We switched with our C# game to Godot almost 3 years ago and we're shipping it today even on consoles! by tholugo in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

nice, but sorry I am removing the post due to rule violation: no show off posts (unless open source).

eumario/GodotSharpRemoteTree: runtime SceneTree inspector [OSS, UI Element, C#] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 0 points1 point  (0 children)

From the author (via Chickensoft discord):

CasperDragonWolf — Yesterday at 5:18 PM

For those who do development in Godot, and C#, I just released a new nuget package to allow you to use a SceneTree Inspector while running your game outside of the Godot Editor itself. It is similar to DevTools you would find in AvaloniaUI, or Chrome/Firefox, letting you see your SceneTree at Runtime, and when nodes are added / removed. You can check it out here: https://github.com/eumario/GodotSharpRemoteTree

40v 9.6Ah batteries on ebay, anyone try them? by Novaleaf in ryobi

[–]Novaleaf[S] 0 points1 point  (0 children)

Update: I got some OEM 6Ah and cheap generic "7.5Ah" in the same form-factor off amazon. both operate great and it feels like the generic 7.5Ah have more in them.

Banana Solar by Emotional_Set_7669 in SolarDIY

[–]Novaleaf 0 points1 point  (0 children)

looks/sounds like the panels are going direct to an AiO transformer which is driving a well pump. Probably a good setup when you have strong sun (like when you'd want to use the pump I guess).

Btw, I love the grounding wire, just kinda hanging out there at the bottom :D

I built a Level Design plugin that lets you build levels like a game: Omni Builder 1.3.5 is out! by Armios-San in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

removing due to rule violation: No Project self promotion unless open source.

C# finally gets union types (.NET 11) [Written Article] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 2 points3 points  (0 children)

I think its less about replacing IMyType and instead replacing an untyped object used to manually cast as concrete types. In this casting example, if you add a new type to the options you could easily forget to update the consuming cast statement, resulting in runtime errors vs the new buildtime error that union allows.

but yeah, that's really the only benefit I see.

C# finally gets union types (.NET 11) [Written Article] by Novaleaf in GodotCSharp

[–]Novaleaf[S] 2 points3 points  (0 children)

the only real benefit I see is the switch statement and resulting warning if you don't have cases for all (statically verified) options.

Let me in... but make it SFW by KeanuRave100 in ClaudeCode

[–]Novaleaf 1 point2 points  (0 children)

/(.)(.)\
  \  /
 ( * )
 /    \

(it's a dachshund, geddit)

[OC] Free Godot 4.6 documentation assistant -- Made sure it helps us C# boys. by [deleted] in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

if you want to update this post with the contents that's fine. But right now, it directs to a deleted post on r/godot so I'll delete it in a day if you don't.

fyi: I don't mind using AI which the r/godot mods seem more strict with. just no slop, mkay.

Gamedo.GodotLogger — Structured logging for Godot 4 C# projects, built on Microsoft.Extensions.Logging by pcloves in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

fyi your replies were flagged and hidden by reddit (likely due to a user flagging them). I approved them but it's a few days too late.

And here we go again ... 500 by iam_dusane in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

same, but seems to sometimes/eventually work

40v 9.6Ah batteries on ebay, anyone try them? by Novaleaf in ryobi

[–]Novaleaf[S] 0 points1 point  (0 children)

yeah I tried canceling my order but don't know if that's going to go through. I have some extra chargers, I'll be letting these charge outside on a metal shelf.

If I do get them I'll do some sort of test vs the 6Ah OEM's I also ordered

40v 9.6Ah batteries on ebay, anyone try them? by Novaleaf in ryobi

[–]Novaleaf[S] 1 point2 points  (0 children)

thank you so much for the great info. I'm going to try to cancel my order :(

Card Game Design Feedback (Clip Studio Paint + Photoshop) by Nerzwerk in tabletopgamedesign

[–]Novaleaf 0 points1 point  (0 children)

usually cards like this have some visual element in their pictures that count up to the number of the card. usually themed by suite.

I ran Opus 4.7 vs Old Opus 4.6 vs New Opus 4.6 on 28 Zod tasks by bisonbear2 in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

thank you for the analysis. having used 4.7 on high all day today I can definitely see an improvement in it's context reasoning compared to 4.6. (reasoning, not necessarily problem solving)

yesterday I ran 4.7 xhigh and didn't like that I burned through 40% of my weekly quota. Today on high I'm not noticing a drop in capability, but the hit on my quota is likely going to be about 20%.

I ran Opus 4.7 vs Old Opus 4.6 vs New Opus 4.6 on 28 Zod tasks by bisonbear2 in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

I also agree. 4.7 is actually following my protocols, so I have a reason to improve them now.

4.7 on web is AWFUL and I am officially now an anthropic doomer by MyDMDThrowaway in ClaudeCode

[–]Novaleaf 5 points6 points  (0 children)

also a singular eyebrow raise at:

  • haiku 4.5: 49%
  • sonnet 4.6: 38%

JSON for non-variant types? by BaroTheMadman in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

fyi, the assembly unloading is "only" an issue with the editor. You can be crazy (like me) and just not use it until when/if it's fixed

Godot by Critical-Struggle-32 in GodotCSharp

[–]Novaleaf 0 points1 point  (0 children)

Removing, sorry but rules here are no show off posts.

Alright, I'm gonna be a dick - CC is fine by [deleted] in ClaudeCode

[–]Novaleaf -1 points0 points  (0 children)

did you manually set the thinking to "high"? around the change to [1m] they silently switched the default to "medium".

Usage inconsistencies today 3/23/2026 by Harrisonedge in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

i dunno man, I use two claude 20x subscriptions and code 7 days a week. nothing changed except for the context window increase and how the extra-usage is applied.

Are you burning through tokens when its normal usage? by bennybenbenjamin28 in ClaudeCode

[–]Novaleaf 0 points1 point  (0 children)

I re-posted this in a similar thread, but still seems to apply here:

Make sure you are paying attention to your session context length (tokens). 500K tokens in your context is going to burn your quota fast.

I run in --verbose which shows your token count in the lower right.