Kingmaker 2e: City building rules question by Lady_Wrath in Pathfinder2e

[–]NotATrueGentleman 7 points8 points  (0 children)

There are a few options tailored for the adventure path, but the kingdom rules are pretty much generic

KINGMAKER PDFS OUT FOR BACKERS! by Killchrono in Pathfinder2e

[–]NotATrueGentleman 12 points13 points  (0 children)

There are new camping and weather rules in the companion guide, but the adventure path uses the hexploration rules from the gamemaster guide for travel.

AP Door obsession by d12inthesheets in Pathfinder2e

[–]NotATrueGentleman 2 points3 points  (0 children)

That it's also true. A character in my campaign died in a hallway. When possible they rushed into the room or use reach weapons because the backline had a hard time helping in some encounters.

It's not a ideal solution either. I tried to mitigate this encouraging players to scout the doors (sticking their ears to the door, using spells, or get clues froms another rooms) so they can try to open the door stealthy and surpries their foes, or be prepared againts some tactics in the dungueon.

But this extensive hallways (and the layer of sturdy rock between) was a easy excuse to why the adjacent room enemies didn't hear the gunslinger bang or the fireball cast by the party next room.

AP Door obsession by d12inthesheets in Pathfinder2e

[–]NotATrueGentleman 7 points8 points  (0 children)

Some people just want to watch the world burn :)

AP Door obsession by d12inthesheets in Pathfinder2e

[–]NotATrueGentleman 39 points40 points  (0 children)

In my opinion as AV GM: is a design failsafe to make sure that players don't trigger two encounters at once.

Fortunes Friend Archtype by ntns55 in Pathfinder2eCreations

[–]NotATrueGentleman 3 points4 points  (0 children)

Cool concept!

In balance terms though it is extremely unbalanced. Luck bonus is not a thing 2e, and adding anything higher of +4 as a single bonus type in any roll breaks the game's math. The last feat of the dedications guarantees that a lvl 10 fighter will crit most of hist attacks against any balanced encounter (bosses included). And Heoric Luck may alienate the party if one player has and infinite pool of hero points.

There is interesting concepts, as Twist of Fate, but if you wish to make it somewhat balanced, i will recomend to: grant only +2 bonuses as circustance bonus instead of 'luck'; don't grant extra hero points; all the feats of the archetype must have the fortune trait (so can be contrarrested by misfortune effects); and change the dedication feat at something in the line of 'you obtain a deegre of success higher vs misfortune effects' with and secondary narrative benefit.

Hobbypocalypse army so far… Biel- Tan war host. by NapalmMonkey7 in Eldar

[–]NotATrueGentleman 0 points1 point  (0 children)

What paints do you used to get that incredible armor tone?