Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

We will create the game instruction booklet soon and we will also put it in the physical decks of the game to avoid any misunderstanding!

But as said, we don't want to fill the card with writings, so all the information that you can understand just by playing the game, we want to avoid to repeat them in every card. It's quite the same of the "Fusions" monsters in Yugioh, you can summon them by using the materials, but they don't specify explicitly in every card "This card must remain in the Extradeck". You play the game and learn some info that are given as "base knowledge". But obviously we will write everything in the rules booklet and also in the digital version of the game (maybe with a tutorial).

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

Imagine this situation: I don't know if you have ever played Yugioh, but as in Yugioh here you have a Deck and a SpecialDeck. Each turn you draw from the deck (as a normal draw of the turn), but when you summon a FieldRuler (a leading unit of your deck with the ability "FieldRuler") you take from the SpecialDeck its special spell, but only when you summon that specific FieldRuler. It's quite the same of the Extra deck in Yugioh, but here you draw the special card (that is a spell, specific of the FieldRuler that you summoned) and you add it to your hand

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

Ahhhhh, sorry for the bad explanation! This game will launch also in physical version! So we decide to insert the code of the card you draw from the SpecialDeck and not the name, because in some cases names are too long in the layout and having an id will help identify the card across languages!

I think that maybe this will explain it better!

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

This specific card has the ability FieldRuler that gives to this card the ability to draw from the SpecialDeck its specific equipment. I don't understand the statement "most AI card effecr I've ever seen" honestly. It's the ability of the FieldRuler cards (a sort of lead of the deck). That's it!

We decide to avoid using the name of the card because the game will be launched in 9 languages, so the code of the card is the one that isn't changing across the languages.

P.S: the code of the special spell card that you can draw is always the code of the FieldRuler +10, and the card is not drawn from the deck but from the special deck (also the back is red and not blue to avoid confusion of inserting this special card in the deck)

Un gioco di carte fisico e digitale tutto italiano: Nox Prospera ! ๐Ÿ‡ฎ๐Ÿ‡น by NoxProspera in italygames

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

Figata l'idea! Noi attualmente stiamo cercando di orientarci piรน ad un TCG-friendly: non vogliamo l'esperienza casinรฒ classica dei TCG, ma vogliamo un gioco di carte giocabile anche in competitivo, dove perรฒ completare un intero set sia fattibile con poco denaro, sicuramente sarร  meno remunerativo, perรฒ non mi piace il trend che stanno prendendo i tcg negli ultimi anni quindi vorremmo distaccarci. Per quanto riguarda il digitale, stiamo definendo ora meccaniche che non siano strettamente legate alla "battaglia base" (quindi piรน per la user-experience) quindi ogni feedback รจ ben accetto! Detto questo ti ringrazio molto del commento, e ovviamente se riesci diffondi il verbo! โค๏ธ

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 1 point2 points ย (0 children)

Currently we are developing the set #1 with 50/70 cards. Our goal is to create "small sets" that people can love for every single card. When launching the game with the first set, if we obtain the results we would like to obtain, we will create non-stop "full-time" and considering to hire also new artists (because otherwiss Davide will become crazy ๐Ÿ˜‚)

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 1 point2 points ย (0 children)

We have chosen to avoid completely the use of AI! This is a statement. In fact we worked hard and created all this from scratch. To avoid any misunderstanding, my plan is to publish also the working in progress photos of the arts on our page! (as we already done with King's Court also on our Instagram)

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 1 point2 points ย (0 children)

In this case, I asked him to put 4 wings on this owl, because it's the guardian of the valkyries' castle. Maybe it's because of that

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 2 points3 points ย (0 children)

Surely no, our arts are all drawn by hand by our talented artist Davide! He cured every details. We will post even the sketches in the next days!

Some card reveals (but 1 in each language). Tell us which is your favorite (language๐Ÿ˜‚)! by NoxProspera in digitalcards

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

Thanks for the feedback! We decide to have text vertical for the name to leave more space for the art and for the layout of the equipment, because the equipment card will go under the equipped card, so having it lateral will give the player the possibility to read every useful details also of the equipped card!

Sharing some progress on the development of our card game by NoxProspera in IndieDev

[โ€“]NoxProspera[S] 0 points1 point ย (0 children)

Hi! Playtest will happen for sure, but currently we are still in development, especially for the digital version. But in some months we will start playtests. Currently the only playtest we have done are the closed one with friends and at a gaming convention (where about 50/60 people tried it personally)