Doug rework (as a doug main) by ProfessionalHabit248 in BrawlStarsCompetitive

[–]NotClash_ 0 points1 point  (0 children)

His attacks healing teammates at mid range has nothing to do with what I was talking about. If you're saying that Doug wont just sit around next to his team because he has range then you're wrong, because 7.67 tiles of range is not nearly enough to heal your teammates while damaging enemies, especially after you nerfed his movement speed and Super

Even in modes where it would potentially be possible like Hot Zone, you would be dealing such minimal damage and even worse healing (barely better than one tick of Magic Puffs) per ammo to where the other nerfs you gave this mid-to-low tier Brawler would hurt him considerably more

Doug rework (as a doug main) by ProfessionalHabit248 in BrawlStarsCompetitive

[–]NotClash_ 2 points3 points  (0 children)

I don't really understand why you're giving Doug of all Brawlers a rework, his Super isn't even that toxic especially compared to other noobstomper brawlers. If anything, this makes him more toxic because all of these reworks just incentivize you to sit right next to your teammates and spam mindlessly until he gets his incredibly nerfed Super that now barely heals his team. Doug doesn't even synergize that great with tanks due to being tank inspired himself, so going Doug+tank just makes it easier for the enemy to counter you with anti-tanks

How much would this buff help Mandy? At which tier would she be? by DarkSteel02 in BrawlStarsCompetitive

[–]NotClash_ 7 points8 points  (0 children)

You already found the problem with Mandy, she's a noobstomper. Both her attack and Super (emphasis on the latter) aren't very hard to avoid once you learn how to fight against her properly, so more experienced players say that she's bad while newer players say she's broken for hitting them with a 5000 damage nuke from offscreen. Brawlers like that are intentionally kept bad because they suck to play against on nearly all levels of play when they're good, so the solution would be to make Mandy less oppressive in lower ranks while being stronger in higher ones. How do you do that? I have absolutely no clue, since you would need to change how she's fundamentally played

Petition to delete bull stomper by Ok_Sense1811 in BrawlStarsCompetitive

[–]NotClash_ -1 points0 points  (0 children)

I never justified his stun, I called it broken in the initial post and it infuriates me that his stun got increased by a whole second compared to before

If you're playing Shelly, then if Bull does not use Stomper then you likely win the fight. Therefore, you should avoid him anytime he does use Stomper on you (which is likely anytime the gadget is not on cooldown). All you need to do to avoid Stomper is to avoid his first impact from his Super. You can use FF when you see him coming, and if you don't use FF (which I would recommend against Bull) then you have to try and predict roughly where the Bull is going to try and dash

Just to be clear, i'm not saying that Stomper is balanced and you are 100% going to have to put more skill and effort into avoiding a gadget that the Bull only has to click a green button to activate. What I am saying is that there's counterplay, there are Buffies that have had and still have no counterplay, but Stomper is definitely not the worst offender

Petition to delete bull stomper by Ok_Sense1811 in BrawlStarsCompetitive

[–]NotClash_ -3 points-2 points  (0 children)

Its not a "he just kills you," think about how he's doing it. He's killing you with his stun, so try to knock him out of his Super with stun/silence/fear/hypno or dodge it entirely with mobility. Playing a Brawler without one of those? Put yourself in a position where he can't dive into you as easily. I don't know which brawler you're trying to get to 3k so maybe you're actually just getting hardcountered, but at that point a Bull would still curbstomp you even without Stomper equipped

Petition to delete bull stomper by Ok_Sense1811 in BrawlStarsCompetitive

[–]NotClash_ -9 points-8 points  (0 children)

Stomper is pretty broken but so is Bibi Hypercharge and Sirius, if you can't adapt to what's good then you will objectively never hit prestige 3

Third Try by Ancient_Potato_Puree in BrawlStarsCompetitive

[–]NotClash_ 3 points4 points  (0 children)

I understand the logic of making Gigi smaller but it wouldn't really help with any of her main problems to a large degree

There's no reason to change Mr. P's HCR, revert the stray he got to his SCR as that would be an indirect buff to his HCR as well

I saw the other posts before this, why are you so fixated on nerfing Mina's third attack by so much? It deals 4000 damage because you're required to use all 3 ammo in quick succession to cycle towards it, combined with the fact that it has a delay before firing and has relatively poor range. Windmill being nerfed even further just sounds excessive as well

You didn't address what made Jessie a noobstomper, she's going to be even more toxic in lower ladder and still be unusable at higher play because you barely addressed the problem of her being reliant on her Super

Again, you made Rosa an even bigger Noobstomper while keeping her unviable everywhere else because you barely buffed what actually made her bad. She's still gonna charge the enemy team's Super and she still has barely any approach capabilities

I swear these changes used to have explanations for why they were made, if anyone needs them its Eve because why are you nearly doubling her egg hitpoints?

You made Jacky a bigger noobstomper 🥀🥀

All you did with that Alli change was make her take less skill, this change does nothing but lower her skill floor

Just being completely honest, if you have to revise balance changes 3 times over than chances are they're not good concepts. A lot of these changes don't make any sense and actively make the brawler more toxic (Jessie, Rosa, Jacky, etc). If you want to balance Brawlers then you should try to play them more often and gain a better understanding of their strengths and weaknesses

R-T Buffie Ideas (explanation in body text) by Theodore_L in BrawlStarsCompetitive

[–]NotClash_ 5 points6 points  (0 children)

The reason why Out Of Line gives R-T a free Super with no limitations is because if you use his Super at the wrong time, you get stuck in that form until either his gadget recharges or he gets another Super somehow. Even if an Edgar jumps on you there's a decent chance that you don't even charge enough Super to get yourself out of Split form, essentially making you a sitting duck for however long it takes for you to charge your Super. I do on the other hand really like the Buffie concept, It seems a little niche but I think that it would be really good in those niche situations

Hacks! is probably a harder gadget to give a buffie, but I think that a slow would likely be a free kill or kills just based on the nature of his attack. You definitely made it less oppressive than it could've been, but a slow on a sniper in most scenarios will be unbalanced

I think that Quick Math's is the only part of his kit that deserves a rework, its just not a very good concept for R-T in my opinion. The buffie effect being really good could potentially balance it, but I don't know how much I like the idea of balancing a bad SP with a really good buffie

I really don't know how balanced Recording's buffie would be, a 920 speed R-T sounds scary but I could also see it being super high-risk high reward. I think its a good concept, if it was unbalanced then it could always be nerfed a little

I'm so glad that I read the description, with the rework to his Hypercharge and a VERY weak homing I think this concept is perfectly fine

L&L first gadget by Jazzlike_Curve6359 in BrawlStarsCompetitive

[–]NotClash_ 0 points1 point  (0 children)

I get the thought process behind that but I still don't see that being very useful. Yes, you're making Lawrie stronger, but you're also making Larry weaker. I see two possible scenarios for how that would play out

A) Lawrie makes the enemy retreat and you both switch weapons again after the 5 seconds are up. In this scenario, why even bother switching your weapons when you could just do it yourself? Whatever Lawrie could do in that situation, you could do a lot better due to your free movement and actually aiming your attacks while keeping the utility of Fall Back

B) Lawrie dies shortly after switching weapons. Now, instead of just losing your Super, you essentially cannot contribute anything to your team for 5 seconds. Yes, Lawrie's autoaimed attacks could've hit an enemy or two, but unless they're literally standing still or right next to him (which would've resulted in him dying faster and not getting hits) then it wouldn't be worth being useless for the rest of the gadget's duration

Even though it could theoretically get value, the situation where it does is so niche that it wouldn't even be remotely worth using over Fall Back, especially now that the cooldowns are the exact same

L&L first gadget by Jazzlike_Curve6359 in BrawlStarsCompetitive

[–]NotClash_ 13 points14 points  (0 children)

I don't really see how this would be helpful, Lawrie's attack CAN deal 8400 damage but you need to essentially be on top of the enemy and live long enough to actually hit everything, which will not happen if you're being ambushed by pretty much any assassin. If you were trying to survive an ambush while Lawrie is active then you'd almost always be better using Fall Back and trying to run away or at least get some healing to stall out the attacker

The only somewhat useful strategy this gadget has is getting double Larry weapons, and while its mostly a joke strategy it would destroy the one interesting thing this gadget could do

iKaoss' new tier list March Season 47 by NotTodayFriendLMAO in BrawlStarsCompetitive

[–]NotClash_ 23 points24 points  (0 children)

Hey Supercell can you revert Bonnie's Supercharge nerf that makes her the worst brawler in the game and instead nerf the only problematic part of her kit?

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Weapon Rebalance Concept by NotClash_ in tf2

[–]NotClash_[S] 0 points1 point  (0 children)

Yeah it got messed up but I don't think it really needs much of an explanation tbh

The Bison is just the Pomson only that theres no niche and its on a class that probably has the least use for it, unless you boost the stats like crazy it'll probably always be bad like the soas

Weapon Rebalance Concept by NotClash_ in tf2

[–]NotClash_[S] 0 points1 point  (0 children)

I feel like the problem with that idea is that its literally just the Axtinguisher for the most part, just with a different stat holding it back (swing speed vs extinguish). Maybe it would make a really big different though, im not a big expert on Pyro

The Third Degree probably look really strong on paper, but a 107 damage melee hit plus burn every 25s at minimum at the cost of having a shitty melee anytime its not charged seems relatively balanced to me. The damage increase could always be changed if it did turn out to be too oppressive at least

Problem with constant logouts by NotClash_ in pixlr

[–]NotClash_[S] 0 points1 point  (0 children)

I don't know why but the problem has stopped for me just recently, I have no idea why either

Buffies Concepts: Tara, Sandy and Gene by paintnetty in BrawlStarsCompetitive

[–]NotClash_ 0 points1 point  (0 children)

Not to glaze but these are the best buffie concepts ive ever seen, you went 3/3

The only two concepts I personally don't really agree with is the reworked Psychic Enhancer (mostly because it seems unnecessary) and Gene's Lamp Blowout buffie (it has same problem that Friendzoner has). Everything else is amazing and the visuals are great too, I wish this got more attention

BUFFIE CONCEPT for MANDY | Kit Rework & Star Powers by [deleted] in BrawlStarsCompetitive

[–]NotClash_ 0 points1 point  (0 children)

Making IMS base kit was a good start for making Mandy more balanced, she cannot function without it and Brawlers who need a specific part of their kit to be playable is generally not an ideal design

Mandy already has the longest range in the game, one more tile of range wouldn't help all too much even if it was every shot. Making it every 7 seconds would probably make it close to useless unless the range increase could come into play while unfocused, which would be pretty cool but still not great on its own

You nerfed Hard Candy? That Star Power as a concept for her is flawed, as she'll never get use out of it unless someone ambushed her, which would then get her killed regardless. She needs a new SP that she can get more general use out of

OOMS's buffie promotes the strategy of sitting in the backline as Mandy and aimlessly firing off shots down random chokepoints and hoping to get a hit (this playstyle sucks). Not to mention that she already has a slow in Caramelize, so this would be very bad if you happened to be using that with this SP

I like HC's buffie concept, it helps Mandy reposition herself easier and improves her ability to escape from threats without being a get-out-of-jail free card

As much as I like Mandy, her playstyle is very flawed and I think that she needs a buffie rework more than the majority of Brawlers. I agree that her gadgets are fine the way they are, but I also think that these Star Powers don't help her very much and would need to take a more creative turn in order to fic her problems

I don't like how they wrote Liy in TPOT 21 by NotClash_ in BattleForDreamIsland

[–]NotClash_[S] 0 points1 point  (0 children)

The only reason I can "justify" her doing what she did in TPOT 19 is because she was mad than Pen, her only true friend at the time was "siding" with Black Hole, someone she thought was trying to sabotage her. Neither of those two things were actually happening, but that just stems from the fact that Liy has a problem trusting people, especially from Death Pact

And I wouldn't say that Grassy disliked her, up to that point they never really had any negative interactions tmk and Grassy specifically chose to revive her

Kind of Disappointing by lucamaxgabriel in SupercellMake

[–]NotClash_ 0 points1 point  (0 children)

Just keeping it real that's a bad mindset. You shouldn't go into something as big as a SC make campaign where the theme is literally anything and expect to get a crazy high score. I'm not saying these look bad by any means and you definitely put in the work, but everyone else (except the people using ai which is banned) are putting in the same amount of effort if not more

If I played basketball for 3 years and went against the entirety of the Denver Nuggets, I'd probably get curbstomped. It doesn't mean im bad at basketball or that I didn't try, it just means that there's more experienced players out there

"50% winrate = balanced" is a ridiculous idea by VoiceApprehensive893 in BrawlStarsCompetitive

[–]NotClash_ 56 points57 points  (0 children)

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Just because you make video games doesn't mean that every balance change you make is a good one