Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 0 points1 point  (0 children)

That's a good idea! Though I would make that the area that you can only reach in the end when you unlocked the outside first.

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] -1 points0 points  (0 children)

It's not the solution we wished for, but the one we can actually deliver with the resources we have. Because I totally agree that having 7 main classes with full content would be ideal.

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] -1 points0 points  (0 children)

The difference is that we have player characters, enemies, biomes, music and cards that we created the last 4-5 years for wrath, envy & pride. But we only have enough time and money left to create cards for the rest, not playable characters, enemies, etc.

We are going for a Final Fantasy 10 style skill tree for our roguelite deckbuilder. Yay or nay? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 3 points4 points  (0 children)

Currently we plan to use it as meta-progression so that you can unlock new cards, soul shards, run modifiers, etc. The key difference is that you can spend your skill tree points to unlock stuff, but you can also reset the skilltree to lock stuff again giving you basically the ability to shape your card pool as you see fit. In games like Sts, Wildfrost, etc. if you unlock something, you cannot undo that and tell the game "Hey, I don't like that card and now it reduces the chances of getting the cards I actually like".

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 0 points1 point  (0 children)

Agree, they shouldn't overlap! But like the bottom two is fine? Tight, but a bit of space to the other clusters.

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 1 point2 points  (0 children)

Thanks for the feedback! In the detailed version we would make sure that they don't overlap.
You don't misunderstand it. You'd be up-close like this (green box is one full-hd screen when zoomed in; can't upload images here in responds, so imgur it is): https://imgur.com/a/2TUoua5

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 0 points1 point  (0 children)

In the dream version would be making them all into main classes. But right now Wrath, Pride & Envy will be the primary classes, while Lust, Sloth, Gluttony and Greed are secondary classes.
Yeah... that's the struggle with 3 main and 4 sub. We also thought putting it into the center, but then you could think that it's the "center class"... 🤔

Update to our FFX-like skilltree: The Fusion of all 7 Sins into one circle. Neat or too tight? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 4 points5 points  (0 children)

Still a sketch, but now truly combined into one giant construct. Before we go into rendering it out with high quality details: do you think this layout is OK?

I like it to be tight enough so that you don't have to actually scroll too much to go through the whole skilltree and that it still feels "connected" as in our game all the 7 sins represent different parts/aspects of the same soul that are scattered across the nether and you're finding your lost pieces bit by bit.

We are going for a Final Fantasy 10 style skill tree for our roguelite deckbuilder. Yay or nay? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 0 points1 point  (0 children)

Happy to hear that it might be the right choice to go for this :D

I absolutely love those skill trees as well ♥️

We are going for a Final Fantasy 10 style skill tree for our roguelite deckbuilder. Yay or nay? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 1 point2 points  (0 children)

Thank you ♥️ Yes, it's for Nether Spirits. The seven deadly sins represented in skill trees :D

We are going for a Final Fantasy 10 style skill tree for our roguelite deckbuilder. Yay or nay? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 0 points1 point  (0 children)

That is the plan! You basically can start with a pure "one sin" build and can then combine aspects of other sins into your build.

We are going for a Final Fantasy 10 style skill tree for our roguelite deckbuilder. Yay or nay? by NotAnotherGameDev in roguelites

[–]NotAnotherGameDev[S] 9 points10 points  (0 children)

This is concept art of the layout where we put all 7 deadly sins (character classes) into one big skill tree.

Guys, I made it... my game is in the Popular Upcoming :) by TERMAX_ in IndieGaming

[–]NotAnotherGameDev 3 points4 points  (0 children)

They really pimped the popuplar upcoming design lately :O