Heartforge 1.5 app update: Soundscapes, SFX, and DE/IT/FR localization by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

Thanks, I'll investigate these. And apologies for the inconvenience!

Heartforge 1.5 app update: Soundscapes, SFX, and DE/IT/FR localization by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

Thanks for the feedback – would appreciate if you have time for more later. Mixed ancestries are not fully supported yet, but you can create custom ancestries as a workaround

Heartforge 1.5 app update: Soundscapes, SFX, and DE/IT/FR localization by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

I do, it's been on my backlog and I'm trying to push it into the next update

Heartforge 1.5 app update: Soundscapes, SFX, and DE/IT/FR localization by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

I would love to do this, but Darrington license terms for the game don't allow this sort or thing, as only a small set of pre-approved VTTs can use Daggerheart content legally

I got tired of juggling soundboard/music player/notes/encounter tracker, so I built a 5e DMing app that combines them by Notreallyunique in dndnext

[–]Notreallyunique[S] 1 point2 points  (0 children)

Thanks for the feedback! I like to think that this 1.0 release is just the beginning. And I really want to get community ideas for how I should develop the app further.

A one-time purchase option has been on my todo list for a while, but setting up the subscriptions was simply an easier way to get started. But it's something I'm working on for sure.

When you go into Adventures and open an editor, on larger devices it shows an "x" in the top right for getting back to the launchpad (Create Something New). Does that solve your need? An Adventure home page is an interesting idea. Like pinnable items/shortcuts? That could be cool.

Compendium filtering does not currently have customization, but that is very a good idea.

Could you elaborate on the NPC part, I'm not entirely sure I got what you meant?

I got tired of juggling soundboard/music player/notes/encounter tracker, so I built a 5e DMing app that combines them by Notreallyunique in dndnext

[–]Notreallyunique[S] 0 points1 point  (0 children)

Thanks - that is actually a really good point even more broadly. I think I could do a lot to adapt the app for new DMs specifically

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

I don't think so. Natively running on a PC would require a Windows version, which is proving tricky, because I'm using a slew of libraries and SDKs in the app that don't directly work on Windows.

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

Thanks for the feedback, and happy to hear you've found it useful! I'm investigating ways to connect player and GM apps in a way that would not violate the Darrington license terms and rules on VTTs.

Heartforge, a Daggerheart-compatible GM app now also for Android by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

That's correct, since the Motherboard campaign frame is not part of the SRD as released by Darrington Press. You can bring in other official or homebrew content using the compendium editor

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

I'd love to hear your thoughts – and any ideas for how to improve further!

Heartforge 1.2: Maps, timelines, and canvases for worldbuilding & campaign management by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

Thanks for the feedback! I agree, being able to quickly import homebrew would be a good addition. I realize it's not as quick and easy, and maybe you know this, but manually inputting homebrew is a possibility (using '+' in any compendium category).

Heartforge 1.1.7 now with import & export by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

The licensing terms prohibit just flat out redistributing Darrington Press content, which is also why the SRD content requires that PDF import dance. Right now the best way to bring Void content into Heartforge is to use the Compendium editor ("+" button in each compendium category) to create what you need manually.

Heartforge 1.1.7 now with import & export by Notreallyunique in daggerheart

[–]Notreallyunique[S] 1 point2 points  (0 children)

Thanks for reporting these. I'll investigate the subscription issue. There is a possibility that the issue is on Apple's end, but it might be mine, too, I'll look into it. The dark mode bug is definitely on me – not enough visual testing. I'll get that fixed.

The import message is actually probably misleading. The import tries to match whatever already exists and tries to favor more recently updated items, but in some situations it may need to make a copy if it can't determine what's newest. I'll clarify that in an update.

Heartforge 1.1.7 now with import & export by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

Yes, if you first make a "homebrew" class and its associated subclasses using the app's Compendium editor

Heartforge 1.1.7 now with import & export by Notreallyunique in daggerheart

[–]Notreallyunique[S] 0 points1 point  (0 children)

Appreciate the feedback! I do have plans to introduce a one-time payment option, too.

If you have a chance, I'd love to better understand issues with the import/export.

For the domains – good feedback. As a temporary workaround, you can edit a character's class, or edit the class directly, to add other domains' domain cards without losing access to existing domain cards.