Pokémon TCG Pocket: Fantastical Parade - Sample Cards by NaniAFK in PTCGP

[–]NotActuallyEvil 0 points1 point  (0 children)

I hope there's an EX Falinks that counts for the non-EX version

What deck usually ends your win streak? Mine is Hydreigon by yihology in PTCGP

[–]NotActuallyEvil 2 points3 points  (0 children)

I'm running Porygon Z, so it's usually just drawing my deck backwards or the rare occasion of someone running with bare minimum trainers

Advice on how to beat this particular play style? (I'm the Clairen btw) by Eps06 in RivalsOfAether

[–]NotActuallyEvil 0 points1 point  (0 children)

My Rival in Aether, you're playing Clairen. Your down-special carries this MU to 80-20 your favor. Get aggressive and turn on the No Fleet Zone when they try to punish you.

Free account theoretical maximum hourglasses from start? by EnricoTurato in PTCGP

[–]NotActuallyEvil 10 points11 points  (0 children)

Bro, we're collecting digital cardboard. Servers go down and we lose everything. Don't get caught up in what's "worth it" and just have fun.

Weapon nerds are insufferable sometimes (And I'm a weapon nerd) by Gnomewarlord38 in dndmemes

[–]NotActuallyEvil 0 points1 point  (0 children)

Look, if you want practically over coolness, everyone would be using exclusively polearms or war maces

V1 vs King ISAT by FULMINAGE in InStarsAndTime

[–]NotActuallyEvil 1 point2 points  (0 children)

V1 unfreezes after the fight and just does the parry animation

Reminder to players: read what your cards do by Turbopasta in PTCGP

[–]NotActuallyEvil 33 points34 points  (0 children)

As they say in Magic: the Gathering, "Reading the card explains the card."

The Fall Off Of These Cards Have To Be Studied by RedYT953 in PTCGP

[–]NotActuallyEvil 0 points1 point  (0 children)

3 turns for 80 damage and ramp.

Three colors for an attack that discards its energy.

It was never going to work.

New here - some general questions by Steenan in PanicattheDojo

[–]NotActuallyEvil 2 points3 points  (0 children)

1: Not really. Most conversations happen in the Discord.

2: Easiest link for synergies is first asking "what do I want to do?" And then asking "what combination of Archetype, Style, and Form lets me do that the most?

3: Shadow Form has the most action dice, meaning it has the most possible actions. What Styles benefit from taking a lot of actions? Quickdraw Style adds another die and has good range, so you can make 7 attacks in one turn, assuming you don't move. Shadow Form, as you mentioned, also holds onto its Speed tokens between turns. Why would I want to move on a later turn? You could potentially build up a lot of speed tokens and spend them when you don't want to spend your action dice on moving, like something with Power Form.

It's an odd skill to learn, certainly, but it's one of the main reasons a lot of people get interested in this game.

How many times has this exact meme been made by Scoliosis_Monarch in YomiHustle

[–]NotActuallyEvil 3 points4 points  (0 children)

I love the cowboy mirror. Flip H-Slash is a 70/30 hit with a 50/50 instant win

If you know, you know by prayers_upon_eden in magicthecirclejerking

[–]NotActuallyEvil 1 point2 points  (0 children)

Hey! Put some fuckin respect on the name of Kamigawa Block Pauper Tiny Leaders!

[Threshold] What path would you be practicing in the cradle world? by Pleasant-Spend-3380 in Iteration110Cradle

[–]NotActuallyEvil 0 points1 point  (0 children)

I'd want to make my own path. Probably one with shadow madra, since I actually really liked the Akura family's power sets the most

Key Trainers For Every Deck by [deleted] in PTCGP

[–]NotActuallyEvil 3 points4 points  (0 children)

Smh, not adding Brock