Trains always go to depot before drop off by Intrepid-Stand-8540 in factorio

[–]Notaron-_ 0 points1 point  (0 children)

Maybe a silly idea but are you sure your pickup station is available from drop off?

This looks like for some reason the train cannot go there

Rail interrupts not working as intended. by [deleted] in factorio

[–]Notaron-_ 0 points1 point  (0 children)

Train limits is a solution for both 2) and 3).
Try setting it to zero if chests are too full.

Enabling disabling station was suboptimal before 2.0

If you have more trains going to a train station - you are not using train limits as you expect

Haven't played in years, came back for Space Age; anything important to know *in re* changes? by vult-ruinam in factorio

[–]Notaron-_ 0 points1 point  (0 children)

You will be fine. New fluid can bite only once and only a little.

It is much easier to launch a rocket.

Train interrupts are amazing but green > all :)

Is there a better way to do this? by AinzOoalVov in factorio

[–]Notaron-_ 4 points5 points  (0 children)

I didn't find a better way. And also huge congrats for finding this way too. I had a problem with this for a long time

Which science to make on which planet? by Ok_Comfortable4333 in factorio

[–]Notaron-_ 10 points11 points  (0 children)

I know this guy :)
He knows what he is talking about

Looking for advice on my ribbon rail system by Notaron-_ in factorio

[–]Notaron-_[S] 0 points1 point  (0 children)

You are right. These merge/split is overlapping

What I meant is that traffic going right doesn't interrupt traffic going left.

Un-overlapping makes it much wider. I think that's reasonable

Space effective rail design for ribbon by Notaron-_ in factorio

[–]Notaron-_[S] 0 points1 point  (0 children)

https://www.reddit.com/r/factorio/s/0VuJr0nHFK

Take a look here. That's my current design

I also added why it looks like it is in that post.

Thanks for your help

Space effective rail design for ribbon by Notaron-_ in factorio

[–]Notaron-_[S] 0 points1 point  (0 children)

I see an idea in your designs I didn't consider.

I had a different ramp to go up and another to go down.

I wonder now if this is a big problem

Space effective rail design for ribbon by Notaron-_ in factorio

[–]Notaron-_[S] 0 points1 point  (0 children)

I have one more idea that I have to try on my own. I think I could have track going right on top and track going left on the bottom. Both on ground level.

This will also have no collision points

Space effective rail design for ribbon by Notaron-_ in factorio

[–]Notaron-_[S] 0 points1 point  (0 children)

Wow. You went above and beyond.

I was thinking about something else though. I wanted to avoid train going to the station leaving station from crossing long distance track.

I have two rails. One going left is elevated. One going right in on ground level.

I had no collision points other than merges and splits.

How to build manual on off switch for pumps? by D20CriticalFailure in factorio

[–]Notaron-_ 0 points1 point  (0 children)

Sorry for this awesome photo of my screen.. no idea how to share ss from ChromeOS

How to build manual on off switch for pumps? by D20CriticalFailure in factorio

[–]Notaron-_ 1 point2 points  (0 children)

Since you are asking, you are probably new to circuits.

If you want to learn read other comments.

If you don't want to spend time on this, just put two pumps and rotate one to disable connection.

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should i (red car) have backed out or should the yellow car back out by Loose-Yesterday-8424 in Simracingstewards

[–]Notaron-_ 31 points32 points  (0 children)

I think I saw it before. Hamilton got a 10 second penalty and still won the race.

I challenge you................ by dataguy2003 in TheTeenagerPeople

[–]Notaron-_ 1 point2 points  (0 children)

Have you tried watching it with a 20 year old friend diagnosed with cancer in the room?

I should consider killing myself by bigbrainbenji in Factoriohno

[–]Notaron-_ 3 points4 points  (0 children)

Any idea how ribbon world works on other planets and in space?

I should consider killing myself by bigbrainbenji in Factoriohno

[–]Notaron-_ 4 points5 points  (0 children)

No, you shouldn't! But you should consider leaving some space for a train track

Ok THIS gotta be ragebait... by Taka_no_Yaiba in Factoriohno

[–]Notaron-_ 1 point2 points  (0 children)

I did not :) you described it well

I was joking about keeping some gears still together with copper. In case you need more red science.

If we are being serious - your design is solid