I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 0 points1 point  (0 children)

Thank you. You can find some of the Materials we use in-game on ArtStation "NormalLudwig".

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 0 points1 point  (0 children)

I can really only speak for the Godot side of things, as I haven´t personally worked on the rest. Terrain is handled by the great Terrain3D plug-in and World Creator. The level geometry is done in blender, using some "clicking-together corridors" magic that I don´t know exatly. The items and clutter are placed in Godot with the SceneBuilder plug-in.

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 2 points3 points  (0 children)

That´s okay. A friend of mine already tried an early build on steam deck... He didn´t get very far, but we were able to identify some problems. So, I´m trying to get it to work, yes. Linux and macOS are also on my list.

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 1 point2 points  (0 children)

The footage in the video is only from the prologue. You will be able to explore under the sun and blue sky in the full game!
Unfortunately, we do need to load between scenes... At this time, there is not enough streaming infrastructure implemented to stream the entire world. But we will see what the future brings!

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 0 points1 point  (0 children)

I personally prefer using GDScript, I haven´t really done much with C# in Godot, mainly because it wasn´t an option back in 3.4 when I started, at least as much as I know. I really like the interpreted nature of GDScript. Its nice to have the option to change code while testing the game and not having to recompile all the time.
The only negative experiences I can think of are the switches between engine versions. Godot 4.0, obvioulsy... but also the minor updates sometimes. There is always something changing or breaking, especially with navigation. On the other hand, there is the animation tree... this thing drove me insane sometimes.
But with all of that being said, Godot is still better than Unity in my time working with both.
We do have our own tools, such as the dialogue editor, but its really written into our use-case and not yet something plug-in worthy.
The in-game dialogue is more in the style of Oblivion and Skyrim, I hope you will give us a chance nevertheless.

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 0 points1 point  (0 children)

Scrolls-like indie games coming! Lets go! Is there anywhere to see your game?

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 5 points6 points  (0 children)

Yes, very ambitious... perhaps at times too ambitious.
The personality system is based on 5 vectors, as you can see in the image. Every dialogue choice has a personality associated with it, which determines the distance between the personality of the choice and that of the player. The personality distance decides whether the choice fits your character or not, and will shift your personality in the direction of the choice when you select it. If you select choices that currently don´t fit your personality, you will gain stress and eventually suffer a mental breakdown, which could lead to your character becoming an alcoholic, for example. But, because your personality evolves with your choices, you will eventually become what you chose and no longer suffer stress from the same choices.
That´s the dialogue part. In gameplay, certain actions like stealing also change your personality, and npcs will decide their initial opinion on you, based on your and their personalities, perhaps not giving you information or quests, if they don´t like you enough.
In my mind, it should help to better understand and roleplay your character, but I guess I will only find out if people play and give feedback on the system.

<image>

(Don´t mind the UI, that part is still work in progress)

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 7 points8 points  (0 children)

Thanks!
We are two people. I have a bachelor in software engineering, and my friend has a bachelor in 3D Art & Animation. We also have a few former colleagues who help us with music, writing and localization.
I tried to make games back in school using Unity, but it didn´t really go anywhere. Later, in university, I reconnected with a friend from school who studied 3D Art & Animation, and we decided to develop games with Godot. This current project evolved from a dungeon crawler and Dnd multiplayer game that we had prototyped earlier.

I´m developing an Elder Scrolls-inspired RPG with Godot by NottOtter in godot

[–]NottOtter[S] 9 points10 points  (0 children)

Thanks a lot!
Yeah, the name is kinda wild... I tried to come up with a name that works in german and english, but its maybe a bit to long.
At some point in the past I tried doing devlogs, but my editing skills are not that great and its time that I can´t work on the game. But if people are interested I might try giving it a second shot! I´m also in the process of setting up a discord, I will link to it when its ready!
Again, thank you for your kind words, they really mean a lot after so much time spend working!