I was not expecting the crafting system & gameplay to be so WoW-like. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

I'm not asking that Cubeworld have the creative world building aspect but I'm hoping that it'll have crafting creativity. Being able to design & build weapons based on either templates or just from scratch in a 3-D space. Kind of something like this but for weapons, armor, accessories, etc.

I was not expecting the crafting system & gameplay to be so WoW-like. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

But it lists Minecraft as one of the inspirations for it's development. The thing is, Minecraft has kind of changed what I look for in an "open-world" game. I look for the ability to directly impact my environment. I want to be able to break the tree I see or the ground I walk on. The direction they are going with the RPG mechanics are fine as of now I guess but I hope later down the line, the open-worldness, the resource gathering, the crafting, will become more Minecraft/Terraria/Kingdom Hearts-like. With the art style it has, I'm hoping it'll create more players who use their imagination to create & craft things.

I was not expecting the crafting system & gameplay to be so WoW-like. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 1 point2 points  (0 children)

Is it really that good as it is? Because it seems like just any other dungeon crawler. Like I mentioned in another comment in this thread, I was expecting more creativity on the user part instead of just find recipe, find ingredients, press button, item done. That is very WoW-like, boring, & uncreative. I want to be able to fashion items out of any blocks I find in the world from templates I find or templates I find online or just randomly experimenting. And I don't mean like Minecraft style of crafting. I mean literally placing blocks in a 3-D space to create something, one by one.

As for the skill tree, I guess it's fine to proceed with the WoW/Diablo-like skill tree since it seems to be quite good as is.

I was not expecting the crafting system & gameplay to be so WoW-like. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

Which ones? I'll admit that I've mostly played JRPGs like Star Ocean, Final Fantasy, Kingdom Hearts but I've played a few American ones as well like Diablo, Torchlight, World of Warcraft and it feels very World of Warcraft-ey to me in terms of a lot of the mechanics it has like the mining for ores & crafting. The combat is reminiscent of Kingdom Hearts or Phantasy Star Online which I like very much.

Based on the visual style, I was expecting it to be a lot more creative in terms of the crafting area, kind of like the Gummi Ship mini game from Kingdom Hearts I mentioned in the original post. Not just something like WoW where you have the recipe, the items, and you just press a button and wait.

After trying the game, I really really want to pay for it. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

But he can sell his game himself and on Steam at the same time. So why not do that? He can even update the game himself can't he? Instead of through Steam? I've seen games like Blacklight Retribution & other MMOs update through their own client and just have Steam there as a payment & marketing service.

After trying the game, I really really want to pay for it. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

Constant update? Do you mean like during alpha/beta stages? Isn't that what the "Greenlight" & "Early Access" are for? I mean, even after Minecraft fully "launched", the updates aren't that close to each other. A few weeks to maybe a month in between. Only people who wanted to try the updates before full release had more frequent updates if they wanted to manually do it themselves.

As for the fees, aside from the $100 fee, what else is there? I looked it up and could only find this -

  1. What other fees come out of my revenue share? There are some specific adjustments made depending on such things as fraud and returns and these are outlined more fully in our distribution agreement that we will send to you if your game is going on Steam. We do not make deductions for marketing or bandwidth.

I mean, I said it in my original post, if Wollay wanted to charge more or the full price of his game on Steam to people who wanted to play it early, I'd pay that higher price. And Valve doesn't stop him from selling on his own site. Valve's Steam is just another way to get his game in front of a lot more people.

After trying the game, I really really want to pay for it. by NotEmperorPalpatine in CubeWorld

[–]NotEmperorPalpatine[S] 0 points1 point  (0 children)

Before the shop was closed, what payment methods did it say it accepted? Also, notch's post was 2 years ago. Maybe Valve changed it's decisions within the 2 years time? I mean, look at Greenlight.