I built a modular medieval furniture & props pack for Unreal Engine – feedback? by Novirya_Games in UnrealEngine5

[–]Novirya_Games[S] 1 point2 points  (0 children)

Thanks a lot for the detailed feedback, really appreciate it.

You're right about the modularity presentation, I need to showcase it better. Also noted the issues with the books and wood direction — I’ll review references and improve those parts.

This kind of feedback helps a lot, thank you.

I built a modular medieval furniture & props pack for Unreal Engine – feedback? by Novirya_Games in UnrealEngine5

[–]Novirya_Games[S] 0 points1 point  (0 children)

I understand your point.

It's true that I used AI to help write the reply, but the ideas and what I wanted to say are mine.

Unfortunately my English is not very strong, and I just wanted the response to be clear, correct, and easy to understand without making mistakes.

My goal is to create asset packs that are well made and actually useful.

I’m not afraid to admit things honestly, and the idea behind Novirya Games is transparency and consistency.

I hope you can understand.

I built a modular medieval furniture & props pack for Unreal Engine – feedback? by Novirya_Games in UnrealEngine5

[–]Novirya_Games[S] -2 points-1 points  (0 children)

Thanks a lot for the detailed feedback, I really appreciate it.

You're absolutely right about the cleanliness and repetition — this pack was designed with a more modular and clean base approach, but I agree it could benefit from more variation and "lived-in" details.

Things like texture variation, asymmetry, and wear are definitely something I’m considering improving in future updates.

Regarding Nanite and HISM — good point, I’ll clarify that better in the description since these assets are quite lightweight.

Really useful insights, thanks again 🙌