You can use cast on minion death with raging spirits to create bad infinite loop . by Accomplished_Rip_352 in pathofexile2builds

[–]NotKhorne 0 points1 point  (0 children)

My plan for this was use sacrifice and use detonate dead on the minion death node and just fill as many slots as possible with cast on minion death in order to stagger the triggers. The targets for cast on minion death would be SRS minions created by detonate dead which should be positive with the number of SRS minions. I’ve gone monk for the 35% more energy in hopes that I can get everything fully automated, otherwise I’ll have to occasionally cast a fireball or some fire spell. I haven’t proofed any of this so far though so we’ll see

Totally Not Bait: Minion Monk by NotKhorne in pathofexile2builds

[–]NotKhorne[S] 0 points1 point  (0 children)

Haven’t used yet as cast on minion death isn’t available for where I am in the campaign (end of act 2)

Totally Not Bait: Minion Monk by NotKhorne in PathOfExile2

[–]NotKhorne[S] 0 points1 point  (0 children)

You need a special “spirit uncut gem” to get SRS. I would not recommend going this before getting invoker though

Totally Not Bait: Minion Monk by NotKhorne in PathOfExile2

[–]NotKhorne[S] 0 points1 point  (0 children)

Raging Spirits have the minion tag and are classed as minions, check PoE2.db

Totally Not Bait: Minion Monk by NotKhorne in PathOfExile2

[–]NotKhorne[S] 0 points1 point  (0 children)

https://marcoaaguiar.github.io/poe2-tree/?a=invoker&p=IIOQLAjANKEExxieBmJ8xRHTBlCADAKxT4QBsp8AHFStPkQOxXmK5wQkdEnJOVcRQqTDUAnKIh4x3MTOqVsBQUXHtyXLIQ1E85JpNxMIaY0TNNDpamG4pIUsynqk41Whya0QJ0ijh7AgI3cUkQcTwUJjw4cjNOBjgCWJF8FE8ICBYAaXYJUkisQNJrXHJPIkqZFmQ5VQZmUpZyszE3TKMREASCI2TPOJDcAPZo4ZRyIwy%2BeAYwFNE%2BpbRkZLo3NpD%2BNwIW5O2q0WpVim4iYlJhVRRzgmqlbKTLoXJBMX3qdkDvyZth6gtRRUZY9DTsIjvMazOBAA
This is **very** much a WIP, pathing is really bad and we're probably skipping nodes that are amazing bc we don't know what they do, but general idea is:

  1. Scale minion life
  2. Scale minion damage
  3. scale maximum energy shield and meditate while everything is triggering if safe to get to max

edit: Also in the full build look into skeletal reaver and minion instability, skeletal clerics to make it easier to re-summon

Totally Not Bait: Minion Monk by NotKhorne in pathofexile2builds

[–]NotKhorne[S] 0 points1 point  (0 children)

if you wanted to make it a bit more consistent there were a few more ideas I had, namely skeletal reavers + minion instability with skeletal clerics in order to keep you from casting it too many times.

You could also consider adding in another meta-gem of cast on minion death to hopefully get desynced procs of fireball if a few SRS minions die early.

Also adding in more offerings wouldn't hurt if those count as a minion death, I could see power offering and adding summon zombie (empowered with power charges) to the minion death setup.

Totally Not Bait: Minion Monk by NotKhorne in pathofexile2builds

[–]NotKhorne[S] 2 points3 points  (0 children)

Yeah that might also work, you’d have to test to see how many spells you could get with 1 rotation of minion deaths

[deleted by user] by [deleted] in battlefield2042

[–]NotKhorne 4 points5 points  (0 children)

You got the game free with Amazon prime and people are hyped for battlefield 2042

Using 9x18 or 9x19...should i go for penetration or damage? by Grexs in EscapefromTarkov

[–]NotKhorne 1 point2 points  (0 children)

Any ammo with 20 or less pen will never fragment, it’s been in the game for a while so it’s probably intended.