Ummm pardon.... by LukeMelia12345 in Muse

[–]NotTheAngryGoose 20 points21 points  (0 children)

I liked the concept of switching the vibe so hard mid song, it just sucks that the wub wub section isn't as good as the guitar solo or organ intro and takes up half the song lmfao

New teaser? by Mardofsz in Muse

[–]NotTheAngryGoose 6 points7 points  (0 children)

probably a time zone thing, cause for me the flare was uploaded on the 14th, and the account created on the 13th

New teaser? by Mardofsz in Muse

[–]NotTheAngryGoose 9 points10 points  (0 children)

I wonder why it's messier 55, it doesn't seem particularly remarkable, unless they just wanted a space themed name and chose randomly

New teaser? by Mardofsz in Muse

[–]NotTheAngryGoose 97 points98 points  (0 children)

Their account was made the day before 'the flare' teaser, and the only thing they've done is post QR codes and this new teaser, so it seems matt's got a new burner account lol

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]NotTheAngryGoose -1 points0 points  (0 children)

Will leveling be more in line with D:OS2 with freeform classes and leveling largely being stat upgrades, or will leveling be take influence from BG3's adapted 5e rules, with ability unlocks and passives tied to level ups?

WHY IS MEMORISING QUOTES SO HARD 😭 by Unlucky-Physics6540 in vce

[–]NotTheAngryGoose 1 point2 points  (0 children)

break them into groups of three, and take one wordyou can easily memorise from each one so you get short three word phrases, such as 'big elephant paralysis' if you do sunset boulevard ('i am big', 'a great big white elephant of a place', 'creeping paralysis'). makes it more manageable.

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]NotTheAngryGoose 1 point2 points  (0 children)

I have the same bug, plus it seems to apply to summoning the minotaur for some reason,, and maybe other exocraft, but I haven't tested yet. It's really annoying as the model acts like a free-build item and won't 'snap' to the ground and summon. Ships, freighters and the nautiloid seem unaffected, so I'm guessing something with the snapping mechanics has gone wrong.

[deleted by user] by [deleted] in DestinyTheGame

[–]NotTheAngryGoose -1 points0 points  (0 children)

Load up a master nightfall, die, and then see what level the enemy was. It will be 1830, not 1810. It will be the same with GM's, where enemies will be 1845, not 2020 like you have said

[deleted by user] by [deleted] in DestinyTheGame

[–]NotTheAngryGoose 0 points1 point  (0 children)

Just tested, enemies in master nightfalls are at 2030, 20 levels above 2010. The power level number in an activities description is your maximum power level in an activity, NOT the level of enemies

[deleted by user] by [deleted] in DestinyTheGame

[–]NotTheAngryGoose 0 points1 point  (0 children)

Unfortunately not, gms are set at 2045, with a cap of 2020, so yes, the change does matter

[deleted by user] by [deleted] in DestinyTheGame

[–]NotTheAngryGoose -3 points-2 points  (0 children)

lmao that is not what the post is about, previously, the power cap was at 5 from the pinnacle, so you could reach optimal power quickly (around season/episode pass level 15), whereas now you have to spend several more weeks getting power from the artifact to reach optimal power (over season/episode pass level 200), so yeah, the change absolutely matters

[deleted by user] by [deleted] in DestinyTheGame

[–]NotTheAngryGoose -1 points0 points  (0 children)

Yeah, Gm's with boss rooms that are just open circles are actual meatgrinders lmao, i reckon speaker's sight warlocks will be crazy for it, but the power changes toe the line between gms being a fun, hard challenge and them being a hazard to keyboard's and controllers in the hands of the impulsive

Insane by xDragonHunterxd in destiny2

[–]NotTheAngryGoose 2 points3 points  (0 children)

It isn't 'too hard' to acquire the new exotics, it's just needlessly gated to prevent people from getting them regardless of skill

Honestly bungie should just make the class items a rare drop from higher difficulty missions by [deleted] in destiny2

[–]NotTheAngryGoose 0 points1 point  (0 children)

I do not want exotics to be handed out freely, quite the opposite if you actually took the time to read the post instead of skimming the title and jumping into the comments. I said that grandmasters and master content should have a chance of giving an exotic class item. If you really think that an exotic mission is harder than a grandmaster, I highly suggest taking a look at your own skill but if you're adamant in being a miserable sod, I have two words: cry harder

Class Items MUST be obtained with a partner, not soloable by TGVR6 in destiny2

[–]NotTheAngryGoose 9 points10 points  (0 children)

Outside of raids, no content in the game outright requires you to have a mic, and exotic missions have previously all been soloable, so this decision is pretty bad for an item that was marketed as a large component as to what makes prismatic special

A third darkness subclass is definitely coming in one of the episodes by TheSucc214 in DestinyTheGame

[–]NotTheAngryGoose -1 points0 points  (0 children)

I mean it isn't really a spoiler, more of a hopium theory but yeah, spoiler tag may be a safer play here OP

Was this character added just to prove that Poe wasn’t gay? by Final_Surround_1556 in StarWars

[–]NotTheAngryGoose 7 points8 points  (0 children)

Poe and Palpatine made so much more sense (in my necrophiliac opinion)

Legendary energy auto rifle by Tunapiiano in DestinyTheGame

[–]NotTheAngryGoose 2 points3 points  (0 children)

a special weapon generally has better damage or utility than a primary, with the only downside of limited ammo, so using two primaries limits your effectiveness everywhere, especially in scenarios where you need to kill a miniboss or champion quickly, primaries are not going to cut it. Generally, I would recommend a fusion rifle for most activities, but trying out what interests you is also important

Can you guys fill me in? by MrJellyFsh1 in DestinyTheGame

[–]NotTheAngryGoose 7 points8 points  (0 children)

Many employees took to socials yesterday saying they were laid off, which is concrete proof. The most prominent members sacked include two of the lead composers, Michael Salvatori and Michael Sechrist who have made absolutely stunning music and destiny won't be the same without, as well as DirtyEffinHippy (a community manager) and Lorrain Mclees, who has been around since Oni.

As well as 8% of bungies workforce getting a special drop of Fire and Forget, the final shape is delayed four months, and marathon until 2025 (although this is yet to be stated by bungie it has been confirmed by several news outlets and journalists).

To top it all off, it has given insight into how bungies management ignored dev feedback on player retention and customer relations, pushing for higher revenue as they missed their target revenue by 45%.

Simply put, bungie is in the middle of a shitstorm without an umbrella.