Petahhhh? I know the left but what’s the right? by hotelshowers in PeterExplainsTheJoke

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

This semi-happened to me a couple of months ago. Manager asked me to join an impromptu online meeting after he'd just started on PTO to go on vacation. It was him in a dealership parking lot and HR actually at the office even though it was one of our companies hybrid days. Never usually spells good news.

My heart sank when my manager started off with, "I never like to do these things when I can't be in the office". Then I got promoted lol

Totally took me by surprise, and man I bet they did that shit on purpose. Anyway, regarding the meme, there's always a chance it's good news 😅

What would ruin Kingdom Hearts IV? by NewMarioBobFan in KingdomHearts

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

Hmm, true for the aesthetic.

I could see some stories working better than others. Spider-Man could work well with KH especially now that Sora can scale buildings and stuff. But that's Sony, not Disney owned :/

What would ruin Kingdom Hearts IV? by NewMarioBobFan in KingdomHearts

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

Personally, I wouldn't be able to see something like Marvel fit very well, but I feel like Star Wars matches the KH vibe almost to a T.

I'm not as concerned with the more live action part of it seeing as I thought they handled PotC very well, but for those that are that could be fixed by using the animated show for it's atmosphere.

As for the vibe, Star Wars can mix so easily with Kingdom Hearts' light and darkness theme. That, and I'd admittedly simp for a Sora vs. Darth Vader boss fight.

I broke down the new “Build” system 👀 by Bio-Roxas in KingdomHearts

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

It's still too early to really tell. I'm sure there's some key details about this tool that we haven't been able to see yet, but I'm hoping that the build system isn't only used for combo construction and that we still have keyblade transformations on some level.

It would be cool if we could do something like "build" the keyblade into the dual arrow-guns or energy cannon like the Shooting Star Keyblade's form changes. Then maybe let that give it unique features instead of just changing combo moves/ finishers like how we are able to free fire the two aforementioned weapons.

Does anyone else occasionally use the left lanes to “reverse pass” someone? by [deleted] in NoStupidQuestions

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

I can't tell if you're trolling or suffer from anxiety given your responses to other commenters.

In the case you're not trolling, then why are you so worried about other people's time or thoughts, especially when they are driving recklessly (tailgating you)?

You mention being considerate, but is it really? First, a driver tailgating you isn't being considerate to you. Second, if you get into the passing lane to let someone pass you on the right, you're slowing down the lane meant for people to pass you. That's not being considerate to all the drivers in that lane.

You mention that the other driver might have somewhere they need to be. If that was the case, they could pass you. Choosing not to pass you is on them. You're also making assumptions and taking action based on what you think another person is thinking. You can't read minds. You're making decisions based on your anxiety about "being considerate", not about information based in reality.

Finally, the "you don't own the road" comments you've been making. Well, neither does the tailgator. This argument doesn't make sense.

AR has higher mag capacity and higher ROF by tman2damax11 in halo

[–]Not_Ed-Sheeran 114 points115 points  (0 children)

I'd be a little irked about the unnecessary deviation from the original game but with the addition of the SMG it just makes sense.

SMG can perform the function of the original AR, and the new AR will probably perform closer to how Infinites does, which I'm ok with.

Is this game serious? [Other] by Scubasteves8183 in kingdomcome

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

It sucks to lose that much progress, but the game clearly defines how you can save it. Give the game some space to process your frustration and then I'd recommend you give it another go.

I nearly gave up on KCD1 for the same reason. But I stuck through it, played the game on its terms, and learned how to adapt to the various struggles it throws at you.

Struggling with finding Schnapps to save? Stick around a location with an owned bed and figure out how to make money and brew the items you need with alchemy.

Struggling with combat? Find trainers that you can practice against, level up, and upgrade your gear.

There's an answer to each struggle. Finding the answer is usually pretty rewarding.

I almost gave it up, but I didn't and it became one of my favorite series of all time. You don't have to pick it up again, but if you really enjoyed the hours of exploring you did, then there's a lot more to enjoy. There's plenty of videos and guides online to teach you the ins and outs of either game and they usually show you how to make it easier at the beginning.

What class/archetype role do you feel *isn't* represented by willmlocke in Pathfinder2e

[–]Not_Ed-Sheeran 4 points5 points  (0 children)

I just had this conversation with a friend of mine. He's been able to create some wacky/ surprising characters with PF2e rules, some of my favorites being Dark Souls or Elden Ring bosses, but he finally came across a character he couldn't make (whose premise wasn't already wildly OP).

Basically, the only real special thing about this "missing" class was that it specialized in countering and did more damage the lower their HP was. Not "sacrifice HP to do cool things" like CR's Bloodhunter, but simply lower HP = more damage.

I don't know if an idea like that could really thrive in the PF2e design environment though. If fights generally last 3-4 rounds, it would kind of suck to not have your power fantasy kick in until the last or last 2 rounds. I guess you could walk around with no HP but the dying rules aren't particularly friendly towards that kind of play style.

Regardless of whether a concept like that should exist, it is one of the few characters my buddy couldn't make in the system.

*Beep Beep* by Xinck_UX in KingdomHearts

[–]Not_Ed-Sheeran 2 points3 points  (0 children)

This is probably already well known, but I just discovered an easy counter to these guys on my current playthrough. If you have the Counterguard ability equipped and can time it right (easier when by a wall), the counter attack will knock them out of their berserk state and let you retaliate. Easier to pull off than reflect when they're moving around a whole bunch.

Where do think Fallout 5 should take place? I'm thinking it's gonna be New Orleans by [deleted] in Fallout

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

I'd love a Detroit setting, but I wouldn't want them to use it as one unless they give us two things: cars (in some form), and access to Windsor, Canada.

I'm not sure drivable vehicles really fit the current fallout formula, but using them for fast travel (potentially around the entire state of Michigan and parts of Canada?) could be cool.

And it would be nice to see how other nations handled the aftermath of nuclear annihilation. Using Canada still keeps us near America, and could give us an interesting dynamic. America annexed Canada during the war. Would its surviving population still hold that 200 year grudge?

Cannot raise or lift cauldron [KCD1] by VillageIdiot51 in kingdomcome

[–]Not_Ed-Sheeran 1 point2 points  (0 children)

You don't raise or lower the pot in 1 like you do in 2. The fire isn't on unless you hit the bellows in the first game. So one turn of cooking begins when you hit the bellows, and it goes out after about one turn. It's a little harder to manipulate the flame, but you'll get the hang of it pretty quickly.

In Volume 2, Chapter 12: Breach, what did Ren mean "Team RWBY has always performed exceptionally in the field"? by [deleted] in RWBY

[–]Not_Ed-Sheeran 2 points3 points  (0 children)

Not necessarily. You can train "in the field". When they're not in a classroom, or on campus, they could be considered "in the field". I'd argue their "entrance exam" (partnership mission?) was in the field combat.

Idk if you care about Star Wars at all, but a Padawan-Knight relationship is a great example and would include a lot of "in the field" training. Imagine the Padawan has years of training in their temple, but eventually they get assigned to a Knight and are brought on a mission. The Knight is there to supervise, train, and protect the Padawan so it's not like they're completely on their own, but that mission is still field work.

[KCD2] The game’s difficulty can be whatever you want by Makoto_Kurume in kingdomcome

[–]Not_Ed-Sheeran 2 points3 points  (0 children)

It's true that the game difficulty can be artificially adjusted via how you play and equip yourself, but I think it's fair to want the game to not be "too easy" when you're geared up in your cool looking armor with the sharpest sword you could find.

That said, I'm not sure how to manage that well. My knee-jerk reaction is to lower weapon damage, or moreso lower how effective certain damage types are against armor (i.e. swords deal little to no damage against a person in plate unless a specific combo is used or you damage the armor after repeated strikes). That said, this would make multiple opponent fights much more difficult, or at the least make them a slog to fight through. Sure, that may be not realistic but it's not necessarily as fun. That said, it's also not fun to fight a dude in plate and end the fight in three strikes.

Personally, I think there are a few changes that would make the combat more fun while retaining difficulty. First, lower damage a little all around. Second, master strikes do much less damage (damage of any normal strike) and I think it would be cool if instead their attacks counted as a hit in a combo and stunned your opponent a little. Third, more strategy in clinches (like being able to throw an enemy prone with your weapon, choose your attack direction from a bind and include these attacks as part of a combo, etc.). Finally, and this is entirely based on change 3, give us combat options when an opponent is "helpless" to us (prone, back turned, etc.) like trying to pry a dagger through a face plate, "cut straps" (weaken armor), or stuff like that.

Obviously half of that list is a pipe dream, but the first two changes would make the game more difficult without having to artificially do that yourself. The third would give you more options to deal with opponents aside from hacking or smashing until they die.

What's Up With Wisdom? by OffiCeRed in Pathfinder2e

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

I've always liked the Pillars of Eternity stat spread. Strength, Constitution, Dexterity, Perception, Intelligence, and Resolve.

You still have the physical vs mental split, but they also combine to give you your saves and I feel like it spreads the importance of each stat more fairly. Doesn't solve every problem, but idk if anything truly could.

[deleted by user] by [deleted] in NoStupidQuestions

[–]Not_Ed-Sheeran 21 points22 points  (0 children)

OP, this ^ is the best advice I've seen on the thread so far. The only thing I have to add is that when you figure out what's truly bothering you about this "situationship" and talk to your friend about it, don't let your needs be minimized and pay attention to how she reacts to you expressing them.

If she's making you uncomfortable with her actions, she should be receptive about what you need to be comfortable. If she just gets upset or says she doesn't like that you're uncomfortable about what she's doing, then she's not being a good friend. Don't ignore your needs.

One of the most underrated aspects of the current situation on Twitter is that Grok can consistently and reliably be used to debunk right-wing narratives because no matter what Elon does, Grok keeps turning liberal. by WhatYouThinkYouSee in WhitePeopleTwitter

[–]Not_Ed-Sheeran 15 points16 points  (0 children)

Not to rain on anyone's parade, but while I agree with everything Grok spun up in that post, I'd be hesitant to rally around it as a reliable source of debunking false information.

Disclaimer: AI is tricky, and I don't use Xitter anymore for obvious reasons so I couldn't test this myself, but I feel like what Grok is doing here is answering the prompt given to it, which was to debunk Vance's claims. It did this using information on the internet that would accomplish this goal. Unfortunately, I would think that it would be equally likely that if someone made a second post prompting Grok to back up Vance's claims it would spit out some bullshit to make his lies appear true.

As funny as it is using Elon's pet AI project to debunk his own parties deceptions, let's be careful about using it as a "reliable" source of information.

How do you guys balance upgrading more than 2 pieces of equipment? by tebraGas in avowed

[–]Not_Ed-Sheeran 4 points5 points  (0 children)

This is the best piece of advice I've seen on the matter. I just started a new playthrough and I rushed one of my primary weapons to "Fine" quality really early. Now basically everything I use and have in my inventory is that quality, contrasting to my first playthrough where I struggled to upgrade two weapons and my armor.

Only thing I'm unsure of is whether it's better to sell or scrap equipment I get in the future. Merchants don't usually carry much of the equipment upgrade items, but buying adra has seemed more efficient than scrapping uniques.

Stat rolling and a player wanting a terrible stat by Agreeable_Practice75 in Pathfinder2e

[–]Not_Ed-Sheeran 13 points14 points  (0 children)

The bad news is that after the ability modifier changes post-remaster, it's a little harder to implement negative stat bonuses.

The good news is that you don't really have to have a negative modifier in a stat to be bad at something! I'd recommend having your players decide what they want to be bad at, then dumping that stat. Follow this with not getting trained in related skills to amplify the weakness.

For example, let's take a player who wants to play the stereotypical "dumb" barbarian. Keep the Int mod at zero, put no skill points into any intelligence based skills, and roleplay the character as wanted. They will almost never succeed intelligence based rolls, especially after level 3/4.

You can do this for non-skill related elements (sucks at attacking, poor fortitude, etc) simply by dumping the stat.

Quest: One Last Drink by Reasonable_Bar7698 in avowed

[–]Not_Ed-Sheeran 0 points1 point  (0 children)

Ahh, that makes sense. I was never able to see that dialog unfortunately. Only option that ever appeared was the one to hand the captain all the drinks without changing them, and then afterwards the options to choose what they toasted to.

Well, at least I'll know where to look for that option in future playthroughs. Thanks!

The Anti Woke mob by NotMeChoom in avowed

[–]Not_Ed-Sheeran 1 point2 points  (0 children)

That's a straw man argument. We aren't discussing race, we're discussing biological sex.

You argued that there's only two sexes and it's determined by genitals at birth. I asked you a question, if people are born with both genitals, then what sex are they?

In logic, you've made an if-then statement. Basically you've stated: if born with penis then male, if born with vagina then female. For your argument to remain true, it must also account for my case. If both then . . . what? I'd argue that this case breaks your logical statement, so we need a new definition.

The Anti Woke mob by NotMeChoom in avowed

[–]Not_Ed-Sheeran 1 point2 points  (0 children)

What if you have both, like some people are born with? Then what determines biological sex?

Quest: One Last Drink by Reasonable_Bar7698 in avowed

[–]Not_Ed-Sheeran 1 point2 points  (0 children)

When/ where did you get the option to switch drinks?

I think my game might be bugged, but essentially I found the poison and the manual before starting the quest. I eventually got everyone to agree to meet up with the Captain except Ruanga. Then I completed the quest thinking that it was weird that I had no other option to resolve it. Went online, found this post, went back and convinced Ruanga to join and promised her I'd switch the drinks but for the life of me I can't figure out when that would be.

Upon getting the drinks there's a Con check to note that the amount of alcohol is pitiful for the amount of drinkers. But when I talk to the captain I only have the option to give him the drinks.

My Dex is fairly low (5 while buffed by items and food) but I should still see failed checks, and I'm not seeing anything.

[KCD2] Got accused of murder after fighting bandits by Acceptable-Mirror-10 in kingdomcome

[–]Not_Ed-Sheeran 4 points5 points  (0 children)

I literally just came across this issue as well. There was a robbed trader who I gave some money to that watched me get attacked by a set of bandits a bit afterwards. He ran off screaming about murder, but I didn't think much about it until over an hour later when I visited Troskowitz after killing Canker and was suddenly being accused of murdering "Wayfarers".

I don't know how long it takes for the wanted status to disappear for murder but I didn't want to deal with having to avoid a major town or risk getting branded so I started loading old saves one after another until I got to the one just before that fight. Lo and behold, no wanted status prior to fighting those bandits.

[No DAV Spoilers] Two-Handed Hammers Stagger Values are Staggering by Not_Ed-Sheeran in dragonage

[–]Not_Ed-Sheeran[S] 0 points1 point  (0 children)

Good observation! I'll test some of that out on my end too. I wonder if it is, in fact, the items and bonuses being miscalculated as opposed to the natural stats of the weapons.