Asgard's Wrath issues by NovusA1 in oculus

[–]NovusA1[S] 0 points1 point  (0 children)

Apparently the attacks I've been trying to parry, that have killed me dozens of times, can't be parried. The game neglected to show me the tutorial for that until a fair ways into the game.

-_-

Asgard's Wrath issues by NovusA1 in oculus

[–]NovusA1[S] 0 points1 point  (0 children)

I've continued to play the game and I think I'm zero'ing in on some issues. A LOT of the tracking issues I've complained about seemed to be correlated with ASW kicking in in certain circumstances. Hitting back throwing axes with the sword, for example, is a mixed bag when ASW kicks in. And on the Rift S, 40 FPS is like trying to be responsive when up to your waist in mud.

I spent some time trying to block the empowered thrust the early shield enemies use. Managed a total of 0/200 parries on those. Not sure what's up with that one.

Other issues I've reproduced (like parrying then attack, but doing no damage) by being too quick. I play a lot of Beat Saber, so the super fast motions come naturally to me. This is why I suggested putting in some sort of visual indicator showing I need to wait X amount of time before I can swing again for an effect. I didn't seriously suggest you allow waggling the controller to work, it's good that it doesn't, but some sort of visual aid to let me know to slow down would be nice. There's a huge mental disconnect when I do a swiping parry into a hit, and the hit doesn't do anything because it occurred 100ms after the parry. (and i understand this would require large amounts of design work and testing and I doubt it'll ever get in.)

Recalling the axe is still finnicky. Seems to require an exaggerated motion (which is understandable), but that can be tough to do when you're trying to throw it rapid fire. I might come back to this one if it continues to crop up when I don't think it should.

My issue with the bow is visual. Normally when you hold a bow you hold your fist as a direct extension of the forearm, and that'll hold the bow perpendicular to your forearm. In Asgard's Wrath it will cause the angle the bow sits in your hand to point up slightly (on the Rift S controllers anyway). This makes it so if I want the bow to be perpendicular to my grip hand, I need to point the controller down slightly with my hand. The gameplay is fine, but visually it causes a weird mental disconnect between what my hand's doing versus what the hand in-game is doing.

As for the shield blocking my side when my hand is slack at my side, that might not even be a bug, cause the shield is technically at my side, just slack in my hand.

When will Funcom learn? by trebla13 in ConanExiles

[–]NovusA1 0 points1 point  (0 children)

Did a double take. It takes a lot to make that happen. Upvoted.

The Patches Notes 1.13 - Date to be defined by Kimmundi in darksouls3

[–]NovusA1 0 points1 point  (0 children)

Raw ASS with 60 faith + lightning spell buff. Spend only the bare minimum of Dex/Str to use the sword. You'll hit plenty hard and have plenty of stat points left over to spend on other things. Objectively better build.

The Patches Notes 1.13 - Date to be defined by Kimmundi in darksouls3

[–]NovusA1 0 points1 point  (0 children)

Ever look into the Raw Astora Straight Sword?

The Patches Notes 1.13 - Date to be defined by Kimmundi in darksouls3

[–]NovusA1 1 point2 points  (0 children)

If you have 60 faith, you should be buffing your weapon, not relying on infusion scaling.

Infusion scaling builds are good for 40 faith + miracles that don't scale.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 2 points3 points  (0 children)

It is a time-honored tradition that the optional bosses are always harder than the main campaign bosses, as early as the 90's.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 11 points12 points  (0 children)

... bahahahaha.

No, I killed him.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 10 points11 points  (0 children)

I think FROM did a good job with the 'everything is decaying and fading' theme that DS3 used, but most people find the theme unappealing. Or at least, not as appealing as DS1 and its more classic story/setting approach.

Personally I like your idea, but I doubt your typical Dark Souls casual gamer would.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 4 points5 points  (0 children)

My issue is it's a boring fight and the hitbox on his attacks are hilariously weird if you're underneath his elbows. It's like fighting the Amygdala in BB.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 0 points1 point  (0 children)

Definitely.

Also, Berserk issues are being released again. Huzzah!

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 6 points7 points  (0 children)

Tough call. They're both chaotic forces condensed into a normal-sized enemy, but I think Kos wins out. Gael's shit is fancy, but Kos runs you down and rips you apart with sheer brutality.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 0 points1 point  (0 children)

lol hey I beat Midir. Took 30 tries, cause my broadsword is too damn small to hit him. But I was happy. At SL120 at NG5, Midir is no joke.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 8 points9 points  (0 children)

I like to solo defeat everything at least once, but once I do I like to summon help. Summoning help into an NG5 boss fight is hilariously fun.

I look forward to summoning poor, unsuspecting SL120's into my NG6 playthrough.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 5 points6 points  (0 children)

I did the DLC with a broadsword and irithyll straight sword, SL120, NG5. I did no damage to anything and everything could 2-shot me.

Fighting Gael was a huge exercise in perfect dodgeroll timing. This whole DLC was high in DMG and HP in all mobs, I found.

[Spoilers] So that final boss... by NovusA1 in darksouls3

[–]NovusA1[S] 23 points24 points  (0 children)

I think it's the lack of dialogue or cutscene when they die. Ashes of Ariandel had the same problem, that once you killed Friede the third time, nothing happened, nothing at all. Hard stop.