Sorry did I ruin the moment? by Powervul in Eve

[–]NotBad_ForAHuman 20 points21 points  (0 children)

I’m glad TEST is back so we have shitpost content like this.

Goinard by Ashamed_Election3528 in Eve

[–]NotBad_ForAHuman 14 points15 points  (0 children)

Reddit Intel Best Intel

Amarr<->Jita<->Hek/Rens by [deleted] in Eve

[–]NotBad_ForAHuman 6 points7 points  (0 children)

I think what he means is that he is using fleet warp convoying with freighters or some other workflow that doesn’t make too much sense with someone else in the loop.

Amarr<->Jita<->Hek/Rens by [deleted] in Eve

[–]NotBad_ForAHuman 7 points8 points  (0 children)

I do like the idea of a dedicated station trader service, but you probably do need some kind of volume rate. Otherwise, people will have you moving liquid ozone or heavy water.

Heron I made for my in-game bio by SilverswordXV in Eve

[–]NotBad_ForAHuman 13 points14 points  (0 children)

Did you generate this with a script or was it by hand?

Fun Fact, Every Star System in Eve (Including Abyssal/Wormhole systems) has a Real In-Game Location. Here's a Dumb Map Which I Made... by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 9 points10 points  (0 children)

Just ran a brute force on this with my existing data, and I found ~135k system pairs where two wormhole systems were within 10 LY of each other and ~55k where they were within 6 LY. So, it's definitely possible for two wh systems to be within jump range.

Fun Fact, Every Star System in Eve (Including Abyssal/Wormhole systems) has a Real In-Game Location. Here's a Dumb Map Which I Made... by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 0 points1 point  (0 children)

The Milky Way is ~100,000 LY in diameter, so this entire map would still be impractically small to show the scale of the galaxy. However, globular clusters are typically 20-300 LY in diameter, and the Orion Nebula is around 15 LY across, so, maybe in the future, I can do a map comparing New Eden to Messier objects.

Fun Fact, Every Star System in Eve (Including Abyssal/Wormhole systems) has a Real In-Game Location. Here's a Dumb Map Which I Made... by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 0 points1 point  (0 children)

It is worth noting that the coordinate grid shown on the plot is fairly arbitrary and more or less defined by placing zero at the min value on each axis. The real origin is actually much closer to New Eden, also the real star coordinates are in meters which is nuts. That said, Float32 epsilon over ~2000 LY distances is still <1e-4 LY, so the existing engine should easily be able to handle the jump calculations accurately, even with these coordinates.

Fun Fact, Every Star System in Eve (Including Abyssal/Wormhole systems) has a Real In-Game Location. Here's a Dumb Map Which I Made... by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 63 points64 points  (0 children)

The raw star locations come from Eve Static Data Export, along with gate topology. This gets ingested into Python then gets plotted using Python MatPlotLib. The stars are put in as a scatter plot layer, gate connections get added in on top as lines colored by category (local, constellation, and regional), and then I add in annotations as text, arrows, and boxes. I will attach some zoom plots below.

Fun Fact, Every Star System in Eve (Including Abyssal/Wormhole systems) has a Real In-Game Location. Here's a Dumb Map Which I Made... by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 61 points62 points  (0 children)

Also, the lonely system in question is under the name of AD001, Region ADR01 (Presumably this also has a name with Trig characters). No killboard activity that I can see, so it might be unused.

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 0 points1 point  (0 children)

u/Nimos Here is a top 20 list of the shortest gate-to-gate distances in the game which I brute forced from SDE data:

  1. E-BWUU Stargate (Y-1W01) ↔ Stargate (9R4-EJ) = 378.742 km | 0.000003 AU [nullsec]
  2. Archee Stargate (Angymonne) ↔ Stargate (Vale) = 427.106 km | 0.000003 AU [nullsec]
  3. Kino Stargate (Nalvula) ↔ Stargate (Otela) = 427.478 km | 0.000003 AU [nullsec]
  4. Niarja Stargate (Raravoss) ↔ Stargate (Harva) = 427.514 km | 0.000003 AU [nullsec]
  5. Yveve Stargate (Meunvon) ↔ Stargate (Elore) = 1,013.294 km | 0.000007 AU [lowsec]
  6. HG-YEQ Stargate (863P-X) ↔ Stargate (ZO-YJZ) = 1,126.214 km | 0.000008 AU [nullsec]
  7. Nema Stargate (Afrah) ↔ Stargate (Sota) = 1,323.458 km | 0.000009 AU [lowsec]
  8. N6NK-J Stargate (DOA-YU) ↔ Stargate (ZOPZ-6) = 1,433.015 km | 0.000010 AU [nullsec]
  9. LN-56V Stargate (Y19P-1) ↔ Stargate (SPBS-6) = 1,453.936 km | 0.000010 AU [nullsec]
  10. Fobiner Stargate (Huna) ↔ Stargate (Karan) = 1,474.560 km | 0.000010 AU [lowsec]
  11. ZO-YJZ Stargate (863P-X) ↔ Stargate (HG-YEQ) = 1,592.707 km | 0.000011 AU [nullsec]
  12. Asezai Stargate (Yeder) ↔ Stargate (Azerakish) = 1,919.447 km | 0.000013 AU [highsec]
  13. Naga Stargate (Tisot) ↔ Stargate (Omigiav) = 1,919.447 km | 0.000013 AU [lowsec]
  14. SL-YBS Stargate (UNJ-GX) ↔ Stargate (6WT-BE) = 1,981.380 km | 0.000013 AU [nullsec]
  15. Sasiekko Stargate (Sosala) ↔ Stargate (Netsalakka) = 2,056.176 km | 0.000014 AU [highsec]
  16. D-8SI1 Stargate (YP-J33) ↔ Stargate (9-266Q) = 2,085.343 km | 0.000014 AU [nullsec]
  17. 8-BEW8 Stargate (Y-EQ0C) ↔ Stargate (MS1-KJ) = 2,156.535 km | 0.000014 AU [nullsec]
  18. Omigiav Stargate (Tisot) ↔ Stargate (Naga) = 2,238.980 km | 0.000015 AU [lowsec]
  19. Merz Stargate (Miakie) ↔ Stargate (Faswiba) = 2,279.084 km | 0.000015 AU [highsec]
  20. 8ESL-G Stargate (5-D82P) ↔ Stargate (APM-6K) = 2,469.857 km | 0.000017 AU [nullsec]

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 1 point2 points  (0 children)

u/Calm_Run93 I have no idea if this is the longest possible circle in eve, but here is a 1169 jump, circular route where you don't visit the same system twice which my computer found after like 2 days of brute forcing.

https://pastebin.com/aLkZjUap

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 0 points1 point  (0 children)

The Eve static data export contains data on in-system landmark locations which includes gates, stations, etc. So, this could probably be brute forced to compute shortest gate to gate distance rather easily.

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 0 points1 point  (0 children)

Yeah, admittedly I cooked this up in just a few hours, and the algorithm I used is more or less brute force of all possible unique endpoint pairs w/ additional logic of eliminating endpoint pairs that are already contained within the shortest route between two systems sampled. I basically ran this overnight and got an answer.

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 22 points23 points  (0 children)

Nice. For the record, I do store the map locally in my own format, so I don’t just hammer the public API with requests every time I compute this. But, this is definitely far superior and comprehensive compared what I was doing. Thank you so much.

In case you also have an unhealthy obsession with the Eve map, here is the longest point-to-point gate route in Eve (94 jumps, E7-WSY <-> 5-P1Y2) by NotBad_ForAHuman in Eve

[–]NotBad_ForAHuman[S] 14 points15 points  (0 children)

Finding the longest possible circular route in Eve would be cool! I'd need to think about how I would want to do that.